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What are you working on?

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Re: What are you working on?

Postby gnounc » Fri Jan 17, 2014 6:55 am

I contend that nothing happens in csqc because every thread you find about it is "how do i get started in csqc?"


Frag machine, what I'm saying is I think if there were a place for csqc already, the help would be easy to find,
and the people who already know csqc would feel much more inclined to share.

I dont think a csqc thread would really help. It would just get buried and become as difficult to find as everything can be.
Theres already 3 csqc hud tutorials here, if not more. And my csqc hud tutorial includes starter files with up to date function prototypes,
which is useful far beyond just hud work.
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Re: What are you working on?

Postby frag.machine » Fri Jan 17, 2014 10:34 am

gnounc wrote:
I contend that nothing happens in csqc because every thread you find about it is "how do i get started in csqc?"


Frag machine, what I'm saying is I think if there were a place for csqc already, the help would be easy to find,
and the people who already know csqc would feel much more inclined to share.

I dont think a csqc thread would really help. It would just get buried and become as difficult to find as everything can be.
Theres already 3 csqc hud tutorials here, if not more. And my csqc hud tutorial includes starter files with up to date function prototypes,
which is useful far beyond just hud work.


Well as I said it was my $0.02 about the subject. I absolutely won't oppose the subforum creation, I just don't think it will make the difference you guys are expecting, otherwise the Quake wiki would be already fullfilling this role.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby leileilol » Fri Jan 17, 2014 9:08 pm

There is a subforum now, however it is read only and no permissions.
i should not be here
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Re: What are you working on?

Postby toneddu2000 » Fri Jan 17, 2014 9:22 pm

wohoo thanks guys!I can't wait to see it populated! :)
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby goldenboy » Fri Jan 17, 2014 9:23 pm

drs is working on it I believe.
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Re: What are you working on?

Postby leileilol » Fri Jan 17, 2014 9:36 pm

Image
i should not be here
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Re: What are you working on?

Postby Dr. Shadowborg » Fri Jan 17, 2014 11:17 pm

Okay, Independent Game Development and CSQC Programming subforums *should* be go. :wink:
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Re: What are you working on?

Postby toneddu2000 » Fri Jan 17, 2014 11:25 pm

Thanks a lot for the effort, Dr. Shadowborg
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Re: What are you working on?

Postby Irritant » Sat Jan 18, 2014 3:47 am

Awesome, thanks, I always felt awkward starting thread about my standalone projects, this will be a great outlet.
http://red.planetarena.org - Alien Arena and the CRX engine
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Re: What are you working on?

Postby gnounc » Sat Jan 18, 2014 6:58 am

So much appreciated.
I am pleased : )

Thanks you!
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Re: What are you working on?

Postby ajay » Sat Jan 18, 2014 10:38 pm

I'm back on the horse again, after one of my customary breaks. Back to finding workarounds to the annoying problems that plague making a big map in old tools. Currently replacing all the old street light prefabs with the new one I did ages ago. Not made easy by lots of entities and indeed brushes not appearing in the editor. Definitely going to split the map in two (in editor), only joining it when doing test compiling. It'll be a pain, to do and work with, but there's no other option, as I'm stubbornly refusing to try a different editor.
As an aside, the break from modding was happily filled with me spending lots of cash upgrading my PC and playing Skyrim in a manner that annoys my son; just sneaking and archery and only using magic when the plot demanded it. Yes, I am the more childish.
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Re: What are you working on?

Postby goldenboy » Sat Jan 18, 2014 10:54 pm

Ajay, I think that if it would benefit your project if you switched tools and you still don't do it, then you're doing your project a disservice.

My advice would be to switch to q3bsp to get rid of all those stupid format limits.

But it's your project :wink:
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Re: What are you working on?

Postby negke » Sun Jan 19, 2014 1:25 am

Ajay: You've been using WC, right? Then perhaps this can help you with the disappearing brushes issues.
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Re: What are you working on?

Postby ajay » Sun Jan 19, 2014 1:21 pm

GB: your post made me smile :) You're right, of course; I have promised myself that my *next* mod won't even begin until I've learnt a new editor. (As my current one's been on the go for 7 years, my breath is not held...)
Negke: Thanks a lot. It looks very similar to WC 3.3 (there's obviously a very good reason for that!) it, and 3.3, still don't show ALL the map, but at least I can go in and amend the lights etc. The short term fix is to split the map in half, the long term fix is to do what GB has been advising me to do for ages ;)
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Re: What are you working on?

Postby sock » Sun Jan 19, 2014 9:12 pm

Shpuld wrote:I now have a 9 slot inventory for the players miscellaneous items with proper drag-and-drop mouse control.

Wow very nice, I did not realize it was that powerful. Love your top down stuff, very smooth looking.
Well he was evil, but he did build a lot of roads. - Gogglor
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