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Re: What are you working on?

Posted: Sun Jan 21, 2018 2:25 pm
by Barnes
console background anim lighting test
https://www.youtube.com/watch?v=-GbgrbGslpM

Re: What are you working on?

Posted: Sun Feb 04, 2018 12:36 am
by c0burn
I've made a tool to convert two quake models into a single model.
This tool works where, for example qME does not, due to correctly supporting the texture coordinates for models that do or do not have backfacing triangles with onseam vertices.

Please read the enclosed readme.txt

I'd be interested in any feedback

https://mega.nz/#!g2w1kaRb!V2KX1gsn7vrV ... Gs4wya51X8

Re: What are you working on?

Posted: Sun Feb 04, 2018 9:10 am
by toneddu2000
It works pretty well to me! :biggrin: Great work c0burn!
Image
Thanks for sharing also the source!
Probably it'd be cool to add a 2nd model pivot argument, so you can position, for example, a gun on the head of an ogre! :)

PS: I don't know which model you used, but plasma rifle is rotated -180 degrees on y axis. Is it an effect of the merge operation or simply the original model was already rotated?

Re: What are you working on?

Posted: Sun Feb 04, 2018 11:05 am
by c0burn
It's just because the original model was rotated.

I think some parameters for scale and rotation would be useful like you said. I'll look into it for version 2.

Re: What are you working on?

Posted: Sun Feb 04, 2018 11:23 am
by toneddu2000
yeah not only scale and rotation, but also offset coords. For offset I mean a vector that represents local coordinates in the model. For example
merge ogre.mdl weapon.mdl output.mdl +offset 0 0 24, so weapon will be attached to ogre 24 units above Z axis

Re: What are you working on?

Posted: Thu Mar 08, 2018 5:26 pm
by toneddu2000
Just released first craFTEr assets on BlendSwap.Check it out!

Re: What are you working on?

Posted: Tue Mar 13, 2018 5:28 pm
by toneddu2000
Ok, now are officially released for everyone! craFTEr open textures vol 1 and craFTEr gothic environment set! Both released under cc0 Public domain license

Re: What are you working on?

Posted: Wed Mar 14, 2018 3:37 am
by Nahuel
very good assets!!
:)
i will use them in a future little game for itch.io :D The Mansion : The return of the crazy ghosts

Re: What are you working on?

Posted: Wed Mar 14, 2018 9:20 am
by toneddu2000
Nahuel wrote:very good assets!!
Thanks Nahuel, kind as always!
Nahuel wrote:i will use them in a future little game for itch.io :D The Mansion : The return of the crazy ghosts
wohoo! Can't wait to play it! I liked it the first one and the fact you made it in few days it makes even more awesome!

Re: What are you working on?

Posted: Thu Apr 05, 2018 6:43 pm
by Shpuld
Been messing a bit with modding with the little time I have recently, just experimenting with some different kinds of gameplay and visual style ideas: https://www.youtube.com/watch?v=WoonlO_5RZQ

Re: What are you working on?

Posted: Thu Apr 05, 2018 7:54 pm
by toneddu2000
oh Shpuld, I missed your work so much! Soo cool style! You should do a commercial game with that stile: the weapon zoom, the cartoonysh back effect of monstes hit, the flash, very cool! Compliments!

Re: What are you working on?

Posted: Fri Apr 06, 2018 5:53 pm
by Shpuld
Thanks toneddu2000! I'm not exactly sure where I'll be taking this mod but I am planning on making it standalone from quake once I get around making my own monsters so I don't need the quake ones anymore.

Re: What are you working on?

Posted: Sat Apr 07, 2018 8:14 am
by toneddu2000
Shpuld wrote:making my own monsters so I don't need the quake ones anymore
Niiiiice.. :biggrin:

Re: What are you working on?

Posted: Sat Apr 14, 2018 6:51 pm
by toneddu2000
Wandering in Steam store and felt into the Wastes. I didn't even know it was already released. I'm quite sure it's the first commercial game made with FTE. Did you guys know about it? I guess I'll buy it and try it

Re: What are you working on?

Posted: Mon Apr 16, 2018 4:18 am
by frag.machine
toneddu2000 wrote:Wandering in Steam store and felt into the Wastes. I didn't even know it was already released. I'm quite sure it's the first commercial game made with FTE. Did you guys know about it? I guess I'll buy it and try it
They said in the description the engine is based on idtech3, so it's Quake 2.