What are you working on?
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Re: What are you working on?
Like the screen shots and this type of modding is personally the kind of thing that interest me most. And why I think "Quake" engine development is important.
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Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: What are you working on?
was at the mall the other day, my girl picked up a foam gears of war 3 cleaver and said she wished she could use it in quake. so...
this is what i been doin.
http://img689.imageshack.us/img689/6706/qcleaver2.png


this is what i been doin.
http://img689.imageshack.us/img689/6706/qcleaver2.png


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ceriux - Posts: 2223
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- Location: Indiana, USA
Re: What are you working on?
http://earthquakemod.wordpress.com/2012/03/26/26_03_12/
(Brief) Notes and screens from today's mapping
(Brief) Notes and screens from today's mapping
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
Re: What are you working on?
I have been working on Steel Storm 2 - http://www.youtube.com/watch?v=rip3W4WZedE (including coding)
- motorsep
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Re: What are you working on?
Will SS2 be fps? I like very much reloading animation but bullets seem to fall too much far from the gun, imo
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
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Re: What are you working on?
Yep, SS2 will be FPS game.
- motorsep
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Re: What are you working on?
Poorly re-written blog post about comparision.... http://earthquakemod.wordpress.com/2012 ... 2_04_2012/
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ajay - Posts: 559
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- Location: Swindon, UK
Re: What are you working on?
http://www.youtube.com/watch?v=xjwNP7V6Jjs
This is an (oldish) video of the CounterQuad game mode for Ultimate Quad Capture. I'm working on an "Anniversary" release of the mod in the summer, 11 years (wow) after the initial release. If I counted them right, there will be at least 5 new game modes since the 1.4 release. The latest addition is a game mode called "Penny A(u)ction," which recreates the kind of decision-making processes (and risk taking) at work during penny auctions in UQC. I know it sounds like a very odd mix, but it's actually quite fun
This is an (oldish) video of the CounterQuad game mode for Ultimate Quad Capture. I'm working on an "Anniversary" release of the mod in the summer, 11 years (wow) after the initial release. If I counted them right, there will be at least 5 new game modes since the 1.4 release. The latest addition is a game mode called "Penny A(u)ction," which recreates the kind of decision-making processes (and risk taking) at work during penny auctions in UQC. I know it sounds like a very odd mix, but it's actually quite fun
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
Re: What are you working on?
CocoT: that brings back memories 
http://earthquakemod.wordpress.com/2012 ... 4_04_2012/ > New building started and coloured lights...
http://earthquakemod.wordpress.com/2012 ... 4_04_2012/ > New building started and coloured lights...
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
Re: What are you working on?
hmm... the coloring in your lights seem too strong? you couldn't desaturate them some?
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
Agreed. They need tweaking. Still, I'm going for this: 

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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
Re: What are you working on?
id maybe make the light brighter then.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
Well, you need either fog, or bloom.
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Chip - Posts: 575
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- Location: Dublin, Ireland
Re: What are you working on?
As well as an engine that is capable of rendering light volumes and lensflares.
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
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