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Re: What are you working on?

Posted: Mon Jun 04, 2018 11:47 am
by toneddu2000
Added craFTEr to GitHub. Julius should be happy now :lol:

Re: What are you working on?

Posted: Fri Jun 08, 2018 5:30 pm
by Barnes
sub surface scattering for bsp

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Re: What are you working on?

Posted: Fri Jun 08, 2018 9:36 pm
by toneddu2000
Very very cool effect Barnes. Small hint: place a very bright light near the crystals, so SSS will be more intense and cooler at look

Re: What are you working on?

Posted: Sun Jun 10, 2018 4:22 pm
by Barnes
update
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Re: What are you working on?

Posted: Sun Jun 10, 2018 6:07 pm
by toneddu2000
Better, definately. Very cool effect. Do you think you'll make a video someday to see the effect in action(even a gif would be ok)? :biggrin:

[TO THE ADMINISTRATORS]:this forum is litteraly falling apart. It's 2 days that I'm trying to send a PM to a user but the message remains in the Outbox folder

Re: What are you working on?

Posted: Mon Jun 11, 2018 9:51 am
by Barnes
If I'm not lazy, I'll write it out tonight.

Re: What are you working on?

Posted: Mon Jun 11, 2018 4:39 pm
by Dr. Shadowborg
toneddu2000 wrote:Better, definately. Very cool effect. Do you think you'll make a video someday to see the effect in action(even a gif would be ok)? :biggrin:

[TO THE ADMINISTRATORS]:this forum is litteraly falling apart. It's 2 days that I'm trying to send a PM to a user but the message remains in the Outbox folder
Who did you send the PM to? IIRC, PM's remain in the Outbox until the target user checks his messages.

Re: What are you working on?

Posted: Mon Jun 11, 2018 5:18 pm
by toneddu2000
Who did you send the PM to? IIRC, PM's remain in the Outbox until the target user checks his messages.
Are you sure? It never happened before. Anyway it has been sent now, thanks

Re: What are you working on?

Posted: Mon Jun 11, 2018 5:30 pm
by Dr. Shadowborg
toneddu2000 wrote:
Who did you send the PM to? IIRC, PM's remain in the Outbox until the target user checks his messages.
Are you sure? It never happened before. Anyway it has been sent now, thanks
O_o

I didn't do anything. No, seriously, haven't touched a thing. :neutral:

Anyway, if it got through then everythings good. :lol:

Re: What are you working on?

Posted: Mon Jun 11, 2018 5:34 pm
by toneddu2000
Yeah, for "now" it's working I mean that, yersterday night, message was sent. Weirdly, I replied to the message, but, this time, it immediately went to the Sent folder :shock:

Re: What are you working on?

Posted: Mon Jun 11, 2018 5:44 pm
by Dr. Shadowborg
toneddu2000 wrote:Yeah, for "now" it's working I mean that, yersterday night, message was sent. Weirdly, I replied to the message, but, this time, it immediately went to the Sent folder :shock:
:shock:

Only thing I can think of then is maybe their inbox was full previously?

Weird...

Re: What are you working on?

Posted: Mon Jun 11, 2018 5:47 pm
by toneddu2000
ah, that could be an explanation, thanks

Re: What are you working on?

Posted: Mon Jun 11, 2018 9:42 pm
by Dr. Shadowborg
More from scratch texture work, coupled with some prefabbing for later use. I'm using Q2BSP format here. I messed up a bit on the screen ceiling texture, the center parts are rectangular, so I'll have to remake the texture. I used a q3a-style shader to get the screen mesh working right, along with trans and window surfaceflags.

The flourotubes were an experiment, smaller fullbright light emitting brush (light surfaceflag) inside of a larger brush with trans33 set. Actual fluorescent light tubes will either be just the smaller internal light emitting brush, or a model in the future. This effect does appear to work well for funky glowing crystals, and should work for plasma tubes / reactor cores / etc.

For some reason, this shot makes me think of quake mixed with unreal.

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Re: What are you working on?

Posted: Tue Jun 12, 2018 12:39 am
by frag.machine
Yeah the weird wall angles are unreal-y. BTW I am replaying Unreal right now, and it is funny how it can look more advanced than Quake in some aspects (visual effects that would appear only with Quake 3 shaders) but also more primitive in others (the lack of detail in map geometry is jarring compared even with stock Quake first episode, let alone a modern map from say AD). The artwork quality is very uneven, some textures are very detailed but others look like a 7-yo work using MS Paint.

Re: What are you working on?

Posted: Tue Jun 12, 2018 8:54 am
by toneddu2000
@Dr. Shadowborg: I like wall and grid textures, floor it's also ok. I'd make more detail on pillars and remake from scratch the doors (they seem made of wood instead of metal). Lights are cool imo.
Don't know if it could help you but I released almost 1 GB of textures under CC0 Public Domain license on GitHub for craFTEr project, maybe they could be used as placeholder or layout. They're all 2048x2048 in PSD format so you can tinker with layers and stuff