What are you working on?
Moderator: InsideQC Admins
Re: What are you working on?
Yup. If only so we can feel sorry for the wolf 
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
- taniwha
- Posts: 399
- Joined: Thu Jan 14, 2010 7:11 am
Re: What are you working on?
I'd suffice with a cape an nothing else but...
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
Re: What are you working on?
I always loved leilei's texturing style. it's very artistic. Good Job!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: What are you working on?
Started working on a 3D platformer. Spent two days just to get a very crappy third-person camera working, and to learn MOVETYPE_FOLLOW. I really forgot a lot about QC; back then I could code the same thing in a few minutes, using just the vanilla features.
By the way, MOVETYPE_FOLLOW seems to be useful for making Mario 64-style skeletal animations with multi-part models. I'm not going to do that, though.
By the way, MOVETYPE_FOLLOW seems to be useful for making Mario 64-style skeletal animations with multi-part models. I'm not going to do that, though.
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mankrip - Posts: 915
- Joined: Fri Jul 04, 2008 3:02 am
Re: What are you working on?
Slow but steady...
http://tlb.slipgateconstruct.com/PICS/S ... e00002.jpg
Obviously heavily inspired by EF2's HUD.
Health and armor numbers + semi-transparent bars are CSQC. Everything around it is ha_bar.tga. (marking ha_bar.tga as the first graphic created for this standalone hellsmash project)
Next is ammo / weapon goodies for the right hand side of the screen. Probably will look like a hybrid of Doom3 and EF2.
http://tlb.slipgateconstruct.com/PICS/S ... e00002.jpg
Obviously heavily inspired by EF2's HUD.
Health and armor numbers + semi-transparent bars are CSQC. Everything around it is ha_bar.tga. (marking ha_bar.tga as the first graphic created for this standalone hellsmash project)
Next is ammo / weapon goodies for the right hand side of the screen. Probably will look like a hybrid of Doom3 and EF2.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Re: What are you working on?
I really should contribute to this thread more since I'm working on stuff everyday 
Yesterday I spent a fair amount of time working on our editors interface only to end up removing almost everything I did. It's difficult trying to decide how everything should be laid out, I don't have multiple monitors myself but it is something I'm really taking into consideration since I do think it's something that helps when it comes to level design (having your camera view on one monitor and the grid view on another would be pretty dang cool). Something I was working on last night was a little similar to what's done in editors such as Hammer, GTKRadiant or UnrealEd where each "window" is part of the main interface and has its own splitter, this actually looked fairly interesting but obviously wouldn't work too great with multiple monitors but of course it could be optional so I'll keep it under consideration. I'm still experimenting right now.
Other than that I did some more work on our menu interface and started working on buttom elements that could be added to parent elements (button follows the parent, parent draggable and resizable with the mouse... Fun). Still a lot to do on all that but it's slowly coming along, but priority is really mainly focused on the engine and game-logic right now.
Finally Ion Blaster, C4Vizatergo (iirc) and a few weapons are now finished code-wise and we're just getting any content finished for those now such as sounds, textures and possibly some changes to their models so they're more consistent with our newer bits (consistency is currently a huge issue). Support for spectators is being considered and I added in a few bits specifically for that. Revised some of the module interface, simplified a shit load of code, continued work on my new renderer (you probably won't see this) and finally did some research for my sub project (KatanaJS).
Yesterday I spent a fair amount of time working on our editors interface only to end up removing almost everything I did. It's difficult trying to decide how everything should be laid out, I don't have multiple monitors myself but it is something I'm really taking into consideration since I do think it's something that helps when it comes to level design (having your camera view on one monitor and the grid view on another would be pretty dang cool). Something I was working on last night was a little similar to what's done in editors such as Hammer, GTKRadiant or UnrealEd where each "window" is part of the main interface and has its own splitter, this actually looked fairly interesting but obviously wouldn't work too great with multiple monitors but of course it could be optional so I'll keep it under consideration. I'm still experimenting right now.
Other than that I did some more work on our menu interface and started working on buttom elements that could be added to parent elements (button follows the parent, parent draggable and resizable with the mouse... Fun). Still a lot to do on all that but it's slowly coming along, but priority is really mainly focused on the engine and game-logic right now.
Finally Ion Blaster, C4Vizatergo (iirc) and a few weapons are now finished code-wise and we're just getting any content finished for those now such as sounds, textures and possibly some changes to their models so they're more consistent with our newer bits (consistency is currently a huge issue). Support for spectators is being considered and I added in a few bits specifically for that. Revised some of the module interface, simplified a shit load of code, continued work on my new renderer (you probably won't see this) and finally did some research for my sub project (KatanaJS).
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hogsy - Posts: 198
- Joined: Wed Aug 03, 2011 3:44 pm
- Location: UK
Re: What are you working on?
i didnt make this, but i found it in another "what are you working on" thread at poly count. idk if anyone's seen it but i thought it looks pretty cool.

http://www.polycount.com/forum/showthre ... 2&page=386 - original thread

http://www.polycount.com/forum/showthre ... 2&page=386 - original thread
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
Hello ceriux,
There have been a lot of monster model releases over at quakeone.com the last weeks.
The ogre you showed above is Tea Monsters model:
http://quakeone.com/forums/quake-mod-re ... post118682
There are several new monsters from Ruohis:
http://quakeone.com/forums/quake-mod-re ... sters.html



And a new wizard from Mrgnstrn:
http://quakeone.com/forums/quake-mod-re ... post118908

And even a very new player model in 2 flavours (regular taste and w_model flavour)
http://quakeone.com/forums/quake-mod-re ... del-5.html

Be sure to visit Ruohis´s homepage for ALL his new models:
http://www.ruohis.com/models.htm
He reuploaded all his things from the past + the new ones.
Best wishes,
Seven
There have been a lot of monster model releases over at quakeone.com the last weeks.
The ogre you showed above is Tea Monsters model:
http://quakeone.com/forums/quake-mod-re ... post118682
There are several new monsters from Ruohis:
http://quakeone.com/forums/quake-mod-re ... sters.html



And a new wizard from Mrgnstrn:
http://quakeone.com/forums/quake-mod-re ... post118908

And even a very new player model in 2 flavours (regular taste and w_model flavour)
http://quakeone.com/forums/quake-mod-re ... del-5.html

Be sure to visit Ruohis´s homepage for ALL his new models:
http://www.ruohis.com/models.htm
He reuploaded all his things from the past + the new ones.
Best wishes,
Seven
- Seven
- Posts: 301
- Joined: Sat Oct 06, 2007 8:49 pm
- Location: Germany
Re: What are you working on?
Yeah I agree, he doesn't have much of a badass look like the original Quake guy had.
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hogsy - Posts: 198
- Joined: Wed Aug 03, 2011 3:44 pm
- Location: UK
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