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Re: What are you working on?

Postby toneddu2000 » Sun Sep 04, 2016 5:11 pm

@Spike: so this could lead also to a "QuakeC MarketPlace", where a developer creates a commerciale .dat plugin (without releasing source code) and you can embed it in your code?
If it's like this, it's awesome!!

PS: now that FTE has basic Vulkan support, any chance that you could take in consideration re-managing lighting code?
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Re: What are you working on?

Postby Spike » Sun Sep 04, 2016 9:07 pm

@toneddu, no.
you can load up a progs.dat, but *only* if there's no other functions defined yet. you can't load in multiple .dats, you can only bolt in extra stuff on the side.
what you can do, is take an existing mod and add extra entities or rewrite some function to bypass a crash or extra monsters or whatever.
you can also use the wrap stuff to keep parts of a mod more separate, for instance making a load of new stuff for vanilla quake, hipnotic, and rogue at the same time. it might be more readable. or less...
it would be awesome if someone made some sort of advanced map scripting system that could be used across multiple engines+mods, but yeah, probably all anyone will use it for is adding in a few particle effects or something dull like that... but hey.

I'm still too lazy to try tackling global illumination, and too paranoid about performance.
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Re: What are you working on?

Postby toneddu2000 » Mon Sep 05, 2016 11:31 am

Spike wrote:you can load up a progs.dat, but *only* if there's no other functions defined yet. you can't load in multiple .dats, you can only bolt in extra stuff on the side.
ah, ok

Spike wrote:I'm still too lazy to try tackling global illumination, and too paranoid about performance.
Well, it's a pity imo, now that we have vulkan support and no nowadays-standard gi system! :biggrin: But, hey, whatever! :)
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Re: What are you working on?

Postby mankrip » Mon Sep 05, 2016 12:04 pm

Soft-depth sprites (aka "soft particles").
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Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Dev blog / Twitter / YouTube
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Re: What are you working on?

Postby frag.machine » Mon Sep 05, 2016 12:50 pm

toneddu2000 wrote:@Spike: so this could lead also to a "QuakeC MarketPlace", where a developer creates a commerciale .dat plugin (without releasing source code) and you can embed it in your code?
If it's like this, it's awesome!!


Actually, IMO binary-only, closed source Quake mods would suck.
But again, it's my opinion.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby Nahuel » Tue Sep 20, 2016 9:54 am

A short point and click adventure, using some simple cell-shading style. We are using darkplaces engine :)
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hi, I am nahuel, I love quake and qc.
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Re: What are you working on?

Postby toneddu2000 » Tue Sep 20, 2016 11:35 am

Well done Nahuel! I like the style! Do you have plans to sell it? There's a web site? Keep up the good work!
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Re: What are you working on?

Postby Nahuel » Tue Sep 20, 2016 7:18 pm

toneddu2000 wrote:Well done Nahuel! I like the style! Do you have plans to sell it? There's a web site? Keep up the good work!

thanks Toneddu2000!! we do not have website at the moment :) The project is small (actually our main goal is to finisht it :P ) maybe in the future will be something like and "pay what you want" (even 0$) :)
hi, I am nahuel, I love quake and qc.
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Re: What are you working on?

Postby toneddu2000 » Tue Sep 20, 2016 8:27 pm

Nahuel wrote:thanks Toneddu2000!! we do not have website at the moment :) The project is small (actually our main goal is to finisht it :P ) maybe in the future will be something like and "pay what you want" (even 0$) :)
Cool! How many people are in the team?
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Re: What are you working on?

Postby Nahuel » Tue Sep 20, 2016 11:21 pm

we are two guys!!
and another guy is a tester :)
hi, I am nahuel, I love quake and qc.
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Re: What are you working on?

Postby toneddu2000 » Wed Sep 21, 2016 11:50 am

well, sometimes small team are better, less discussions and more work! :) Can't wait to see more!
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Re: What are you working on?

Postby Julius » Sun Oct 02, 2016 2:45 am

@Nahuel: Looks awesome. Would be great to make a mobile VR (Cardboard/Daydream/GearVR) version of it! For the Darkplaces VR port see here:
https://github.com/poVoq/Quake-1-Cardboard-Port-QVR
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Re: What are you working on?

Postby Barnes » Mon Oct 03, 2016 6:17 pm

realtime generate normal maps from color textures (for original wal only) on oldest gf9800gt

autobump, no ambient
Image
with ambient
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old flat default normalmap
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with ambient
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Re: What are you working on?

Postby toneddu2000 » Wed Oct 05, 2016 12:55 pm

@Barnes: wow, look at the pebbles on the ground! So cool! I like a lot second from above (with ambient).

I finally put online projectUnknown website. I hope to release it soon.
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Re: What are you working on?

Postby Barnes » Wed Oct 05, 2016 4:36 pm

we call auto bump as"plasticine bump" :biggrin:
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