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Re: What are you working on?

Postby ceriux » Sat Jan 28, 2012 4:18 am

that looks pretty sexy. whats it look like with out all the bloom?
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Re: What are you working on?

Postby goldenboy » Sat Jan 28, 2012 5:25 am

pitchatan: Very nice, can I see a wireframe?
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Re: What are you working on?

Postby Shpuld » Sat Jan 28, 2012 10:10 am

I've been working on my Quake mod which is codenamed "Xenoblast" at the moment, but I need to change it, because it's a name of a SHMUP already.

I just got my alien model animated, and I'm quite proud of it :)
At the same time it showcases some of my weapon models like the SMG, Assault Rifle and Pistols.

http://youtu.be/tGSJoeiiArk
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Re: What are you working on?

Postby pitchatan » Sat Jan 28, 2012 10:28 am

ceriux wrote:that looks pretty sexy. whats it look like with out all the bloom?

Removed fog and bloom as the world fog was doing most of the work. :)
Image

goldenboy wrote:pitchatan: Very nice, can I see a wireframe?

Image
There you go, its not optimised at all as you can see, could need to be trimmed at certain points.
Just messing around for future reference. :]
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Re: What are you working on?

Postby goldenboy » Sat Jan 28, 2012 11:03 am

Cool. Can I ask what you used to create it? Something like Zbrush?
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Re: What are you working on?

Postby pitchatan » Sat Jan 28, 2012 10:26 pm

goldenboy wrote:Cool. Can I ask what you used to create it? Something like Zbrush?


terrain is made with L3DT directly exported to a. obj file, fix some things in blender, edit the shaders and use it as a misc_model in netradiant.
Compiled with the proper shaders and ouila. :]

Also curious if anybody has experimented with dpmeshcollisions yet, any performance tradeoff from using compiled meshes?
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Re: What are you working on?

Postby goldenboy » Sun Jan 29, 2012 8:19 am

Nice, didn't know about l3dt yet.
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Re: What are you working on?

Postby leileilol » Sun Jan 29, 2012 8:28 am

Yuck, it's a q3bsp.

I've done terrain in darkplaces with just pure .obj+.ent files before, requires rtlighting though and darkplaces flips one axis :/
but the advantage of obj terrain?


it ain't faceted like hell and no compile times

no the psp can't handle it so don't even freaking ask
i should not be here
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Re: What are you working on?

Postby Spike » Sun Jan 29, 2012 8:44 am

FTE on android

known issues:
8*8 is too small for fat fingers.
no onscreen keyboard
crashes if you rotate the screen
crashes can leave it half running which is a pain to kill
giving it gamedata is a pain (it expects eg: /sdcard/fte/id1/pak0.pak )
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Re: What are you working on?

Postby Spirit » Sun Jan 29, 2012 9:52 am

Woot, works on my Desire. ~15 fps with the 286 preset. :)

Flipping the screen worked, rotating left me with a simplistic looking "every graphic is coloured in 1 colour" but I could quit just fine blindly.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: What are you working on?

Postby Spike » Sun Jan 29, 2012 12:07 pm

yay! it didn't brick it!
disapointed by the framerate though, its at about half of my personal required-fps-to-be-playable, and under the framerate of an mvd, too.
must research multitouch on android...
did audio work?

edit: fixed the rotate issue. same url as before
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Re: What are you working on?

Postby Spirit » Sun Jan 29, 2012 1:30 pm

Sound is laggy, echoing etc. Sounds like a wrong samplerate I think.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: What are you working on?

Postby stoleYourBike » Sun Jan 29, 2012 3:07 pm

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Re: What are you working on?

Postby CocoT » Mon Jan 30, 2012 2:58 am

Groovy! :)
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Re: What are you working on?

Postby qbism » Mon Jan 30, 2012 4:32 am

edgy, demo-scenish.
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