What are you working on?
Moderator: InsideQC Admins
Re: What are you working on?
frag.machine wrote:Finally found a program I felt "natural" for free hand drawing.
Is that opposed to expensive hand drawing, or trapped hand drawing?
Yeah, I know you meant freehand.
Don't you just love compound nouns?
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
- taniwha
- Posts: 399
- Joined: Thu Jan 14, 2010 7:11 am
Re: What are you working on?
taniwha wrote:frag.machine wrote:Finally found a program I felt "natural" for free hand drawing.
Is that opposed to expensive hand drawing, or trapped hand drawing?
Yeah, I know you meant freehand.
Don't you just love compound nouns?
Heh, to someone like me who's English is not the first language, this can be hard to notice.
But thanks for the tip anyway.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
-

frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Re: What are you working on?
It can be difficult for natives, too.
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
- taniwha
- Posts: 399
- Joined: Thu Jan 14, 2010 7:11 am
Re: What are you working on?
I played with Taniwha's mdl exporter in some Blender 2.65 and I love the results!


i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: What are you working on?
Nice
(both the model and the feedback, thank you).
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
- taniwha
- Posts: 399
- Joined: Thu Jan 14, 2010 7:11 am
Re: What are you working on?
Sure wish it were easier to replace the palette, though. Like with a little tiny command-line binary that reads the lump given and exports a quakepal.py file.
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: What are you working on?
Replacing the palette for the import and export (particularly export)? I can do something about that.
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
- taniwha
- Posts: 399
- Joined: Thu Jan 14, 2010 7:11 am
Re: What are you working on?
How about an optional "palette.lmp" field in the QF mdl panel? Unspecified would use the palette in quakepal.py, but otherwise the specified file would be used as the palette source (probably just raw (like PALETTE.lmp). The only problem I foresee with this is specifying the palette on import (maybe a field in the file panel?).
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
- taniwha
- Posts: 399
- Joined: Thu Jan 14, 2010 7:11 am
Re: What are you working on?
That could work.
Also did you ever look into Hexen II's MDL format changes?
Also did you ever look into Hexen II's MDL format changes?
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: What are you working on?
Hexen? No, I haven't looked at much of anything to do with hexen (I very much want to check out the games themselves, though).
It turns out that blender won't let me specify a palette for import the way I wanted to (can't have nested file browsers), but I've already started on external palette support.
It turns out that blender won't let me specify a palette for import the way I wanted to (can't have nested file browsers), but I've already started on external palette support.
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
- taniwha
- Posts: 399
- Joined: Thu Jan 14, 2010 7:11 am
Re: What are you working on?
this https://sourceforge.net/projects/cbadva ... s/sikkmod/
brought the scare back to Doom3
its dark and very very detailed.
You can update your doom3 installation with this after the 1.31 patch.
Warning mobility radeon cards especially the 4200 series cannot handle this and newer will in case you got one keep your old exe around cause if you use mine you will probably stall your PC :S
Later mobility series runs it ok though (yes i did test it this time... thanks to some guys with an abundance of laptops with ATI/AMD heh).
This version was optimized with the intel compiler if you wonder about the libipomd5.dll its intels high performance math library.
Some maps in the ROE expansion look really freakish now i actually suceeded in scaring myself and that takes quite something i might add hehe.
Its big but its worth it
edit dont download the sikkmod exe thats an earlier project, the update is in the 3 archive files. use 7zip to unpack them.

oh btw speedwise it seems to do just fine

brought the scare back to Doom3
You can update your doom3 installation with this after the 1.31 patch.
Warning mobility radeon cards especially the 4200 series cannot handle this and newer will in case you got one keep your old exe around cause if you use mine you will probably stall your PC :S
Later mobility series runs it ok though (yes i did test it this time... thanks to some guys with an abundance of laptops with ATI/AMD heh).
This version was optimized with the intel compiler if you wonder about the libipomd5.dll its intels high performance math library.
Some maps in the ROE expansion look really freakish now i actually suceeded in scaring myself and that takes quite something i might add hehe.
Its big but its worth it
edit dont download the sikkmod exe thats an earlier project, the update is in the 3 archive files. use 7zip to unpack them.
oh btw speedwise it seems to do just fine
Productivity is a state of mind.
-

revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: What are you working on?
new character texturing and still not uvmapped fully (ears arent)
blah

I took this screenshot in 256x256 limits for mip bleed test purposes and 3dfx test purposes.
blah

I took this screenshot in 256x256 limits for mip bleed test purposes and 3dfx test purposes.
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: What are you working on?
My radeon 5650 crashes out right before the intro video, but it's overheated loads of times and lost some features. But the mod looks great when I use motorsep's dhewm3.reckless wrote:this https://sourceforge.net/projects/cbadva ... s/sikkmod/
brought the scare back to Doom3its dark and very very detailed.
You can update your doom3 installation with this after the 1.31 patch.
Warning mobility radeon cards especially the 4200 series cannot handle this and newer will in case you got one keep your old exe around cause if you use mine you will probably stall your PC :S
-
qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Who is online
Users browsing this forum: No registered users and 1 guest

