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What are you working on?

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Re: What are you working on?

Postby revelator » Mon May 26, 2014 9:21 pm

Heh not quite :)
Doom3 uses those scripts to tell the engine which materials to use for a given map,
without them you would have an empty world.
They also take care of character skins so (naked imp Oo) hehe.
Besides Vanilla Doom3 comes with all the Tools needed for mapping (part of the engine) BFG uses rage's toolkit 35GIG download :O
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Re: What are you working on?

Postby toneddu2000 » Mon May 26, 2014 9:39 pm

Doom3 uses those scripts to tell the engine which materials to use for a given map,
without them you would have an empty world.
They also take care of character skins so (naked imp Oo) hehe.

well, ok but at least the game would run. It will be ugly to see, but it will run! Forgive my simplistic point of view, I'm just trying to isolate the different components! :)
Besides Vanilla Doom3 comes with all the Tools needed for mapping (part of the engine) BFG uses rage's toolkit 35GIG download :

WTF! :) Well, at least with Doom3BFG it would be possible to create Rage-Like (for complexity I mean) games! Or is it possible to create only rage mods?

Sorry to have spoiled this thread. It wasn't built to talk about Doom3 Tech. I'll create another post.
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Re: What are you working on?

Postby sock » Mon May 26, 2014 9:50 pm

Image
Download Link http://www.moddb.com/members/simonoc/addons/metal-monstrosity
Website Info http://www.simonoc.com/pages/design/sp/metmon.htm
Quoth MOD http://tomeofpreach.wordpress.com/quoth/

Metal Monstrosity is a large towering structure of metal etched with runic runes and full of hostile forces that are floating high above in the clouds of an alien world. Please note that this map requires the Quoth MOD to be playable.
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Re: What are you working on?

Postby ceriux » Mon May 26, 2014 9:53 pm

i tried out quoth this morning for the first time. ill download your map and try it asap (quoth is awesome!)

it should work in fitzquake right?

(i tried out your map, got almost to the very top inserted the yellow key and couldnt find where to go next "i made it slightly higher than that" . fun though! even on easy if i dont watch what im doing i could die i suggest checking out the map!)

maybe it was because i didnt load it like the readme said? i renamed pak0 to metmon then drug it over the quoth launcher bat.
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Re: What are you working on?

Postby sock » Tue May 27, 2014 2:10 pm

ceriux wrote:it should work in fitzquake right?=

The map should work fine with Fitz, QS and DP without rtlights. You can also use the quoth launcher by renaming the pak file and drag+drop onto the quoth launcher batch file.

ceriux wrote:got almost to the very top inserted the yellow key and couldn't find where to go next ?

Once you open the gold key door, kill the waiting monster and then check out the ledge the monster was on.
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Re: What are you working on?

Postby ceriux » Tue May 27, 2014 2:22 pm

ceriux wrote:got almost to the very top inserted the yellow key and couldn't find where to go next ?

Once you open the gold key door, kill the waiting monster and then check out the ledge the monster was on.[/quote]

i was trying to but i just kept falling short of making the ledge when trying to jump across. should i look for another route?
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Re: What are you working on?

Postby sock » Tue May 27, 2014 3:47 pm

ceriux wrote:I was trying to but i just kept falling short of making the ledge when trying to jump across. should i look for another route?
Umm the lift shaft is 160 units wide, I thought it was an ok jump, unfortunately there is no other way around. You have to jump across the lift shaft gap (NG is below) and then call the lift. Umm never considered that jump to be difficult, sorry about that. :?
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Re: What are you working on?

Postby ceriux » Tue May 27, 2014 5:45 pm

sock wrote:
ceriux wrote:I was trying to but i just kept falling short of making the ledge when trying to jump across. should i look for another route?
Umm the lift shaft is 160 units wide, I thought it was an ok jump, unfortunately there is no other way around. You have to jump across the lift shaft gap (NG is below) and then call the lift. Umm never considered that jump to be difficult, sorry about that. :?


idk maybe im just jumping too early, i look like i get to the edge of the jump and fall short but oh well, just keep trying =) ill let you know if i achieve it later.
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Re: What are you working on?

Postby Spirit » Tue May 27, 2014 7:51 pm

Make sure you run. It sounds like Always Run is off.
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Re: What are you working on?

Postby ceriux » Wed May 28, 2014 8:59 pm

lol yeah that was the problem... i usually always have it on... i strafe jumped across and then figured it out lol..
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Re: What are you working on?

Postby leileilol » Wed May 28, 2014 11:20 pm

Currently hacking in some single player multi-gametype 'ladder' 'campaign' 'tournament' functionality using several Team Arena functions (think UT's SP)
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Re: What are you working on?

Postby Barnes » Wed Jun 11, 2014 12:37 pm

bloom with star filter

Image Image Image Image
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Re: What are you working on?

Postby toneddu2000 » Wed Jun 11, 2014 1:17 pm

Cool effect Barnes. I like pic n° 1 the most
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Re: What are you working on?

Postby goldenboy » Thu Jun 19, 2014 1:09 am

Image

Image

Image

Can't believe I'm doing Quake modding. This was for Spike's portal stuff. 470 tris, 128x128 texture for the real oldschool feel.
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Re: What are you working on?

Postby leileilol » Thu Jun 19, 2014 1:09 am

real old school would be a big fat 320x200 texture done in DeluxePaint with a reliance on dithered gradient effects. I tried to make weapons that way before
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