What are you working on?
Moderator: InsideQC Admins
Re: What are you working on?
jim wrote:Another video.. this time some action with the sword. Sword swing direction controlled with player's movement direction. It's actually just one swing animation, the upper body gets twisted with code... Maybe sometimes it's a bit funny looking, but overall much simpler than making lots of different swing animations.
http://www.moddb.com/games/blaze/videos ... s#imagebox
your stuff is really awesome :O
hi, I am nahuel, I love quake and qc.
-

Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Re: What are you working on?
That view warp is really nice seven. really adds a nice touch of immersion
-

gnounc - Posts: 424
- Joined: Mon Apr 06, 2009 6:26 am
Re: What are you working on?
Upped the base game-code to the SVN for QuakeKatana if anyone's interested 
https://www.assembla.com/code/quakekatana/subversion/changesets/4
https://www.assembla.com/code/quakekatana/subversion/changesets/4
-

hogsy - Posts: 198
- Joined: Wed Aug 03, 2011 3:44 pm
- Location: UK
Re: What are you working on?
Thanks Nahuel 
Testing some textures... improved the first person view model settings too, so they don't bounce around so much, sword raises higher and stays in the middle after attacks for a while.

Also wrote some news/plans for this game: http://www.moddb.com/games/blaze/news/fall-fantasy-fun
I hope I can get all of that done sometime. It's quite a lot, but I'll try to keep things as simple as possible.
Edit: Player jumping video: http://www.moddb.com/games/blaze/videos/player-jumping
Jump higher by holding the jump key down...
Testing some textures... improved the first person view model settings too, so they don't bounce around so much, sword raises higher and stays in the middle after attacks for a while.
Also wrote some news/plans for this game: http://www.moddb.com/games/blaze/news/fall-fantasy-fun
I hope I can get all of that done sometime. It's quite a lot, but I'll try to keep things as simple as possible.
Edit: Player jumping video: http://www.moddb.com/games/blaze/videos/player-jumping
Jump higher by holding the jump key down...
zbang!
-

jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Re: What are you working on?
Some early work on E1M6, still loads more to do.

And some screenshots of E1M3...



And some screenshots of E1M3...
-

hogsy - Posts: 198
- Joined: Wed Aug 03, 2011 3:44 pm
- Location: UK
Re: What are you working on?
Put out a new Paintball 2 Release.
- jitspoe
- Posts: 217
- Joined: Mon Jan 17, 2005 5:27 am
Re: What are you working on?
hogsy: Looks pretty cool, like some of the levels in Unreal.
--
Some textures, bombs and proper unique gibs for player. The texture is meant to be some marble, but maybe it could use some tweaking...


--
Some textures, bombs and proper unique gibs for player. The texture is meant to be some marble, but maybe it could use some tweaking...
zbang!
-

jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Re: What are you working on?
I'm taking my first real stab at AI. Previously I was using ACEBots in Paintball2, but I never really had them do much. Now I've stripped those out and I'm writing my own bot library from scratch. It should be a challenge. I'm still trying to decide how I want to handle everything. I want them to strafe jump, so using basic nav meshes is probably not going to cut it.
- jitspoe
- Posts: 217
- Joined: Mon Jan 17, 2005 5:27 am
Re: What are you working on?
Finished (ish) the damaged end of the flats. Tired of trying to make semi-effectve rubble and lose walls etc., so I'll add tidying it up to the list of "things to do when it's done". Going to break from the flats, in spite of the more interesting internal aspects that need doing, to work on some fun stuff, though I haven't decided what yet.
http://earthquakemod.wordpress.com/2013 ... 9_10_2013/
http://earthquakemod.wordpress.com/2013 ... 9_10_2013/
-

ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
Re: What are you working on?
that looks awesome man i really cant wait to play it.
-

ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
Have you seen jabotQ2 http://bfeared.com/library/quake/archive/quakedev/jalisko/jitspoe wrote:I'm taking my first real stab at AI. Previously I was using ACEBots in Paintball2, but I never really had them do much.
-
qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: What are you working on?
ajay wrote:Finished (ish) the damaged end of the flats. Tired of trying to make semi-effectve rubble and lose walls etc., so I'll add tidying it up to the list of "things to do when it's done". Going to break from the flats, in spite of the more interesting internal aspects that need doing, to work on some fun stuff, though I haven't decided what yet.
http://earthquakemod.wordpress.com/2013 ... 9_10_2013/
Getting better and better. The piles of rubble remind me of Medal of Honor: Allied Assault, those bombed French and German buildings.
From the looks of it, the fire on top of the pile of rubble should be more spreaded.
Also, your textures look great, could you take a screenshot without texture filtering? So you can emulate the traditional Quake look?
Cheers!
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
-

Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
Re: What are you working on?
The most important Quake related blog update ever! Puddles!
http://earthquakemod.wordpress.com/2013 ... 0_10_2013/
http://earthquakemod.wordpress.com/2013 ... 0_10_2013/
-

ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
Re: What are you working on?
qbism wrote:Have you seen jabotQ2 http://bfeared.com/library/quake/archive/quakedev/jalisko/jitspoe wrote:I'm taking my first real stab at AI. Previously I was using ACEBots in Paintball2, but I never really had them do much.
I'll check it out.
Part of the reason behind doing these from scratch is a learning experience, since I haven't done much with AI before.
I have the bots "moving" now! http://www.youtube.com/watch?v=QCUpvfAZ4l8
- jitspoe
- Posts: 217
- Joined: Mon Jan 17, 2005 5:27 am
Re: What are you working on?
ajay wrote:Finished (ish) the damaged end of the flats. Tired of trying to make semi-effectve rubble and lose walls etc., so I'll add tidying it up to the list of "things to do when it's done". Going to break from the flats, in spite of the more interesting internal aspects that need doing, to work on some fun stuff, though I haven't decided what yet.
http://earthquakemod.wordpress.com/2013 ... 9_10_2013/
You should try to use some "dirty" textures for the inner walls, the destroyed portions are looking too "clean" and uniform this way.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
-

frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Who is online
Users browsing this forum: No registered users and 1 guest