Forum

What are you working on?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Re: What are you working on?

Postby mankrip » Fri Dec 21, 2012 10:30 pm

leileilol wrote:I benchmarked the filtering on a Pentium. Going from 21fps to 15fps average on start.bsp isn't so bad at 320x200 (and that's jumping from an ASM spans to a C spans!), and even in 360x480 the fps loss is small from 10fps to 6fps.

I've figured a bunch of ways to make it faster and more accurate. Right now I've also got it working on turbulent surfaces and on sky surfaces, and I'm implementing it in my optimized sky drawing code. There's an alignment problem when using it in the optimized sky drawing code, and for some reason this buggy code is running faster than the code without filtering - from 27 fps to 30 fps. When I finish implementing it, the impact on the framerate should be negligible.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
Dev blog / Twitter / YouTube
User avatar
mankrip
 
Posts: 915
Joined: Fri Jul 04, 2008 3:02 am

Re: What are you working on?

Postby Barnes » Tue Dec 25, 2012 3:02 pm

Image Image Image

Image Image Image

Image Image Image
User avatar
Barnes
 
Posts: 226
Joined: Thu Dec 24, 2009 2:26 pm
Location: Russia, Moscow

Re: What are you working on?

Postby qbism » Thu Dec 27, 2012 1:35 am

q2xp : very nice shadow improvement. Release soon?
User avatar
qbism
 
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am

Re: What are you working on?

Postby Barnes » Thu Dec 27, 2012 4:02 am

the latest svn build is stable
User avatar
Barnes
 
Posts: 226
Joined: Thu Dec 24, 2009 2:26 pm
Location: Russia, Moscow

Re: What are you working on?

Postby Seven » Thu Dec 27, 2012 2:53 pm

Barnes wrote:the latest svn build is stable


Hello Barnes,
Do you speak about V1.26 update 2 from june this year ?
The russian forum shows update 2 as newest.
Thank you.
Seven
 
Posts: 301
Joined: Sat Oct 06, 2007 8:49 pm
Location: Germany

Re: What are you working on?

Postby Barnes » Fri Dec 28, 2012 4:07 am

Hi :)
No I'm talking about lastest svn build (screenshots are made from it) Since June, I made a lot of changes :)
User avatar
Barnes
 
Posts: 226
Joined: Thu Dec 24, 2009 2:26 pm
Location: Russia, Moscow

Re: What are you working on?

Postby hogsy » Sat Jan 05, 2013 7:33 pm

Slowly doing more work on OpenKatana's waypoint system. Waypoints can now be placed through the level as people play it taking into account where the player is and what they might be doing, and on top of that we can take advantage of this for one of our multiplayer modes and randomly place an object at one of the waypoints for players to find and destroy. Next step is to optimise everything a little better, fix some small bugs and then get waypoints adjusting so that they can find each other within the level.
User avatar
hogsy
 
Posts: 198
Joined: Wed Aug 03, 2011 3:44 pm
Location: UK

Re: What are you working on?

Postby revelator » Sun Jan 06, 2013 3:39 am

Looking forward to it :)
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2567
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: What are you working on?

Postby frag.machine » Tue Jan 08, 2013 3:24 am

I found out (again) something quite obvious: no internet access (or at least, slow and restricted enough to be useless for time wasting) makes me really productive. :D

Any ressemblance with a recent TF2 mod is NOT coincidence:

Image

Image
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2090
Joined: Sat Nov 25, 2006 1:49 pm

Re: What are you working on?

Postby r00k » Tue Jan 08, 2013 4:56 am

BARNES nice
Imageboots!

frag looks cool!
r00k
 
Posts: 1110
Joined: Sat Nov 13, 2004 10:39 pm

Re: What are you working on?

Postby Barnes » Tue Jan 08, 2013 10:35 am

r00k wrote:BARNES nice boots! frag looks cool!

Tnx :)

ingame light editor
Image
Uploaded with ImageShack.us
User avatar
Barnes
 
Posts: 226
Joined: Thu Dec 24, 2009 2:26 pm
Location: Russia, Moscow

Re: What are you working on?

Postby hogsy » Tue Jan 08, 2013 11:11 pm

User avatar
hogsy
 
Posts: 198
Joined: Wed Aug 03, 2011 3:44 pm
Location: UK

Re: What are you working on?

Postby qbism » Tue Jan 08, 2013 11:47 pm

Nice on the headphones, listening to it now.
User avatar
qbism
 
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am

Re: What are you working on?

Postby taniwha » Thu Jan 10, 2013 7:25 am

Readable fitzquake "history":
Image

The order will certainly be wrong, but each of Baker's patches have been split into a separate commit (for the most part, there are some "hmm, he didn't tag that" and "well, these are all related anyway" patches).

Now that I've got that done, I'll go back and split up the John's changes. The git history starts from id's WinQuake source.
Leave others their otherness.
http://quakeforge.net/
taniwha
 
Posts: 399
Joined: Thu Jan 14, 2010 7:11 am

Re: What are you working on?

Postby horrorporn » Wed Jan 16, 2013 7:54 am

horrorporn
 
Posts: 29
Joined: Tue Sep 21, 2010 5:38 pm
Location: Australia

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest