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Postby Error » Sun Jul 05, 2009 7:21 am

no link yet, but Inside3D will be the first to know due to both of us being on the staff.
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Postby jim » Sun Jul 05, 2009 11:35 am

I've been working on starting doing something... So far I've been unsuccessful... I've meant to work on making my reptile character have a bit different kind of extruding spikes/blades. Instead I've just played Deus Ex...

Now for something completely different:

Image

I just made them morph, and switched Zelda's hand to the other side, so it morphs nicer with the king... Now that I look at it, I could have added more morph points, so it would've morphed even better.
zbang!
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Postby MeTcHsteekle » Sun Jul 05, 2009 12:19 pm

mad props to the hood, yo.........

anyways, how about in coop where the players are like tied or hooked together and have to work together with that handicap [ because there always that ONE guy who's a total fuck up, or afk] and like, try stuff from that?
bah
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Postby Wazat » Sun Jul 05, 2009 4:25 pm

Error wrote:I've been working on an enhanced coop mod with scar3crow for the last week. It focuses on getting a team to work together and encourages players to not speedrun through everything and stick together. It will also offer replayability and give fresh scenarios every time you play a game, while not adding any additional art content.

So, that's going good ;)


That sounds pretty cool!
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Postby Electro » Mon Jul 06, 2009 11:58 pm

Image

pewpew! Will start on the low poly version now, and bake the normals bla bla bla.

For an unannounced, yet to be named mod ;)
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Postby Chip » Tue Jul 07, 2009 5:55 am

It looks pretty nice. Is it a Quake based mod?
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Postby Electro » Tue Jul 07, 2009 7:04 am

Cheers

.. and of course! That's why I'm here :)
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Postby leileilol » Tue Jul 07, 2009 10:07 am

is it going to be a .mdl/.md2 with horrible vertex wiggling?
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Postby Electro » Tue Jul 07, 2009 10:21 am

hah, those model formats are terrible

md5 :)
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Postby ceriux » Tue Jul 07, 2009 4:22 pm

there's a quake engine that supports md5?
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Postby jim » Tue Jul 07, 2009 4:45 pm

It's good looking :)
zbang!
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Postby Urre » Tue Jul 07, 2009 5:40 pm

ceriux: DarkPlaces and FTE support it atleast
I was once a Quake modder
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Postby ceriux » Tue Jul 07, 2009 5:43 pm

really? only thought they went up to md3.
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Postby jim » Sun Jul 12, 2009 1:46 am

I didn't know that either... Hmm.. is md5 better than dpm?


I started working on my mod again.. Started with tweaking the character model. Gave it a modelled tongue, took away the spike things from the hands(it's going to be able to throw some fireballs or something else), some more digits to hands and feet and made the face longer.

Image
zbang!
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Postby r00k » Sun Jul 12, 2009 4:50 am

Cube2 engine supports MD5, could be used as a reference.
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