What are you working on?
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Re: What are you working on?
Yeah, the photo really was really an example of the yellowness I was after, but yeah, the fog would be cool, not that fussed by bloom. Nice, if easy. Fog is proving difficult, global fog, even if not particularly 'dense' lightens the whole map, which is not what I want - see brief blog:
http://earthquakemod.wordpress.com/2012 ... 7_04_2012/
I might try fog entities (if I've not imagined them; I do that) if DirectQ uses them. I'll just try them.
http://earthquakemod.wordpress.com/2012 ... 7_04_2012/
I might try fog entities (if I've not imagined them; I do that) if DirectQ uses them. I'll just try them.
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
Re: What are you working on?
An old school trick to the light cones was to simply use a cone model with a transparent/translucent texture and no collision, placed at the light source. Its not the same as engine rendered, but it worked back in the day.
- Ace12GA
- Posts: 56
- Joined: Sat Jan 28, 2012 12:08 am
Re: What are you working on?
Ace12GA wrote:An old school trick to the light cones was to simply use a cone model with a transparent/translucent texture and no collision, placed at the light source. Its not the same as engine rendered, but it worked back in the day.
That could work even better with a texture that fades to alpha away from the light, and with some bloom to make the whole effect seem more natural.
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
Re: What are you working on?
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Re: What are you working on?
What's the 2nd in the lowest ones? I like the overdone explosions.
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Shpuld - Posts: 92
- Joined: Sat Feb 13, 2010 1:48 pm
Re: What are you working on?
Telejano, the engine of some great and some hilariously overdone effects.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Re: What are you working on?
the one that says "the necropolis" is Qrack, i suppose. 
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
Re: What are you working on?
1. FitzQuake
2. Darkplaces
3. ProQuake
4. TyrQuake
5. FTEQuakeworld
6. Twilight
7. Qrack
8. EZQuake
9. QER
10. QBismSuper8
11. NGLQuake
12. ZQuake
13. Quakespasm
14. Telejano
15. TomazQuake
16. GLQuake
2. Darkplaces
3. ProQuake
4. TyrQuake
5. FTEQuakeworld
6. Twilight
7. Qrack
8. EZQuake
9. QER
10. QBismSuper8
11. NGLQuake
12. ZQuake
13. Quakespasm
14. Telejano
15. TomazQuake
16. GLQuake
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: What are you working on?
What is Twilight? On svn.icculus.org/twilight there's Darkplaces Engine. I always tought it was the name of the project. Doesn't it?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
d3dpro451.exe
darkplaces-linux-686-sdl_20110628
dx8pro451.exe
fitzquake085.exe
fteqw.gl_1.00
glpro451.exe
glQrack.exe_v2.011.3467
joequake.exe_v0.15_1862
joequake-gl.exe_v0.15_1862
qbismS8_0063
quakeforge_nq-glx_4471
quakeforge_nq-sdl_4471
quakespasm_0.85.7
telejano_v8.01
TQ1481.exe
tyr-glquake_0.61
I cannot add nglquake. tenebrae and id's glquake (so far) because of the damn GL extensions buffer bug.
tennedu: http://icculus.org/projects/twilight/
darkplaces-linux-686-sdl_20110628
dx8pro451.exe
fitzquake085.exe
fteqw.gl_1.00
glpro451.exe
glQrack.exe_v2.011.3467
joequake.exe_v0.15_1862
joequake-gl.exe_v0.15_1862
qbismS8_0063
quakeforge_nq-glx_4471
quakeforge_nq-sdl_4471
quakespasm_0.85.7
telejano_v8.01
TQ1481.exe
tyr-glquake_0.61
I cannot add nglquake. tenebrae and id's glquake (so far) because of the damn GL extensions buffer bug.
tennedu: http://icculus.org/projects/twilight/
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Re: What are you working on?
You got all those .exes to run on Linux in WINE? Interesting. (With d3dpro and dx8pro working too ... I guess WINE can emulate d3d7 and d3d8 nicely then).
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: What are you working on?
Yes. Unless someone tells me "use your Windows with the nvidia Ion chip instead" I will continue using Wine (with a nvidia 8800something.
So far I did
d3dpro451.exe
darkplaces-linux-686-sdl_20110628
dx8pro451.exe
fitzquake085.exe
fteqw.gl_1.00
glpro451.exe
glQrack.exe_v2.011.3467
joequake.exe_v0.15_1862
joequake-gl.exe_v0.15_1862
qbismS8_0063
quake.exe_108
quakeforge_nq-glx_4471
quakeforge_nq-sdl_4471
quakespasm_0.85.7
telejano_v8.01
TQ1481.exe
twilight-nq_0.2.02
tyr-glquake_0.61
winquake.exe_100
zquake-gl.exe_0.17b2845
So far I did
d3dpro451.exe
darkplaces-linux-686-sdl_20110628
dx8pro451.exe
fitzquake085.exe
fteqw.gl_1.00
glpro451.exe
glQrack.exe_v2.011.3467
joequake.exe_v0.15_1862
joequake-gl.exe_v0.15_1862
qbismS8_0063
quake.exe_108
quakeforge_nq-glx_4471
quakeforge_nq-sdl_4471
quakespasm_0.85.7
telejano_v8.01
TQ1481.exe
twilight-nq_0.2.02
tyr-glquake_0.61
winquake.exe_100
zquake-gl.exe_0.17b2845
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Re: What are you working on?
Spirit wrote:tennedu: http://icculus.org/projects/twilight/
yeah, infact, as I said, it's Darkplaces, nothing else
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
Click the link, silly. 
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Re: What are you working on?
oh sorry, I misunderstood the link! But now I'm more confused than before! What is this? There's no about page!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
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