What are you working on?
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Re: What are you working on?
if the regular installer isnt a web downloader. you could try internet download manager. it really speeds things up.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
ceriux wrote:if the regular installer isnt a web downloader. you could try internet download manager. it really speeds things up.
No that would be too convenient, no Microsoft makes you use their installer. An installer with a stupid silverlight animation that uses 50% CPU even when minimized. For hours ... so my computer is stressed and lagging for hours WHILE it is downloading.
Now --- if you are wondering why Microsoft can't compete these days in tablets or mobile --- imagine how much battery that pointless 4 hours of a repeating animation used on my laptop.
Then after install/restart it took maybe 10 minutes to load up the first time. Then imported a VS 2008 project and messed up many settings. Clunky Visual Studio 2012 reminds me of Steam in its sluggishness and clunky design
I don't think they have people who know how to make software working there.
Well, should I ever get uber frustrated with VS 2012, I may consider that option. But really, I am looking to make my code compile in 2012, I have no intent to use it as an IDE (or even as the main thing I compile in).qbism wrote:Reckless has a 64bit mingw on sourceforge.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: What are you working on?
tbh the 64 bit mingw is not all to different to setup than the 32 bit one
the main thing you need to make sure of is that the source you try to compile is 64 bit compatible, luckily Theres a lot of helper functions just for that like intptr_t -> int uintptr_t -> unsigned int etc. these apply the correct bit values for the arch. My codeblocks ide on the site is made to Work with both the 32 and 64 bit mingw so if you want to have a go at it i think i made it as easy as i could
it even imports msvc solutions though you probably need to correct optimization switches to fit mingw's but thats quite easy as well. If you need help you just have to ask im not dead yet heheheheh 
Productivity is a state of mind.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: What are you working on?

Testing Blender's insane new renderer, Cycles.
Blender is getting more and more awesome recently.
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
Re: What are you working on?

I have a version of MH's / AguirRe's light tool with .lit support for Hexen 2. Unfortunately sunlight doesn't work yet, but the other nice features do.
This was made in Netradiant; there is an easy way to export maps to Hexen 2 that I outlined here http://spawnhost.wordpress.com/2013/04/ ... 2-radiant/
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
Re: What are you working on?
reckless wrote:tbh the 64 bit mingw is not all to different to setup than the 32 bit onethe main thing you need to make sure of is that the source you try to compile is 64 bit compatible, luckily Theres a lot of helper functions just for that like intptr_t -> int uintptr_t -> unsigned int etc. these apply the correct bit values for the arch. My codeblocks ide on the site is made to Work with both the 32 and 64 bit mingw so if you want to have a go at it i think i made it as easy as i could
it even imports msvc solutions though you probably need to correct optimization switches to fit mingw's but thats quite easy as well. If you need help you just have to ask im not dead yet heheheheh
From what I've read, I'm going to wait on Mingw64 to mature some more. Also --- I hope that your are doing well.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: What are you working on?
Q2 concept 'multiwrench' (cheesy bike tool) monster. Or possibly player model. Snap-on weap on one arm and sword/ grapple/ whatever in the other hand. md3 model shown in bersQ2. I don't really have a plan for it, just something that stuck in my head.


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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: What are you working on?
qbism wrote:Q2 concept 'multiwrench' (cheesy bike tool) monster. Or possibly player model. Snap-on weap on one arm and sword/ grapple/ whatever in the other hand. md3 model shown in bersQ2. I don't really have a plan for it, just something that stuck in my head.
http://qbism.com/chan/src/136616905266.jpg
The style is great, but the head could look better when looked from the front. The head still looks great when looked from the side, though.
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mankrip - Posts: 915
- Joined: Fri Jul 04, 2008 3:02 am
Re: What are you working on?
Thanks, yeah, I made the head mostly in profile view. Bridge of the "nose" should be stretched-in or eyes carved out more so they can be seen from the front.mankrip wrote:The style is great, but the head could look better when looked from the front. The head still looks great when looked from the side, though.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: What are you working on?
Making some models for a total conversion mod, going for a very simplistic look as you can see.


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Shpuld - Posts: 92
- Joined: Sat Feb 13, 2010 1:48 pm
Re: What are you working on?
nice man look cool =D
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
Not exactly exciting but I finally got round to finishing cleaning up OpenKatana's "source" folder, which is where the source-code is kept. Haven't been feeling too great as of late so I haven't been able to do anything major lately but it's better than sitting around doing nothing and I'm sure someone out there will appreciate having a cleaner file structure to work in.


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hogsy - Posts: 198
- Joined: Wed Aug 03, 2011 3:44 pm
- Location: UK
Re: What are you working on?
Nice hogsy
looking forward to see it.
Hope you get better soon, best wishes from me.
Hope you get better soon, best wishes from me.
Productivity is a state of mind.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: What are you working on?
would be nice for an ide to have funtion tabs so u can see in one window a flow of a function.
- r00k
- Posts: 1110
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