What are you working on?
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Re: What are you working on?
2 hours of some nonstop disgusting prototyped gibbery.


i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: What are you working on?
I have finished a Quake SP level Tormentarium.

I had made some static entities like a pumping machine, a waterfall using a coiling slide, pipes with rolling surfaces
to expose turbulence in stead of animated textures, and a weird tessla coil.
So I decided to place them in some sort of factory with wrenching pipes so that they would suit fine.
Download
https://www.quaddicted.com/reviews/torment.html

Now I've recompiled a HL2 model to Quake1 and decide to use a rocketjump for animation pose.
Didn't see that in Quake on behalve of the player healthcount, which is the reason it isn't one of my favorite moves.


I had made some static entities like a pumping machine, a waterfall using a coiling slide, pipes with rolling surfaces
to expose turbulence in stead of animated textures, and a weird tessla coil.
So I decided to place them in some sort of factory with wrenching pipes so that they would suit fine.
Download
https://www.quaddicted.com/reviews/torment.html

Now I've recompiled a HL2 model to Quake1 and decide to use a rocketjump for animation pose.
Didn't see that in Quake on behalve of the player healthcount, which is the reason it isn't one of my favorite moves.
Last edited by Madfox on Mon Nov 30, 2015 12:48 am, edited 2 times in total.
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Madfox - Posts: 106
- Joined: Sat Jan 15, 2005 3:13 pm
- Location: Holland
Re: What are you working on?
Hello Madfox,
I knew I will see your pumping station in action one day !
viewtopic.php?f=6&t=3484&p=40317&sid=474c713a2e9596bf49a2af112b0cac71#p40216
Thank you for your new map.
Hello frag.machine,
Could you write 1 or 2 words about the status of your really great looking start map replacement ?
I love the ambience you put into it.
Any chance to pre-test it ?
viewtopic.php?f=1&t=1072&p=40573&sid=474c713a2e9596bf49a2af112b0cac71#p40573
Best wishes,
Seven
I knew I will see your pumping station in action one day !
viewtopic.php?f=6&t=3484&p=40317&sid=474c713a2e9596bf49a2af112b0cac71#p40216
Thank you for your new map.
Hello frag.machine,
Could you write 1 or 2 words about the status of your really great looking start map replacement ?
I love the ambience you put into it.
Any chance to pre-test it ?
viewtopic.php?f=1&t=1072&p=40573&sid=474c713a2e9596bf49a2af112b0cac71#p40573
Best wishes,
Seven
- Seven
- Posts: 301
- Joined: Sat Oct 06, 2007 8:49 pm
- Location: Germany
Re: What are you working on?
that is an interesting looking map very nice looking.
(which engine are you using leilei?)
(which engine are you using leilei?)
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
Seven, that machine is in the map. It's fun!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Re: What are you working on?
I'm going to take a wild stab here and bet thats his engine engoo...
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gnounc - Posts: 424
- Joined: Mon Apr 06, 2009 6:26 am
Re: What are you working on?
Seven wrote:Hello Madfox,
Hello frag.machine,
Could you write 1 or 2 words about the status of your really great looking start map replacement ?
I love the ambience you put into it.
Any chance to pre-test it ?![]()
viewtopic.php?f=1&t=1072&p=40573&sid=474c713a2e9596bf49a2af112b0cac71#p40573
LOL man, completely forgot about that map... Sorry, I don't even know if I still have it. It's incomplete, as you may already suspect.
I wasn't happy about the teleporters and ran out of cool ideas. Maybe I manage to finish it during my Xmas vacancy. No promises though.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Re: What are you working on?
Hello frag.machine,
Seeing so many wonderful things in this very thread and now reading that many of them got "fortgotten" by the author himself is hard to believe for me
How can this be ?
Anyhow, I would love (and I think others too) to see your nice looking start replacement.
You put some ruins in there and wide open areas/spaces.
That is the ambience that I like so much in Quake (the medieval/fantasy) and that is why I think you should finish it.
What a nice christmas present this would be...
Seeing so many wonderful things in this very thread and now reading that many of them got "fortgotten" by the author himself is hard to believe for me
How can this be ?
Anyhow, I would love (and I think others too) to see your nice looking start replacement.
You put some ruins in there and wide open areas/spaces.
That is the ambience that I like so much in Quake (the medieval/fantasy) and that is why I think you should finish it.
What a nice christmas present this would be...
- Seven
- Posts: 301
- Joined: Sat Oct 06, 2007 8:49 pm
- Location: Germany
Re: What are you working on?
0 Fps
Thats one very broken teleporter there 
Productivity is a state of mind.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: What are you working on?
It's when Doom 3 does screenshots.
The map runs faster than vanilla Doom 3.
The map runs faster than vanilla Doom 3.
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
Re: What are you working on?
hmm seems mh's improved fps counter fixes that
the 17 fps in that shot is with every sikkmod option on + parallax ocllusion mapping (yikes)
Productivity is a state of mind.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: What are you working on?
That floor looks like the Grand Canyon of fear
I'm not sure it's just the fps counter, the game actually stalls and my view is turned to the sky after a screenshot is taken.
Anyway I don't care, I didn't post that shot for the FPS counter...
I'm not sure it's just the fps counter, the game actually stalls and my view is turned to the sky after a screenshot is taken.
Anyway I don't care, I didn't post that shot for the FPS counter...
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
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