What are you working on?
Moderator: InsideQC Admins
Re: What are you working on?
@toneddu2000
thanks for the comment. This stuff is based in some old AG, oriented in first place to the exploration and in second place to solve puzzles. BTW to make puzzles in qc is a hard work, so dead morning will be a game more "ambiental".
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Re: What are you working on?
Meh I have nothing to show for what I'm working on...
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Adjusted input system so that mouse position is reset less often (currently doesn't account for any frame-loss), negative effect of this is that the input is less sensitive.
More work on E1M3.
LaserGat now explodes upon releasing from base.
Adjusted LaserGat idle aim.
Inmater can now be "killed".
Waypoints are now allocated correctly.
Removed the sidewinder spiral velocity adjust for now.
Fixed a bug when sending effects between both the client and server.
Added particle trails for rockets (EF_PARTICLE_SMOKE).
Added particle trails for gibs (EF_PARTICLE_BLOOD).
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hogsy - Posts: 198
- Joined: Wed Aug 03, 2011 3:44 pm
- Location: UK
Re: What are you working on?
Particles are a pain to implement sometimes often with trial and error results. I only liked effects I had from luck.
I still don't have HL-ish beams!
I still don't have HL-ish beams!
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: What are you working on?
Bump with progress. I'm working on a topdown total conversion/standalone game on darkplaces.
I got player model with separated torso and legs working, game utilizes backwards/strafe anims properly as well.
Weapon model is attached with the q3 model tags to the torso and muzzleflash is attached to the weapon.

I got player model with separated torso and legs working, game utilizes backwards/strafe anims properly as well.
Weapon model is attached with the q3 model tags to the torso and muzzleflash is attached to the weapon.

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Shpuld - Posts: 92
- Joined: Sat Feb 13, 2010 1:48 pm
Re: What are you working on?

got a base mesh together, not sure how it's going to rig (or whether it'll just explode!), but if anybody with more experience modelling has any feedback on the topology it'd be appreciated.
Schpuld, that looks pretty smooth, does it work with the quake monsters?
- horrorporn
- Posts: 29
- Joined: Tue Sep 21, 2010 5:38 pm
- Location: Australia
Re: What are you working on?
Try merging the edges of the back of the knee loop and the front of the elbow loop
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: What are you working on?
The beginnings of Generation 3 of Alien Arena. The Gen 2 player models served us for six years from 2008 till now, but with the engine advances, it's time for a retooling.


http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
Re: What are you working on?
Thats some mean looking martians there 
Productivity is a state of mind.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: What are you working on?
Alien Arena screenshots remind me of old sci-fi book covers, especially the lighting. Looks good with the soft shadows.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: What are you working on?
I wrote an Introduction to the FTE game engine.
http://spawnhost.wordpress.com/articles/introduction-to-the-fte-game-engine/
http://spawnhost.wordpress.com/articles/introduction-to-the-fte-game-engine/
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
Re: What are you working on?
very very interesting article gb. I never approached FTE and always used DP because FTE site seems outdated but I notice that FTE has a lot of great features
Good job
EDIT: just a little critic: please position your images inside the h1 paragraph. It's difficult to understand some images what refer to.
Good job
EDIT: just a little critic: please position your images inside the h1 paragraph. It's difficult to understand some images what refer to.
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
Been doing more work for my game, models and effects.












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Shpuld - Posts: 92
- Joined: Sat Feb 13, 2010 1:48 pm
Re: What are you working on?
Shpuld that looks awesome! i cant wait to see once its further in development!
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
Very very nice Shpuld! Shotgun fire animation is my favourite!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
Working on this:
http://br0gspot.files.wordpress.com/201 ... _hud03.jpg
http://br0gspot.files.wordpress.com/201 ... _hud04.jpg
http://br0gspot.files.wordpress.com/201 ... _hud05.jpg
Source is here, but I need to make it work properly with aspects:
http://www.quaketastic.com/files/misc/hscsqc.7z
http://br0gspot.files.wordpress.com/201 ... _hud03.jpg
http://br0gspot.files.wordpress.com/201 ... _hud04.jpg
http://br0gspot.files.wordpress.com/201 ... _hud05.jpg
Source is here, but I need to make it work properly with aspects:
http://www.quaketastic.com/files/misc/hscsqc.7z
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
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