What are you working on?
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Re: What are you working on?
Home renovation on the way. I've got ridden of some people who had invaded my house and threatened to tell drug dealers to kill me, so now I can try to get a loan to renovate the house and move in.
Progress will be slower again, but I've added +clockwise and +counterclock commands to roll the view. This made me figure out that the viewmodel's Z angle should always be zero, otherwise it gets misaligned during sideways walking - this is specially noticeable with the lightning gun. Also, the force_centerview, centerview, lookspring, etc. cvars/commands should also affect the Z angle.
Progress will be slower again, but I've added +clockwise and +counterclock commands to roll the view. This made me figure out that the viewmodel's Z angle should always be zero, otherwise it gets misaligned during sideways walking - this is specially noticeable with the lightning gun. Also, the force_centerview, centerview, lookspring, etc. cvars/commands should also affect the Z angle.
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mankrip - Posts: 915
- Joined: Fri Jul 04, 2008 3:02 am
Re: What are you working on?
Ridding invaders threatening death = home improvement? Damn, that's a tangible upgrade.
Many RPGs are like pest control, killing rats for a few coins just to get by and no obvious benefit. Too much like real work.
Many RPGs are like pest control, killing rats for a few coins just to get by and no obvious benefit. Too much like real work.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: What are you working on?
i cant full agree with you mankrip rpgs are fun in their own way. the objective of an rpg is progress if you enjoy personal progress its tons of fun. i love gaining levels and building my character(s), finding new and exciting gear that i can take with me adds to that excitement. what i can agree with is when an rpg has too much grinding it becomes very boring. tbh skyrim is awesome you level up find gear apply skill points and yet you're free to roam around and do as you please. yes if you run into something thats too strong you will die. but thats all part of the fun. you think man im not strong enough to fight this enemy yet i have to go train. what can i do to become stronger? hmm lets head over to this town and see if anyone needs any help with anything or lets go explore this place maybe theres a dungeon over there with good loot. video games shouldnt always be mindless get from point a to point b as quickly as possible. that also can become repetitive and boring.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
A better video of the emitter shading. Fraps is tricky.
No problem. That text is mostly an analysis of my opinion on the subject.
It gets boring when it is, as you said, mindless.
ceriux wrote:i cant full agree with you mankrip rpgs are fun in their own way.
No problem. That text is mostly an analysis of my opinion on the subject.
ceriux wrote:video games shouldnt always be mindless get from point a to point b as quickly as possible. that also can become repetitive and boring.
It gets boring when it is, as you said, mindless.
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mankrip - Posts: 915
- Joined: Fri Jul 04, 2008 3:02 am
Re: What are you working on?
Gonna share this here as well, added another weapon and some hud stuff, so weapon switching works. At the moment there's no actual animations to the weapons, all the movement they have is done in code.
http://youtu.be/Dhd48VnM8Cg
A better pic of the pistol model, I'm sad it doesn't show too well in game, I'll probably end up remaking it.

http://youtu.be/Dhd48VnM8Cg
A better pic of the pistol model, I'm sad it doesn't show too well in game, I'll probably end up remaking it.

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Shpuld - Posts: 92
- Joined: Sat Feb 13, 2010 1:48 pm
Re: What are you working on?
it looks nice, too bad you havent done any animation. it would look real cool to see the slide actually sliding back with each shot.
you could try and up the contrast on the texture. it might help some.
you could try and up the contrast on the texture. it might help some.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
You can make the front of the gun (from the trigger to the front end) less wide, it will make it look a lot better. But keep its height the same. Rough top-down view sketch:
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mankrip - Posts: 915
- Joined: Fri Jul 04, 2008 3:02 am
Re: What are you working on?
Probably also looks better when there are hands holding it, and can be a higher in the view, and look a little bigger.
I was doing some menu gfx yesterday, only to find out I made the text few pixels too tall, at least for the default quake menu stuff. I think I got my HUD numbers too tall as well. Now I've figured out how I'll do them. I got my console font look pretty good and smooth and made some new crosshairs +xo. The circle with a dot inside worked surprisingly well. When I have them and a new Start level, my game should be stand-alone, not need anything from the id1 folder.
I was doing some menu gfx yesterday, only to find out I made the text few pixels too tall, at least for the default quake menu stuff. I think I got my HUD numbers too tall as well. Now I've figured out how I'll do them. I got my console font look pretty good and smooth and made some new crosshairs +xo. The circle with a dot inside worked surprisingly well. When I have them and a new Start level, my game should be stand-alone, not need anything from the id1 folder.
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Re: What are you working on?
I think I should've made the cuts on the top of the slide a bit wider to make the thing look less box like, and then make some cuts in the pistol grip to make it rounder as well.
Anyway I'm gonna redo the model at some point in the future anyway in the same style as I just remade the machinegun:

Anyway I'm gonna redo the model at some point in the future anyway in the same style as I just remade the machinegun:

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Shpuld - Posts: 92
- Joined: Sat Feb 13, 2010 1:48 pm
Re: What are you working on?
I like this minimal style, Shpuld, I wonder how it would look with a cel shaded rendering
According to me, still looking for a hard surface sculpting artist. No success till now
According to me, still looking for a hard surface sculpting artist. No success till now
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
toneddu2000 wrote:I like this minimal style, Shpuld, I wonder how it would look with a cel shaded rendering
That depends on the specific style of the cel-shading (there are several nowadays).
The Dreamcast style one looks better with sharp, flat shaded skins, so he would have to remove the gradients. But as it is, it could work well with a more elaborated cel shading style, such as the one in Street Fighter IV.
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mankrip - Posts: 915
- Joined: Fri Jul 04, 2008 3:02 am
Re: What are you working on?
Yeah, you're right, I've been too generic. I imagined something like borderlands but sharper and cleanermankrip wrote:That depends on the specific style of the cel-shading (there are several nowadays).
Yeah, probablyThe Dreamcast style one looks better with sharp, flat shaded skins, so he would have to remove the gradients. But as it is, it could work well with a more elaborated cel shading style, such as the one in Street Fighter IV.
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
I actually tried making a simple (and at the moment, hacky) cel shader. In order to make it look good in motion as well I need to tweak the model so that vertex shading in general doesn't fuck up like it does right now.


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Shpuld - Posts: 92
- Joined: Sat Feb 13, 2010 1:48 pm
Re: What are you working on?
Please Shpuld, tell us how can set up a glsl file with fte. I tried many times but with no luck! 
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
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