What are you working on?
Moderator: InsideQC Admins
Re: What are you working on?
That's some strong hair. The color pattern on them makes me think of some snakes 
I got around animating my monsters. Was pretty easy with basing them on the player's animations, Blender is pretty cool with loading animations to other models/skeletons that aren't the same size. The animations work almost without any adjustment.
So, here's some videos:
Monsters Idling
Monsters in Action
They're still missing their unique gibs, better AO bakes and sounds... and there was some trouble with particle trails...
I got around animating my monsters. Was pretty easy with basing them on the player's animations, Blender is pretty cool with loading animations to other models/skeletons that aren't the same size. The animations work almost without any adjustment.
So, here's some videos:
Monsters Idling
Monsters in Action
They're still missing their unique gibs, better AO bakes and sounds... and there was some trouble with particle trails...
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Re: What are you working on?

CSQC inventory screen after picking up a few randomly generated loot items.
Placeholder icons, there's only one icon per loot type atm.
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
Re: What are you working on?
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Re: What are you working on?
Leilei :O the flames are awesome!!
http://www.moddb.com/media/iframe/994382
Experimenting with some AG stuff to after implement in Dead Morning. I am not using my media in this video, but the qc is made from me
http://www.moddb.com/media/iframe/994382
Experimenting with some AG stuff to after implement in Dead Morning. I am not using my media in this video, but the qc is made from me
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Re: What are you working on?
Real good stuff Nahuel, i like this kind of interaction
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
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- Location: Italy
Re: What are you working on?

A NEW quake SP map The Horde of Zendar has been released and remember, they don't take any prisoners!
@goldenboy, looks cool, do you have any video's showing the hud working ingame?
@leileilol, wow those pixel flames rock! engoo is damn fine engine
@Nahuel, I like the item focus, I assume you are going to smooth out the camera movement?
Well he was evil, but he did build a lot of roads. - Gogglor
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sock - Posts: 137
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- Location: Wandering Around
Re: What are you working on?
Looks great! 
Neurotic Conversions - New location: Update your bookmarks!
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
Re: What are you working on?
Looks good nahuel.
Sock, no video yet, since the drag and drop stuff isn't working yet. What it does right now is "only" display the items the player is carrying, adding anything that's picked up. The GUI simply pops up when you press TAB, as if substituting the old Quake status bar
Your map screenshot looks good as usual, personally I don't find the blue sky works so well with the greenish-brownish-whiteish textures. It might work better if there was orange light coming from the flame, but orange light in q1 quickly results in greenish artifacts due to the clamping... it's not terribad though since there are some yellow/orange windows that sort of make it work. I'm nitpicking anyway.
Here's my take on fire:
http://www.youtube.com/watch?v=WjFoTaPRARM
The occasional tearing is thanks to the recording program.
Sock, no video yet, since the drag and drop stuff isn't working yet. What it does right now is "only" display the items the player is carrying, adding anything that's picked up. The GUI simply pops up when you press TAB, as if substituting the old Quake status bar
Your map screenshot looks good as usual, personally I don't find the blue sky works so well with the greenish-brownish-whiteish textures. It might work better if there was orange light coming from the flame, but orange light in q1 quickly results in greenish artifacts due to the clamping... it's not terribad though since there are some yellow/orange windows that sort of make it work. I'm nitpicking anyway.
Here's my take on fire:
http://www.youtube.com/watch?v=WjFoTaPRARM
The occasional tearing is thanks to the recording program.
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
Re: What are you working on?
@sock I implemented the smooth out camera movement but i do not like the effect for the mod, aniway I implemented a fade black screen and seems better.
Your map is really awesome, I think is your best q1 map , and is the best map i played in years
@goldenboy Thanks, your csqc inventory seems great!
Your map is really awesome, I think is your best q1 map , and is the best map i played in years
@goldenboy Thanks, your csqc inventory seems great!
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
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