Forum

What are you working on?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Re: What are you working on?

Postby goldenboy » Tue Dec 10, 2013 4:16 am

wow, I guess the arrow means "point away from owner" :mrgreen:
User avatar
goldenboy
 
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel

Re: What are you working on?

Postby jim » Tue Dec 10, 2013 4:21 am

Cool, kind of reminds me of a M202 FLASH.
zbang!
User avatar
jim
 
Posts: 599
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Re: What are you working on?

Postby leileilol » Tue Dec 10, 2013 1:12 pm

Image
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: What are you working on?

Postby jim » Mon Dec 16, 2013 6:10 am

That's some strong hair. The color pattern on them makes me think of some snakes :)

I got around animating my monsters. Was pretty easy with basing them on the player's animations, Blender is pretty cool with loading animations to other models/skeletons that aren't the same size. The animations work almost without any adjustment.

So, here's some videos:
Monsters Idling
Monsters in Action

They're still missing their unique gibs, better AO bakes and sounds... and there was some trouble with particle trails...
zbang!
User avatar
jim
 
Posts: 599
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Re: What are you working on?

Postby leileilol » Mon Dec 16, 2013 2:38 pm

Image
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: What are you working on?

Postby goldenboy » Mon Dec 16, 2013 3:44 pm

Image

CSQC inventory screen after picking up a few randomly generated loot items.

Placeholder icons, there's only one icon per loot type atm.
User avatar
goldenboy
 
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel

Re: What are you working on?

Postby leileilol » Tue Dec 17, 2013 12:41 pm

Image
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: What are you working on?

Postby Spirit » Wed Dec 18, 2013 11:18 am

:shock:
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Spirit
 
Posts: 1031
Joined: Sat Nov 20, 2004 9:00 pm

Re: What are you working on?

Postby qbism » Wed Dec 18, 2013 5:06 pm

now that's a torch.
User avatar
qbism
 
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am

Re: What are you working on?

Postby Nahuel » Thu Dec 19, 2013 12:03 am

Leilei :O the flames are awesome!!

http://www.moddb.com/media/iframe/994382
Experimenting with some AG stuff to after implement in Dead Morning. I am not using my media in this video, but the qc is made from me :P
hi, I am nahuel, I love quake and qc.
User avatar
Nahuel
 
Posts: 492
Joined: Wed Jan 12, 2011 8:42 pm
Location: mar del plata

Re: What are you working on?

Postby toneddu2000 » Thu Dec 19, 2013 9:39 am

Real good stuff Nahuel, i like this kind of interaction
Meadow Fun!! - my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1352
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Postby sock » Thu Dec 19, 2013 7:52 pm

Image
A NEW quake SP map The Horde of Zendar has been released and remember, they don't take any prisoners!

@goldenboy, looks cool, do you have any video's showing the hud working ingame?
@leileilol, wow those pixel flames rock! engoo is damn fine engine :D
@Nahuel, I like the item focus, I assume you are going to smooth out the camera movement?
Well he was evil, but he did build a lot of roads. - Gogglor
User avatar
sock
 
Posts: 137
Joined: Thu Aug 23, 2012 7:16 pm
Location: Wandering Around

Re: What are you working on?

Postby CocoT » Fri Dec 20, 2013 3:46 pm

Looks great! :D
Neurotic Conversions - New location: Update your bookmarks!
User avatar
CocoT
 
Posts: 695
Joined: Tue Dec 14, 2004 5:39 pm
Location: Belly-Gum

Re: What are you working on?

Postby goldenboy » Sat Dec 21, 2013 3:33 pm

Looks good nahuel.

Sock, no video yet, since the drag and drop stuff isn't working yet. What it does right now is "only" display the items the player is carrying, adding anything that's picked up. The GUI simply pops up when you press TAB, as if substituting the old Quake status bar :)

Your map screenshot looks good as usual, personally I don't find the blue sky works so well with the greenish-brownish-whiteish textures. It might work better if there was orange light coming from the flame, but orange light in q1 quickly results in greenish artifacts due to the clamping... it's not terribad though since there are some yellow/orange windows that sort of make it work. I'm nitpicking anyway.

Here's my take on fire:

http://www.youtube.com/watch?v=WjFoTaPRARM

The occasional tearing is thanks to the recording program.
User avatar
goldenboy
 
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel

Re: What are you working on?

Postby Nahuel » Sat Dec 21, 2013 4:22 pm

@sock I implemented the smooth out camera movement but i do not like the effect for the mod, aniway I implemented a fade black screen and seems better.

Your map is really awesome, I think is your best q1 map , and is the best map i played in years

@goldenboy Thanks, your csqc inventory seems great!
hi, I am nahuel, I love quake and qc.
User avatar
Nahuel
 
Posts: 492
Joined: Wed Jan 12, 2011 8:42 pm
Location: mar del plata

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest