What are you working on?
Moderator: InsideQC Admins
Re: What are you working on?
Heh not quite
Doom3 uses those scripts to tell the engine which materials to use for a given map,
without them you would have an empty world.
They also take care of character skins so (naked imp Oo) hehe.
Besides Vanilla Doom3 comes with all the Tools needed for mapping (part of the engine) BFG uses rage's toolkit 35GIG download :O
Doom3 uses those scripts to tell the engine which materials to use for a given map,
without them you would have an empty world.
They also take care of character skins so (naked imp Oo) hehe.
Besides Vanilla Doom3 comes with all the Tools needed for mapping (part of the engine) BFG uses rage's toolkit 35GIG download :O
Productivity is a state of mind.
-

revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: What are you working on?
Doom3 uses those scripts to tell the engine which materials to use for a given map,
without them you would have an empty world.
They also take care of character skins so (naked imp Oo) hehe.
well, ok but at least the game would run. It will be ugly to see, but it will run! Forgive my simplistic point of view, I'm just trying to isolate the different components!
Besides Vanilla Doom3 comes with all the Tools needed for mapping (part of the engine) BFG uses rage's toolkit 35GIG download :
WTF!
Sorry to have spoiled this thread. It wasn't built to talk about Doom3 Tech. I'll create another post.
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?

Download Link http://www.moddb.com/members/simonoc/addons/metal-monstrosity
Website Info http://www.simonoc.com/pages/design/sp/metmon.htm
Quoth MOD http://tomeofpreach.wordpress.com/quoth/
Metal Monstrosity is a large towering structure of metal etched with runic runes and full of hostile forces that are floating high above in the clouds of an alien world. Please note that this map requires the Quoth MOD to be playable.
Well he was evil, but he did build a lot of roads. - Gogglor
-

sock - Posts: 137
- Joined: Thu Aug 23, 2012 7:16 pm
- Location: Wandering Around
Re: What are you working on?
i tried out quoth this morning for the first time. ill download your map and try it asap (quoth is awesome!)
it should work in fitzquake right?
(i tried out your map, got almost to the very top inserted the yellow key and couldnt find where to go next "i made it slightly higher than that" . fun though! even on easy if i dont watch what im doing i could die i suggest checking out the map!)
maybe it was because i didnt load it like the readme said? i renamed pak0 to metmon then drug it over the quoth launcher bat.
it should work in fitzquake right?
(i tried out your map, got almost to the very top inserted the yellow key and couldnt find where to go next "i made it slightly higher than that" . fun though! even on easy if i dont watch what im doing i could die i suggest checking out the map!)
maybe it was because i didnt load it like the readme said? i renamed pak0 to metmon then drug it over the quoth launcher bat.
-

ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
ceriux wrote:it should work in fitzquake right?=
The map should work fine with Fitz, QS and DP without rtlights. You can also use the quoth launcher by renaming the pak file and drag+drop onto the quoth launcher batch file.
ceriux wrote:got almost to the very top inserted the yellow key and couldn't find where to go next ?
Once you open the gold key door, kill the waiting monster and then check out the ledge the monster was on.
Well he was evil, but he did build a lot of roads. - Gogglor
-

sock - Posts: 137
- Joined: Thu Aug 23, 2012 7:16 pm
- Location: Wandering Around
Re: What are you working on?
ceriux wrote:got almost to the very top inserted the yellow key and couldn't find where to go next ?
Once you open the gold key door, kill the waiting monster and then check out the ledge the monster was on.[/quote]
i was trying to but i just kept falling short of making the ledge when trying to jump across. should i look for another route?
-

ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
Umm the lift shaft is 160 units wide, I thought it was an ok jump, unfortunately there is no other way around. You have to jump across the lift shaft gap (NG is below) and then call the lift. Umm never considered that jump to be difficult, sorry about that.ceriux wrote:I was trying to but i just kept falling short of making the ledge when trying to jump across. should i look for another route?
Well he was evil, but he did build a lot of roads. - Gogglor
-

sock - Posts: 137
- Joined: Thu Aug 23, 2012 7:16 pm
- Location: Wandering Around
Re: What are you working on?
sock wrote:Umm the lift shaft is 160 units wide, I thought it was an ok jump, unfortunately there is no other way around. You have to jump across the lift shaft gap (NG is below) and then call the lift. Umm never considered that jump to be difficult, sorry about that.ceriux wrote:I was trying to but i just kept falling short of making the ledge when trying to jump across. should i look for another route?
idk maybe im just jumping too early, i look like i get to the edge of the jump and fall short but oh well, just keep trying =) ill let you know if i achieve it later.
-

ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
Make sure you run. It sounds like Always Run is off.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Re: What are you working on?
lol yeah that was the problem... i usually always have it on... i strafe jumped across and then figured it out lol..
-

ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
Currently hacking in some single player multi-gametype 'ladder' 'campaign' 'tournament' functionality using several Team Arena functions (think UT's SP)
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
-

Barnes - Posts: 226
- Joined: Thu Dec 24, 2009 2:26 pm
- Location: Russia, Moscow
Re: What are you working on?
Cool effect Barnes. I like pic n° 1 the most
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?



Can't believe I'm doing Quake modding. This was for Spike's portal stuff. 470 tris, 128x128 texture for the real oldschool feel.
-

goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
Re: What are you working on?
real old school would be a big fat 320x200 texture done in DeluxePaint with a reliance on dithered gradient effects. I tried to make weapons that way before
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Who is online
Users browsing this forum: No registered users and 1 guest