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Re: What are you working on?

Postby Nahuel » Thu Oct 10, 2013 8:47 pm

jim wrote:Another video.. this time some action with the sword. Sword swing direction controlled with player's movement direction. It's actually just one swing animation, the upper body gets twisted with code... Maybe sometimes it's a bit funny looking, but overall much simpler than making lots of different swing animations.

http://www.moddb.com/games/blaze/videos ... s#imagebox

your stuff is really awesome :O
hi, I am nahuel, I love quake and qc.
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Re: What are you working on?

Postby gnounc » Fri Oct 11, 2013 5:52 pm

That view warp is really nice seven. really adds a nice touch of immersion
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Re: What are you working on?

Postby hogsy » Fri Oct 11, 2013 6:34 pm

Upped the base game-code to the SVN for QuakeKatana if anyone's interested :)
https://www.assembla.com/code/quakekatana/subversion/changesets/4
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Re: What are you working on?

Postby jim » Sat Oct 12, 2013 1:16 am

Thanks Nahuel :)

Testing some textures... improved the first person view model settings too, so they don't bounce around so much, sword raises higher and stays in the middle after attacks for a while.

Image

Also wrote some news/plans for this game: http://www.moddb.com/games/blaze/news/fall-fantasy-fun
I hope I can get all of that done sometime. It's quite a lot, but I'll try to keep things as simple as possible.

Edit: Player jumping video: http://www.moddb.com/games/blaze/videos/player-jumping
Jump higher by holding the jump key down...
zbang!
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Re: What are you working on?

Postby hogsy » Sun Oct 13, 2013 12:16 pm

Some early work on E1M6, still loads more to do.

Image

And some screenshots of E1M3...
Image
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Re: What are you working on?

Postby jitspoe » Thu Oct 17, 2013 2:14 am

Put out a new Paintball 2 Release.
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Re: What are you working on?

Postby jim » Fri Oct 18, 2013 7:00 pm

hogsy: Looks pretty cool, like some of the levels in Unreal.

--

Some textures, bombs and proper unique gibs for player. The texture is meant to be some marble, but maybe it could use some tweaking...

Image
Image
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Re: What are you working on?

Postby jitspoe » Sat Oct 19, 2013 4:32 pm

I'm taking my first real stab at AI. Previously I was using ACEBots in Paintball2, but I never really had them do much. Now I've stripped those out and I'm writing my own bot library from scratch. It should be a challenge. I'm still trying to decide how I want to handle everything. I want them to strafe jump, so using basic nav meshes is probably not going to cut it.
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Re: What are you working on?

Postby ajay » Sat Oct 19, 2013 10:08 pm

Finished (ish) the damaged end of the flats. Tired of trying to make semi-effectve rubble and lose walls etc., so I'll add tidying it up to the list of "things to do when it's done". Going to break from the flats, in spite of the more interesting internal aspects that need doing, to work on some fun stuff, though I haven't decided what yet.

http://earthquakemod.wordpress.com/2013 ... 9_10_2013/
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Re: What are you working on?

Postby ceriux » Sat Oct 19, 2013 10:28 pm

that looks awesome man i really cant wait to play it.
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Re: What are you working on?

Postby qbism » Sun Oct 20, 2013 5:04 am

jitspoe wrote:I'm taking my first real stab at AI. Previously I was using ACEBots in Paintball2, but I never really had them do much.
Have you seen jabotQ2 http://bfeared.com/library/quake/archive/quakedev/jalisko/
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Re: What are you working on?

Postby Chip » Sun Oct 20, 2013 2:58 pm

ajay wrote:Finished (ish) the damaged end of the flats. Tired of trying to make semi-effectve rubble and lose walls etc., so I'll add tidying it up to the list of "things to do when it's done". Going to break from the flats, in spite of the more interesting internal aspects that need doing, to work on some fun stuff, though I haven't decided what yet.

http://earthquakemod.wordpress.com/2013 ... 9_10_2013/


Getting better and better. The piles of rubble remind me of Medal of Honor: Allied Assault, those bombed French and German buildings.

From the looks of it, the fire on top of the pile of rubble should be more spreaded.

Also, your textures look great, could you take a screenshot without texture filtering? So you can emulate the traditional Quake look?

Cheers!
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Re: What are you working on?

Postby ajay » Sun Oct 20, 2013 4:44 pm

The most important Quake related blog update ever! Puddles!

http://earthquakemod.wordpress.com/2013 ... 0_10_2013/
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Re: What are you working on?

Postby jitspoe » Sun Oct 20, 2013 7:19 pm

qbism wrote:
jitspoe wrote:I'm taking my first real stab at AI. Previously I was using ACEBots in Paintball2, but I never really had them do much.
Have you seen jabotQ2 http://bfeared.com/library/quake/archive/quakedev/jalisko/

I'll check it out.

Part of the reason behind doing these from scratch is a learning experience, since I haven't done much with AI before.

I have the bots "moving" now! http://www.youtube.com/watch?v=QCUpvfAZ4l8
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Re: What are you working on?

Postby frag.machine » Mon Oct 21, 2013 3:11 am

ajay wrote:Finished (ish) the damaged end of the flats. Tired of trying to make semi-effectve rubble and lose walls etc., so I'll add tidying it up to the list of "things to do when it's done". Going to break from the flats, in spite of the more interesting internal aspects that need doing, to work on some fun stuff, though I haven't decided what yet.

http://earthquakemod.wordpress.com/2013 ... 9_10_2013/


You should try to use some "dirty" textures for the inner walls, the destroyed portions are looking too "clean" and uniform this way.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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