Re: What are you working on?
Posted: Sun Oct 29, 2017 9:17 am
oh yes, shells looked not good, i'm know....
Go crazy. The wiki can only get better, whatever people actively contribute to it will improve it.Julius wrote:Would it be ok to add a FTEQW specific sub-section? I think that engine really needs a place to document all the nice features, but without a proper website or a github we are pretty much stuck with this forum and other scattered sources here and there.
Ok cool. But how can you add a section to the side menu? It seems to be not possible to edit that as a user.Spirit wrote:Go crazy. The wiki can only get better, whatever people actively contribute to it will improve it.Julius wrote:Would it be ok to add a FTEQW specific sub-section? I think that engine really needs a place to document all the nice features, but without a proper website or a github we are pretty much stuck with this forum and other scattered sources here and there.
Thanks, I was half expecting a negative or no response. 736 tris total, so I will have to optimize it a bit, before it approaches propper territory. I'm still not completely sure what I'm doing, frankly. For example, is this kind of deformation possible with Vanilla Quake?toneddu2000 wrote:I like her suit. It reminds a little MDK game. Player face is also cute! Proportions seem ok, good work! How many tris?
Plus a female player would be too cool in Quake!
Thanks for the heads up. Can I pm you to ask some questions?ceriux wrote:Everything should be possible mdl doesn't have bones. Animation blending would/will be hard though.
Thanks. It isn't yet, still studying the format and various constraints, before I dare venture into that. The model is intended to be a monster, but can be reworked. I'm just starting out, so it's made with learning as a goal. Can I pm you as well?frag.machine wrote:@Domus: great model, is it already in .mdl format ? 736 tris is alright for current Quake engines and hardware, but of course, if you manage to shave a couple vertices without screwing animations it won't hurt. Do you intend to create a new monster/enemy or a female player model ? Both are welcome additions, Quake always was severely in need of more variated models.