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Re: What are you working on?

Postby leileilol » Tue Jan 14, 2014 10:06 pm

Similarly i'm also doing overhauls. I'm still on fixed function, but the art direction greatly evolved, and through insanity, lessons are constantly learned. Target polycounts fluctuate, and texture usage and efficiency gets really boiled down.

Image

As you can see I'm really trying to put in the effort to making OA less like the left, the stiff and crappy appearance is what it's unfortunately known for. :P Obviously the ArtEvolution and FanservicePack tropes apply.
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Re: What are you working on?

Postby jitspoe » Tue Jan 14, 2014 11:07 pm

leileilol wrote:Similarly i'm also doing overhauls. I'm still on fixed function, but the art direction greatly evolved, and through insanity, lessons are constantly learned. Target polycounts fluctuate, and texture usage and efficiency gets really boiled down.

Image

As you can see I'm really trying to put in the effort to making OA less like the left, the stiff and crappy appearance is what it's unfortunately known for. :P Obviously the ArtEvolution and FanservicePack tropes apply.


Breast exposure:

2008: 30%
2009: 40%
2010: 70%
2012: 80%
2014: 90%

The 2016 version should be interesting...
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Re: What are you working on?

Postby frag.machine » Wed Jan 15, 2014 12:53 am

@leileilol: would be interesting to see all the "generations" fighting each other.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby gnounc » Wed Jan 15, 2014 8:28 am

toneddu2000 wrote:Irritant: IMO the new alien model is way betther then the old one. I would have never said that before, but old models for me had head too much big. This Can you please tell where do you learn CSQC? You found a draft by some quake guru or is just hard training?


I'd start here VV
viewtopic.php?f=2&t=5194

but thats just me.
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Re: What are you working on?

Postby Danfun64 » Wed Jan 15, 2014 2:28 pm

jitspoe wrote:
leileilol wrote:Similarly i'm also doing overhauls. I'm still on fixed function, but the art direction greatly evolved, and through insanity, lessons are constantly learned. Target polycounts fluctuate, and texture usage and efficiency gets really boiled down.

*insert boobs here*

As you can see I'm really trying to put in the effort to making OA less like the left, the stiff and crappy appearance is what it's unfortunately known for. :P Obviously the ArtEvolution and FanservicePack tropes apply.


Breast exposure:

2008: 30%
2009: 40%
2010: 70%
2012: 80%
2014: 90%

The 2016 version should be interesting...


Umm... I thought OA3 (the development branch) wanted to make the models more modest, not...this :oops:
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Re: What are you working on?

Postby toneddu2000 » Wed Jan 15, 2014 3:07 pm

thanks Shpuld fo the hint. Thanks gnounc for the link! I 'll see that too. Other forums link about CSQC that explains from basics? Anyone?
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Re: What are you working on?

Postby toneddu2000 » Wed Jan 15, 2014 9:50 pm

wow thanks a lot gnounc!! Now CSQC programming all the night! :)
Can we get a CSQC subforum yet? and sticky these?

Yes PLEASE!!
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Re: What are you working on?

Postby mankrip » Thu Jan 16, 2014 8:20 am

leileilol wrote:Similarly i'm also doing overhauls. [...]

Image

As you can see I'm really trying to put in the effort to making OA less like the left, [...]

Personal preferences:
Image
Except for the belt, I didn't change any of the colors, so the origin of each part should be easy to identify.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: What are you working on?

Postby goldenboy » Thu Jan 16, 2014 6:39 pm

Regarding csqc, please be aware that the older tutorials such as Urre's clientside rockets might contain stuff that is no longer up to date.

I recommend reading "CSQC for idiots" which is contained in the FTE subversion repo under specs/.

CSQC subforum? Would be cool, but does anything ever happen at this forum?

Can we also get FTE and DP subforums then for people who want to make actual games with those instead of Quake mods?
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Re: What are you working on?

Postby gnounc » Thu Jan 16, 2014 6:51 pm

I contend that nothing happens in csqc because every thread you find about it is "how do i get started in csqc?"

I think if we had a subforum for it, that while there wouldnt be a tremendous amount of traffic, there would be more than you'd expect.
And people would have an easier time finding the csqc related stuff to start their own projects.

I agree that there should be dp/fte subforums.
and do we even have stickies? we could do with stickies.
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Re: What are you working on?

Postby toneddu2000 » Thu Jan 16, 2014 7:00 pm

goldenboy wrote:Can we also get FTE and DP subforums then for people who want to make actual games with those instead of Quake mods?

+1
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Re: What are you working on?

Postby goldenboy » Thu Jan 16, 2014 8:46 pm

thing is, what I'm really missing is an indie game corner of sorts. Something for standalone games (ones that use a quake based engine, but no quake assets whatsoever.) Because that is a huge practical distinction. Something where Quake (the game) is no longer a major thing.

So if we get a DP/FTE subforum and it's mostly full of quake modding stuff, that's actually not what I'm wanting. It's hard to describe.

I'm running out of places to post my stuff in, since it does use a quake based engine and QuakeC (which probably makes it appropriate to discuss here) but it's standalone and most definitely not supposed to be "like Quake" so it's not appropriate to discuss in that "Quake scene" context. :?

I think the indiedb forums suck compared to this one though. So I'm feeling a little homeless. Is this the point where people usually leave?
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Re: What are you working on?

Postby leileilol » Thu Jan 16, 2014 9:07 pm

It is a strange developer dilemma... and a 'mainstream' quake forum would be worse since it'd be filled with pretentious little dumbbutts that try to run your game as a mod using a completely different source port, or worse..... (*cough*on the PSP*cough*). After that "dumb client" incident, I wouldn't venture far past tightly knit communities.

Danfun64 wrote:Umm... I thought OA3 (the development branch) wanted to make the models more modest, not...this :oops:


They are, it's just Sorceress is more of a parody/shoutout to all those deviantART elf OCs i've seen, which often look just as sultry and buxom. Or it could also be a shoutout to Stella and Misa mixed and put through an "ORIGINAL CARICTER DO NOT STEAL" recolor machine. It's kind of too late for changes since I want to move onto a different character now.
Last edited by leileilol on Fri Jan 17, 2014 12:57 am, edited 1 time in total.
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Re: What are you working on?

Postby frag.machine » Thu Jan 16, 2014 11:07 pm

<$0.02>
A CSQC subforum maybe interesting at some point, when we see enough documentation/tutorials/WIP about the subject. As was already said by gnounc, right now most of the CSQC messages are from people asking for help.
Today a sticky thread palced in the already existing development-related subforums pointing begginers to a centralized CSQC thread in Programming Tutorials would work. And later, if we (hopefully) observe enough interest, it would be trivial to move the existing knowledge base to its own subforum.

DP/FTE standalone games are a bit more complicated to fit in any existing subforums because they aren't essentially Quake - they just use Quake-based technology.
If we check the posts on this very thread we'll see a lot of examples of things that would fit in such subforum. On this case, I am favorable to create it right now.
</$0.02>
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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