What are you working on?
Moderator: InsideQC Admins
Re: What are you working on?
that looks pretty sexy. whats it look like with out all the bloom?
-

ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
I've been working on my Quake mod which is codenamed "Xenoblast" at the moment, but I need to change it, because it's a name of a SHMUP already.
I just got my alien model animated, and I'm quite proud of it
At the same time it showcases some of my weapon models like the SMG, Assault Rifle and Pistols.
http://youtu.be/tGSJoeiiArk
I just got my alien model animated, and I'm quite proud of it
At the same time it showcases some of my weapon models like the SMG, Assault Rifle and Pistols.
http://youtu.be/tGSJoeiiArk
-

Shpuld - Posts: 92
- Joined: Sat Feb 13, 2010 1:48 pm
Re: What are you working on?
ceriux wrote:that looks pretty sexy. whats it look like with out all the bloom?
Removed fog and bloom as the world fog was doing most of the work.

goldenboy wrote:pitchatan: Very nice, can I see a wireframe?

There you go, its not optimised at all as you can see, could need to be trimmed at certain points.
Just messing around for future reference. :]
- pitchatan
- Posts: 31
- Joined: Sun Aug 10, 2008 6:54 pm
- Location: sweden
Re: What are you working on?
Cool. Can I ask what you used to create it? Something like Zbrush?
-

goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
Re: What are you working on?
goldenboy wrote:Cool. Can I ask what you used to create it? Something like Zbrush?
terrain is made with L3DT directly exported to a. obj file, fix some things in blender, edit the shaders and use it as a misc_model in netradiant.
Compiled with the proper shaders and ouila. :]
Also curious if anybody has experimented with dpmeshcollisions yet, any performance tradeoff from using compiled meshes?
- pitchatan
- Posts: 31
- Joined: Sun Aug 10, 2008 6:54 pm
- Location: sweden
Re: What are you working on?
Yuck, it's a q3bsp.
I've done terrain in darkplaces with just pure .obj+.ent files before, requires rtlighting though and darkplaces flips one axis :/
but the advantage of obj terrain?
it ain't faceted like hell and no compile times
no the psp can't handle it so don't even freaking ask
I've done terrain in darkplaces with just pure .obj+.ent files before, requires rtlighting though and darkplaces flips one axis :/
but the advantage of obj terrain?
it ain't faceted like hell and no compile times
no the psp can't handle it so don't even freaking ask
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: What are you working on?
FTE on android
known issues:
8*8 is too small for fat fingers.
no onscreen keyboard
crashes if you rotate the screen
crashes can leave it half running which is a pain to kill
giving it gamedata is a pain (it expects eg: /sdcard/fte/id1/pak0.pak )
known issues:
8*8 is too small for fat fingers.
no onscreen keyboard
crashes if you rotate the screen
crashes can leave it half running which is a pain to kill
giving it gamedata is a pain (it expects eg: /sdcard/fte/id1/pak0.pak )
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Re: What are you working on?
Woot, works on my Desire. ~15 fps with the 286 preset. 
Flipping the screen worked, rotating left me with a simplistic looking "every graphic is coloured in 1 colour" but I could quit just fine blindly.
Flipping the screen worked, rotating left me with a simplistic looking "every graphic is coloured in 1 colour" but I could quit just fine blindly.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Re: What are you working on?
yay! it didn't brick it!
disapointed by the framerate though, its at about half of my personal required-fps-to-be-playable, and under the framerate of an mvd, too.
must research multitouch on android...
did audio work?
edit: fixed the rotate issue. same url as before
disapointed by the framerate though, its at about half of my personal required-fps-to-be-playable, and under the framerate of an mvd, too.
must research multitouch on android...
did audio work?
edit: fixed the rotate issue. same url as before
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Re: What are you working on?
Sound is laggy, echoing etc. Sounds like a wrong samplerate I think.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Who is online
Users browsing this forum: No registered users and 1 guest
