What are you working on?
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Re: What are you working on?
I made some neat little engine hacks to darkplaces to make quake a top down shooter.
Picture tells more than 1000 words, a video is literally more than 1000 pictures.
http://www.youtube.com/watch?v=fyM3PHjUrVQ
Picture tells more than 1000 words, a video is literally more than 1000 pictures.
http://www.youtube.com/watch?v=fyM3PHjUrVQ
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Shpuld - Posts: 92
- Joined: Sat Feb 13, 2010 1:48 pm
Re: What are you working on?
Shpuld wrote:I made some neat little engine hacks to darkplaces to make quake a top down shooter.
Picture tells more than 1000 words, a video is literally more than 1000 pictures.
http://www.youtube.com/watch?v=fyM3PHjUrVQ
That is pretty cool, Shpuld.
Personally I find the black-textured upper walls (I assume that's what it is) create a slightly weird effect when the player moves between rooms (the illusion is broken.) It might be possible to just use black textures for the outside of the map and put the entire level in a black textured box. That would allow the player to see the top of the wall, ie the walls could then have a visible thickness.
Like this
http://spawnhost.files.wordpress.com/20 ... e00137.jpg
Of course it's a stylistic question.
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goldenboy - Posts: 924
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Re: What are you working on?
Those walls might be meant as a trick to simulate line of sight shadows. Teleglitch is where I learned about that http://diemore.teleglitch.com/
In that game it works well due to wobbliness and low resolution, in the video by Shpuld I agree (omg, thrice!) that it looks weird.
In that game it works well due to wobbliness and low resolution, in the video by Shpuld I agree (omg, thrice!) that it looks weird.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
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Re: What are you working on?
Yeah, that part of it works to an extent, and most players might not actually notice it.
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goldenboy - Posts: 924
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Re: What are you working on?
Shpuld wrote:I made some neat little engine hacks to darkplaces to make quake a top down shooter.
Picture tells more than 1000 words, a video is literally more than 1000 pictures.
http://www.youtube.com/watch?v=fyM3PHjUrVQ
Reminds me of Smash TV! Neat!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Re: What are you working on?
nice quake would have made a fun top down game.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
Thanks for the good feedback guys, I'll probably make the walls look similiar to the picture gb linked.
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Shpuld - Posts: 92
- Joined: Sat Feb 13, 2010 1:48 pm
Re: What are you working on?
Shpuld: maybe it could be zoomed in a bit more.
And hey all, I've worked on some Quake stuff again, learned to use Blender some while ago, restarting my projects too many times.. uhh... Currently going for something pretty close to Abuse.
Testing some models ingame:
http://media.moddb.com/images/games/1/2 ... ke_003.jpg
http://media.moddb.com/images/games/1/2 ... ke_004.jpg
Wireframes (slightly older versions):
http://media.moddb.com/images/games/1/2 ... le_001.jpg
http://media.moddb.com/images/games/1/2 ... er_001.jpg
And hey all, I've worked on some Quake stuff again, learned to use Blender some while ago, restarting my projects too many times.. uhh... Currently going for something pretty close to Abuse.
Testing some models ingame:
http://media.moddb.com/images/games/1/2 ... ke_003.jpg
http://media.moddb.com/images/games/1/2 ... ke_004.jpg
Wireframes (slightly older versions):
http://media.moddb.com/images/games/1/2 ... le_001.jpg
http://media.moddb.com/images/games/1/2 ... er_001.jpg
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Re: What are you working on?
Cool, I was just looking for that feature in Quake yesterday. I was so sure it was there already, but I guess I was remembering some other game.
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Re: What are you working on?
Fav is spiraling overhead out-of-body experience.leileilol wrote:die
Rainbow candy town (software post-process failure, ummm, I mean 'experiment')

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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: What are you working on?
I like the murky water. Unknown depth. Goes well with the sky.ajay wrote:http://earthquakemod.wordpress.com/
Beginning a park...
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: What are you working on?
i really like this screen
although instead of brick i think a darker concrete there would look better.
although instead of brick i think a darker concrete there would look better.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
Shpuld wrote:I made some neat little engine hacks to darkplaces to make quake a top down shooter.
Thats looks really cool, I liked the black walls on the corridors, it felt like sight shadows. How does the mod cope with vertical height in maps when it is top down? Any plans to have alpha/transparent sections that phase in and out when obstructed?
@leileilol, I like the last death cam with the slow movement upwards.
Here is a level design offcut ... a quick trip down the mine ...

Well he was evil, but he did build a lot of roads. - Gogglor
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sock - Posts: 137
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