What are you working on?
Moderator: InsideQC Admins
Re: What are you working on?
Looks good, nice colors, maybe a little over scratched.
And now time for some Shamblerrr wrrrestling!

it's the (secret) Ultra-Dead Baby skill... where monsters infight unprovoked
And now time for some Shamblerrr wrrrestling!

it's the (secret) Ultra-Dead Baby skill... where monsters infight unprovoked
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Re: What are you working on?
lol shambler wrestling
Yeah paid game, need to eat!
Yeah paid game, need to eat!
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Re: What are you working on?
Mostly working on my Doom3 port Revelation, besides that Open Watcom development and updating my old CB Advanced suite to Msys2 so im pretty busy :S
Also lots of smaller projects ...
Also lots of smaller projects ...
Productivity is a state of mind.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: What are you working on?
Water can now be lit, just something I'd been meaning to get round to for a while...


Probably should ignore the maps.


Probably should ignore the maps.
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hogsy - Posts: 198
- Joined: Wed Aug 03, 2011 3:44 pm
- Location: UK
Re: What are you working on?
I just finished moving 2500 miles with a 3 month old baby in a sub-compact car. Time to find my rhythm in a new time zone, and resume my blog, and designs.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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scar3crow - InsideQC Staff
- Posts: 1054
- Joined: Tue Jan 18, 2005 8:54 pm
- Location: Alabama
Re: What are you working on?
scar3crow wrote:I just finished moving 2500 miles with a 3 month old baby in a sub-compact car. Time to find my rhythm in a new time zone, and resume my blog, and designs.
I've also moved recently, my new place is still a mess... But it's fun.
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mankrip - Posts: 915
- Joined: Fri Jul 04, 2008 3:02 am
Re: What are you working on?
scar3crow wrote:I just finished moving 2500 miles with a 3 month old baby in a sub-compact car. Time to find my rhythm in a new time zone, and resume my blog, and designs.
Ah, I totally understand. Same story is waiting for me. Moving with a newborn baby is always a full time job!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
mankrip wrote:my new place is still a mess... But it's fun.
you built a castle with all the boxes too huh?
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Re: What are you working on?
While I couldn't get the NTSC signal encode+decode working, I at least have the colorspace conversion bleed working.

The red numbers are the most obvious place to look

The red numbers are the most obvious place to look
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: What are you working on?
Except for the HUD background, everything in that screenshot looks great, leilei.
In the previous one, the robot torso looks kinda confusing.
Indeed.
In the previous one, the robot torso looks kinda confusing.
Spike wrote:mankrip wrote:my new place is still a mess... But it's fun.
you built a castle with all the boxes too huh?
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mankrip - Posts: 915
- Joined: Fri Jul 04, 2008 3:02 am
Re: What are you working on?
Got a 64 color shader work at a better framerate. Old shader was 10fps @ 1280x800 on my old computer, this one is 200fps, and 300fps on my current computer. And now I don't even know if I want to use it. Maybe I'll use my old idea of having different 16 color palettes for each texture, and not care much about having a master palette. That was more fun..

zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Re: What are you working on?


Did a Croft Manor inspired map for fun, it RUNS in DOSQuake but due to it ignoring my sprite offset and not liking tall sprites in general it seems it wants to act funny. Same goes for engoo sadly though it looks great in that otherwise..
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Eukos - Posts: 14
- Joined: Fri Jul 22, 2011 3:00 pm
- Location: /dev/cdrom
Re: What are you working on?
@jim: I like it A LOT. Especially blue ceiling!
@Eukos: Love it! Reminds me of Alone in the Dark's Derceto mansion!Brilliant!
@Eukos: Love it! Reminds me of Alone in the Dark's Derceto mansion!Brilliant!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
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