What are you working on?
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Re: What are you working on?
Irritant wrote:Much of this was done to give greater performance gains for Alien Arena, but we also are keeping Alteria in mind as that "Franchise" is about to be reborn in a big way.
Sweet! Your referring to what was the old rpg you had done?
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xaGe - Posts: 461
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Re: What are you working on?
xaGe wrote:Irritant wrote:Much of this was done to give greater performance gains for Alien Arena, but we also are keeping Alteria in mind as that "Franchise" is about to be reborn in a big way.
Sweet! Your referring to what was the old rpg you had done?
im going to download it and check it out! a mod i dont think iv seen before =) description sounds awesome!
http://compactiongames.about.com/od/fre ... lteria.htm
the download here is just a theme -.-
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ceriux - Posts: 2223
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Re: What are you working on?
Yup, that's the game, though I don't think it runs on modern drivers, plus it was pretty buggy even then.
The old website has been archived here - http://red.planetarena.org/alteria_legacy/
We will be creating all new artwork and levels for it, but keeping a good part of the game play/style intact. I might create a demo level using some of the new tech and some weapons initially just for getting some media and playtesting/weapon balancing out there.
The old website has been archived here - http://red.planetarena.org/alteria_legacy/
We will be creating all new artwork and levels for it, but keeping a good part of the game play/style intact. I might create a demo level using some of the new tech and some weapons initially just for getting some media and playtesting/weapon balancing out there.
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
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Re: What are you working on?
Irritant wrote:Yup, that's the game, though I don't think it runs on modern drivers, plus it was pretty buggy even then.
The old website has been archived here - http://red.planetarena.org/alteria_legacy/
We will be creating all new artwork and levels for it, but keeping a good part of the game play/style intact. I might create a demo level using some of the new tech and some weapons initially just for getting some media and playtesting/weapon balancing out there.
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
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Re: What are you working on?
i was able to find Omen but not alteria.
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ceriux - Posts: 2223
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Re: What are you working on?
face/chest work, should have rounder edgeloops now


i should not be here
- leileilol
- Posts: 2783
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Re: What are you working on?
procedural quake sky 


- raynorpat
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- Location: USA
Re: What are you working on?
Sweet. What's next, water?raynorpat wrote:procedural quake sky]
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qbism - Posts: 1236
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Re: What are you working on?
good to see you're still going ajay, very interesting project. I'll follow your project's blog.
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goldenboy - Posts: 924
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- Location: Kiel
Re: What are you working on?
Thanks gb; your blog is always an interesting read.
Started work again (only a 6 month break this time...) to make things more interesting for me, I'm going to make a brief demo with a restricted play area and only a couple of goals to achieve. Just to prove the concept for myself and to give me an objective amongst all the ongoing, long-term, mapping slog.
Oh and I've added another page to my blog's menu, to give brief updates: http://earthquakemod.wordpress.com/latest-notes/ Its useful, as I can't always be arsed to either write longer updates or update my website.
Oh, and I've transfered the back story over to the blog
Started work again (only a 6 month break this time...) to make things more interesting for me, I'm going to make a brief demo with a restricted play area and only a couple of goals to achieve. Just to prove the concept for myself and to give me an objective amongst all the ongoing, long-term, mapping slog.
Oh and I've added another page to my blog's menu, to give brief updates: http://earthquakemod.wordpress.com/latest-notes/ Its useful, as I can't always be arsed to either write longer updates or update my website.
Oh, and I've transfered the back story over to the blog
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ajay - Posts: 559
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Re: What are you working on?

Currently figuring out this mysterious tutti frutti.
i should not be here
- leileilol
- Posts: 2783
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Re: What are you working on?
I think I've seen that flavor before... qbism build 11-ish had similar looking problem on menk, it was a typo, fixed in build 13.leileilol wrote:Currently figuring out this mysterious tutti frutti.
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qbism - Posts: 1236
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