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Re: What are you working on?

Posted: Sun Oct 29, 2017 9:17 am
by Barnes
oh yes, shells looked not good, i'm know....

Re: What are you working on?

Posted: Sun Oct 29, 2017 6:25 pm
by Spirit
Julius wrote:Would it be ok to add a FTEQW specific sub-section? I think that engine really needs a place to document all the nice features, but without a proper website or a github we are pretty much stuck with this forum and other scattered sources here and there.
Go crazy. The wiki can only get better, whatever people actively contribute to it will improve it. :)

Re: What are you working on?

Posted: Mon Oct 30, 2017 4:52 pm
by Julius
Spirit wrote:
Julius wrote:Would it be ok to add a FTEQW specific sub-section? I think that engine really needs a place to document all the nice features, but without a proper website or a github we are pretty much stuck with this forum and other scattered sources here and there.
Go crazy. The wiki can only get better, whatever people actively contribute to it will improve it. :)
Ok cool. But how can you add a section to the side menu? It seems to be not possible to edit that as a user.

Re: What are you working on?

Posted: Fri Nov 03, 2017 3:23 pm
by Julius

Re: What are you working on?

Posted: Tue Nov 14, 2017 10:51 am
by Domus
A noob model (mess in progress), which would eventually and hopefully end up as something usable in Quake. Figured my first should be a female. Maybe I should have started out with a gun.

Image

Re: What are you working on?

Posted: Wed Nov 15, 2017 2:46 pm
by toneddu2000
I like her suit. It reminds a little MDK game. Player face is also cute! Proportions seem ok, good work! How many tris?
Plus a female player would be too cool in Quake! :)

Re: What are you working on?

Posted: Wed Nov 15, 2017 5:50 pm
by Domus
toneddu2000 wrote:I like her suit. It reminds a little MDK game. Player face is also cute! Proportions seem ok, good work! How many tris?
Plus a female player would be too cool in Quake! :)
Thanks, I was half expecting a negative or no response. :D 736 tris total, so I will have to optimize it a bit, before it approaches propper territory. I'm still not completely sure what I'm doing, frankly. For example, is this kind of deformation possible with Vanilla Quake?

Re: What are you working on?

Posted: Thu Nov 16, 2017 8:56 am
by ceriux
Everything should be possible mdl doesn't have bones. Animation blending would/will be hard though.

Re: What are you working on?

Posted: Thu Nov 16, 2017 10:25 am
by frag.machine
@Domus: great model, is it already in .mdl format ? 736 tris is alright for current Quake engines and hardware, but of course, if you manage to shave a couple vertices without screwing animations it won't hurt. Do you intend to create a new monster/enemy or a female player model ? Both are welcome additions, Quake always was severely in need of more variated models.

Re: What are you working on?

Posted: Thu Nov 16, 2017 12:41 pm
by Domus
ceriux wrote:Everything should be possible mdl doesn't have bones. Animation blending would/will be hard though.
Thanks for the heads up. Can I pm you to ask some questions?
frag.machine wrote:@Domus: great model, is it already in .mdl format ? 736 tris is alright for current Quake engines and hardware, but of course, if you manage to shave a couple vertices without screwing animations it won't hurt. Do you intend to create a new monster/enemy or a female player model ? Both are welcome additions, Quake always was severely in need of more variated models.
Thanks. It isn't yet, still studying the format and various constraints, before I dare venture into that. The model is intended to be a monster, but can be reworked. I'm just starting out, so it's made with learning as a goal. Can I pm you as well?

Re: What are you working on?

Posted: Thu Nov 16, 2017 12:44 pm
by frag.machine
Sure, I'll be glad to help.

Re: What are you working on?

Posted: Sat Nov 18, 2017 5:13 am
by ceriux
@domus yeah i work 7 days a week currently so i might not be able to reply quickly

Re: What are you working on?

Posted: Mon Nov 27, 2017 3:41 pm
by Barnes

Re: What are you working on?

Posted: Mon Nov 27, 2017 3:51 pm
by toneddu2000
very good Barnes!
On side note: usual mail notification from this forum this time arrived in spam folder. Anyone happened the same?

Re: What are you working on?

Posted: Mon Nov 27, 2017 5:07 pm
by Barnes
I do not know...
I just go to the forum 1-2 times a day