Forum

What are you working on?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Postby xaGe » Fri Jan 09, 2009 4:17 am

..Nice.. :D


frag.machine wrote:Very early stages of QVUE, my new project which is a Quake model viewer/editor:
User avatar
xaGe
 
Posts: 461
Joined: Wed Mar 01, 2006 8:29 am
Location: Upstate, New York

Postby ceriux » Fri Jan 09, 2009 4:35 am

frag thats awsome cant wait till i can use it. do you think you could add support for mdl conversions?
User avatar
ceriux
 
Posts: 2223
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Postby Urre » Fri Jan 09, 2009 11:16 am

Cool stuff frag.machine, looking forward to the editor part
I was once a Quake modder
User avatar
Urre
 
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon

Postby leileilol » Fri Jan 09, 2009 7:39 pm

leileilol wrote:do build-style game hud

Image
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Postby Electro » Fri Jan 09, 2009 10:05 pm

hah good job
neeeeeed a dose of duke :D
Benjamin Darling
http://www.bendarling.net/

Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
Electro
 
Posts: 312
Joined: Wed Dec 29, 2004 11:25 pm
Location: Brisbane, Australia

Postby Irritant » Fri Jan 09, 2009 11:18 pm

New release of Alien Arena next week. Quite a bit of engine work, some new content too.

Image

Image
http://red.planetarena.org - Alien Arena and the CRX engine
Irritant
 
Posts: 250
Joined: Mon May 19, 2008 2:54 pm
Location: Maryland

Postby Urre » Sat Jan 10, 2009 10:33 am

Cool shit man, loved the previous releases I tried out
I was once a Quake modder
User avatar
Urre
 
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon

Postby frag.machine » Sat Jan 10, 2009 11:18 pm

ceriux wrote:frag thats awsome cant wait till i can use it. do you think you could add support for mdl conversions?


I am trying to not be very ambitious about this (after all it's a spare time project, and spare time frequently becomes scarce due RealLife(tm)), so I am just doing one thing at time. It will be done when it's done (hopefully, before DN4Ever launches :) ).

At least mdl and md2 loading and conversion (from/to both formats): yes. Right now my next step is to allow skin vertices edition, then properly save the edited model, and after that I'll make the md2 save/load stuff.

Further simple formats, like md3: perhaps (as long as I don't have to screw with stuff already working fine to mdl/md2). For a long time I had the idea of a tool allowing to fuse multipart models from Q3 into a single mdl/md2 model with some sort of script or GUI to create a new frame combining aleatory frames from submodels, so there's a good possibility for that, too.

<put your favorite, highly resourceful skeletal model format here>: unlikely, mostly because more complex model formats are often barely documented and besides, there are already a number of tools to deal with those formats.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2090
Joined: Sat Nov 25, 2006 1:49 pm

Postby Electro » Thu Jan 15, 2009 9:19 am

Nice work Irritant!


Just modeled a railgun. Might still do some tweaks, not sure yet I think it serves its purpose.

http://www.bendarling.net/pmx/railgun_wip09.jpg
Benjamin Darling
http://www.bendarling.net/

Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
Electro
 
Posts: 312
Joined: Wed Dec 29, 2004 11:25 pm
Location: Brisbane, Australia

Postby Labman » Thu Jan 15, 2009 10:06 am

Electro wrote:Nice work Irritant!


Just modeled a railgun. Might still do some tweaks, not sure yet I think it serves its purpose.

http://www.bendarling.net/pmx/railgun_wip09.jpg


That's a mighty nice looking railgun
Labman
 
Posts: 62
Joined: Fri Nov 05, 2004 2:39 am
Location: Cambridge, United Kingdom

Postby Willem » Thu Jan 15, 2009 10:37 am

Sick weapon, that looks great!
Willem
 
Posts: 73
Joined: Wed Jan 23, 2008 10:58 am

Postby st3ady » Thu Jan 15, 2009 12:29 pm

Hell yeah! Awesome gun design Ben! :)
So when can we expect to download PMX? :P
st3ady
 
Posts: 18
Joined: Wed May 14, 2008 7:48 pm
Location: Baltimore, MD

Postby Irritant » Thu Jan 15, 2009 11:14 pm

Electro wrote:Nice work Irritant!


Just modeled a railgun. Might still do some tweaks, not sure yet I think it serves its purpose.

http://www.bendarling.net/pmx/railgun_wip09.jpg


Thanks :)

That is one sick railgun, what is it going to be used for?
http://red.planetarena.org - Alien Arena and the CRX engine
Irritant
 
Posts: 250
Joined: Mon May 19, 2008 2:54 pm
Location: Maryland

Postby jim » Fri Jan 16, 2009 12:29 am

Railgun looks solid awesome :D
zbang!
User avatar
jim
 
Posts: 599
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Postby MauveBib » Fri Jan 16, 2009 9:09 pm

Full battle video of the latest version of DiD2

http://elf.planetquake.gamespy.com/did2/did2.avi

The computer kicked my ass!
Apathy Now!
User avatar
MauveBib
 
Posts: 634
Joined: Thu Nov 04, 2004 1:22 am

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests