What are you working on?
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Re: What are you working on?
oh yes, shells looked not good, i'm know....
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Barnes - Posts: 226
- Joined: Thu Dec 24, 2009 2:26 pm
- Location: Russia, Moscow
Re: What are you working on?
Julius wrote:Would it be ok to add a FTEQW specific sub-section? I think that engine really needs a place to document all the nice features, but without a proper website or a github we are pretty much stuck with this forum and other scattered sources here and there.
Go crazy. The wiki can only get better, whatever people actively contribute to it will improve it.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Re: What are you working on?
Spirit wrote:Julius wrote:Would it be ok to add a FTEQW specific sub-section? I think that engine really needs a place to document all the nice features, but without a proper website or a github we are pretty much stuck with this forum and other scattered sources here and there.
Go crazy. The wiki can only get better, whatever people actively contribute to it will improve it.
Ok cool. But how can you add a section to the side menu? It seems to be not possible to edit that as a user.
- Julius
- Posts: 93
- Joined: Sun Aug 29, 2010 4:32 pm
Re: What are you working on?
A noob model (mess in progress), which would eventually and hopefully end up as something usable in Quake. Figured my first should be a female. Maybe I should have started out with a gun.


- Domus
- Posts: 3
- Joined: Sat Nov 11, 2017 6:47 am
- Location: Sofia, Bulgaria
Re: What are you working on?
I like her suit. It reminds a little MDK game. Player face is also cute! Proportions seem ok, good work! How many tris?
Plus a female player would be too cool in Quake!
Plus a female player would be too cool in Quake!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
toneddu2000 wrote:I like her suit. It reminds a little MDK game. Player face is also cute! Proportions seem ok, good work! How many tris?
Plus a female player would be too cool in Quake!
Thanks, I was half expecting a negative or no response.
- Domus
- Posts: 3
- Joined: Sat Nov 11, 2017 6:47 am
- Location: Sofia, Bulgaria
Re: What are you working on?
Everything should be possible mdl doesn't have bones. Animation blending would/will be hard though.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
@Domus: great model, is it already in .mdl format ? 736 tris is alright for current Quake engines and hardware, but of course, if you manage to shave a couple vertices without screwing animations it won't hurt. Do you intend to create a new monster/enemy or a female player model ? Both are welcome additions, Quake always was severely in need of more variated models.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Re: What are you working on?
ceriux wrote:Everything should be possible mdl doesn't have bones. Animation blending would/will be hard though.
Thanks for the heads up. Can I pm you to ask some questions?
frag.machine wrote:@Domus: great model, is it already in .mdl format ? 736 tris is alright for current Quake engines and hardware, but of course, if you manage to shave a couple vertices without screwing animations it won't hurt. Do you intend to create a new monster/enemy or a female player model ? Both are welcome additions, Quake always was severely in need of more variated models.
Thanks. It isn't yet, still studying the format and various constraints, before I dare venture into that. The model is intended to be a monster, but can be reworked. I'm just starting out, so it's made with learning as a goal. Can I pm you as well?
- Domus
- Posts: 3
- Joined: Sat Nov 11, 2017 6:47 am
- Location: Sofia, Bulgaria
Re: What are you working on?
Sure, I'll be glad to help.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Re: What are you working on?
@domus yeah i work 7 days a week currently so i might not be able to reply quickly
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
some q2 main menu tests
https://www.youtube.com/watch?v=1oYdJB2jH40
https://www.youtube.com/watch?v=1oYdJB2jH40
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Barnes - Posts: 226
- Joined: Thu Dec 24, 2009 2:26 pm
- Location: Russia, Moscow
Re: What are you working on?
very good Barnes!
On side note: usual mail notification from this forum this time arrived in spam folder. Anyone happened the same?
On side note: usual mail notification from this forum this time arrived in spam folder. Anyone happened the same?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
I do not know...
I just go to the forum 1-2 times a day
I just go to the forum 1-2 times a day
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Barnes - Posts: 226
- Joined: Thu Dec 24, 2009 2:26 pm
- Location: Russia, Moscow
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