What are you working on?
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
I've been working on starting doing something... So far I've been unsuccessful... I've meant to work on making my reptile character have a bit different kind of extruding spikes/blades. Instead I've just played Deus Ex...
Now for something completely different:
I just made them morph, and switched Zelda's hand to the other side, so it morphs nicer with the king... Now that I look at it, I could have added more morph points, so it would've morphed even better.
Now for something completely different:
I just made them morph, and switched Zelda's hand to the other side, so it morphs nicer with the king... Now that I look at it, I could have added more morph points, so it would've morphed even better.
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
mad props to the hood, yo.........
anyways, how about in coop where the players are like tied or hooked together and have to work together with that handicap [ because there always that ONE guy who's a total fuck up, or afk] and like, try stuff from that?
anyways, how about in coop where the players are like tied or hooked together and have to work together with that handicap [ because there always that ONE guy who's a total fuck up, or afk] and like, try stuff from that?
bah
- MeTcHsteekle
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
Error wrote:I've been working on an enhanced coop mod with scar3crow for the last week. It focuses on getting a team to work together and encourages players to not speedrun through everything and stick together. It will also offer replayability and give fresh scenarios every time you play a game, while not adding any additional art content.
So, that's going good
That sounds pretty cool!
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
pewpew! Will start on the low poly version now, and bake the normals bla bla bla.
For an unannounced, yet to be named mod
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
It looks pretty nice. Is it a Quake based mod?
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
Cheers
.. and of course! That's why I'm here
.. and of course! That's why I'm here
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
hah, those model formats are terrible
md5
md5
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
I didn't know that either... Hmm.. is md5 better than dpm?
I started working on my mod again.. Started with tweaking the character model. Gave it a modelled tongue, took away the spike things from the hands(it's going to be able to throw some fireballs or something else), some more digits to hands and feet and made the face longer.

I started working on my mod again.. Started with tweaking the character model. Gave it a modelled tongue, took away the spike things from the hands(it's going to be able to throw some fireballs or something else), some more digits to hands and feet and made the face longer.

zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
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