What are you working on?
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Re: What are you working on?

He's comin along, I think that might be as good as i can get the mesh.
Probably time to start skinning 'em.
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gnounc - Posts: 424
- Joined: Mon Apr 06, 2009 6:26 am
Re: What are you working on?
I'm working on moving our team (15 people) from one host to another, including an SVN repository and a TRAC that's translated to a forum (over 100 tickets).
As a side effect of this, there's now a public RMQ forum. Actually the team uses the same place for development (private) so it's the fastest way to talk to RemakeQuake people.
Here is our forum:
http://icculus.org/remakequake/forum/index.php
Please play nice.
P.S. Ajay, we have a solution to your large map troubles.
P.P.S. SVN checkouts are now possible.
As a side effect of this, there's now a public RMQ forum. Actually the team uses the same place for development (private) so it's the fastest way to talk to RemakeQuake people.
Here is our forum:
http://icculus.org/remakequake/forum/index.php
Please play nice.
P.S. Ajay, we have a solution to your large map troubles.
P.P.S. SVN checkouts are now possible.
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
Re: What are you working on?
this is my project, its name is Dust Sparks:
http://www.moddb.com/games/dust-sparks
here are 3 pictures:



you can find more pictures and info in the link that i put above.
http://www.moddb.com/games/dust-sparks
here are 3 pictures:



you can find more pictures and info in the link that i put above.
hello
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franqutrass - Posts: 69
- Joined: Wed Dec 30, 2009 6:29 pm
- Location: peru
Re: What are you working on?
That's some nice level design you got there. Is that helicopter going down in flames?
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
Re: What are you working on?
Hello,
I am not a good coder, but I love to work with Quake and I am impressed by peoples knowledge here.
First I didnt want to post this here at inside3d, because I thought it is nothing special.
But it took me several month to achive it, so maybe it is interesting for some of you.
Maybe even some of you will take the idea into your own mods.
I had a dream some time ago about new post-death animations in Quake.
In the end I made 3 of them.
1.) Inspired by Heretic
This animation has no impact on the player and is used by all monsters:
http://www.youtube.com/watch?v=Cr1FqAJNxhc
2.) Horror-like animation
This one can hurt the player if he stays too near. Every monster has its own (some have 2):
http://www.youtube.com/watch?v=knjODEQukfQ
3.) A little fantasy-like
This one can hurt the player if he stays too near (2 versions). Every monster has its own (due to used corpse):
But clip shows only the grunt
http://www.youtube.com/watch?v=2U7gJRObrwM
I can upload the source if someone is interested of course.
The models are not done by myself. I paid attention that it is allowed to freely use them (in authors readme).
Kind regards,
Seven
I am not a good coder, but I love to work with Quake and I am impressed by peoples knowledge here.
First I didnt want to post this here at inside3d, because I thought it is nothing special.
But it took me several month to achive it, so maybe it is interesting for some of you.
Maybe even some of you will take the idea into your own mods.
I had a dream some time ago about new post-death animations in Quake.
In the end I made 3 of them.
1.) Inspired by Heretic
This animation has no impact on the player and is used by all monsters:
http://www.youtube.com/watch?v=Cr1FqAJNxhc
2.) Horror-like animation
This one can hurt the player if he stays too near. Every monster has its own (some have 2):
http://www.youtube.com/watch?v=knjODEQukfQ
3.) A little fantasy-like
This one can hurt the player if he stays too near (2 versions). Every monster has its own (due to used corpse):
But clip shows only the grunt
http://www.youtube.com/watch?v=2U7gJRObrwM
I can upload the source if someone is interested of course.
The models are not done by myself. I paid attention that it is allowed to freely use them (in authors readme).
Kind regards,
Seven
- Seven
- Posts: 301
- Joined: Sat Oct 06, 2007 8:49 pm
- Location: Germany
Re: What are you working on?
My start.bsp replacement (WIP):










I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Re: What are you working on?
Seven wrote:Hello,
I am not a good coder, but I love to work with Quake and I am impressed by peoples knowledge here.
First I didnt want to post this here at inside3d, because I thought it is nothing special.
But it took me several month to achive it, so maybe it is interesting for some of you.
Maybe even some of you will take the idea into your own mods.
I had a dream some time ago about new post-death animations in Quake.
In the end I made 3 of them.
1.) Inspired by Heretic
This animation has no impact on the player and is used by all monsters:
http://www.youtube.com/watch?v=Cr1FqAJNxhc
2.) Horror-like animation
This one can hurt the player if he stays too near. Every monster has its own (some have 2):
http://www.youtube.com/watch?v=knjODEQukfQ
3.) A little fantasy-like
This one can hurt the player if he stays too near (2 versions). Every monster has its own (due to used corpse):
But clip shows only the grunt
http://www.youtube.com/watch?v=2U7gJRObrwM
I can upload the source if someone is interested of course.
The models are not done by myself. I paid attention that it is allowed to freely use them (in authors readme).
Yeah, please. Great ideas! I only suggest making the effects random (and not very frequent) or they'll get old fast.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Re: What are you working on?
frag.machine wrote:My start.bsp replacement (WIP):
They look cool. What are they for? Some new project?
QuakeWiki
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Roo Holidays
Fear not the dark, but what the dark hides.
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Roo Holidays
Fear not the dark, but what the dark hides.
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
Re: What are you working on?
frag.machine wrote:Seven wrote:Hello,
I am not a good coder, but I love to work with Quake and I am impressed by peoples knowledge here.
First I didnt want to post this here at inside3d, because I thought it is nothing special.
But it took me several month to achive it, so maybe it is interesting for some of you.
Maybe even some of you will take the idea into your own mods.
I had a dream some time ago about new post-death animations in Quake.
In the end I made 3 of them.
1.) Inspired by Heretic
This animation has no impact on the player and is used by all monsters:
http://www.youtube.com/watch?v=Cr1FqAJNxhc
2.) Horror-like animation
This one can hurt the player if he stays too near. Every monster has its own (some have 2):
http://www.youtube.com/watch?v=knjODEQukfQ
3.) A little fantasy-like
This one can hurt the player if he stays too near (2 versions). Every monster has its own (due to used corpse):
But clip shows only the grunt
http://www.youtube.com/watch?v=2U7gJRObrwM
I can upload the source if someone is interested of course.
The models are not done by myself. I paid attention that it is allowed to freely use them (in authors readme).
Yeah, please. Great ideas! I only suggest making the effects random (and not very frequent) or they'll get old fast.
Hello frag.machine,
I am sorry for the long quote.
Here is the pack with the 3 animations (including QC source, effectinfo effects, models, skins, sound files and readme´s)
I heavily commented the code so that it is easier to read it.
https://rapidshare.com/files/697345766/3_new_death_animations_for_Quake.zip
I also like the screenshots of your start map. I guess you inlcuded all necessary triggers, to be able to simply replace the "old" map.
Is your "nightmare" skill entrance also a secret ?
Best wishes,
Seven
- Seven
- Posts: 301
- Joined: Sat Oct 06, 2007 8:49 pm
- Location: Germany
Re: What are you working on?
@Chip: No, just a "how would look like my version of this ?" moment. 
@Seven: yeah, once finished it's intended to be a fully functional replacement. I haven't created all the episode gates yet (TBH I am not happy with that teleporter).
@Seven: yeah, once finished it's intended to be a fully functional replacement. I haven't created all the episode gates yet (TBH I am not happy with that teleporter).
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
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