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Re: What are you working on?

Postby gnounc » Sun Sep 25, 2011 8:23 am

Image
He's comin along, I think that might be as good as i can get the mesh.
Probably time to start skinning 'em.
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Re: What are you working on?

Postby leileilol » Sun Sep 25, 2011 11:25 am

i can imagine that guy on a treadmill
i should not be here
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Re: What are you working on?

Postby goldenboy » Thu Oct 06, 2011 5:54 am

I'm working on moving our team (15 people) from one host to another, including an SVN repository and a TRAC that's translated to a forum (over 100 tickets).

As a side effect of this, there's now a public RMQ forum. Actually the team uses the same place for development (private) so it's the fastest way to talk to RemakeQuake people.

Here is our forum:

http://icculus.org/remakequake/forum/index.php

Please play nice. :wink:

P.S. Ajay, we have a solution to your large map troubles.

P.P.S. SVN checkouts are now possible.
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Re: What are you working on?

Postby franqutrass » Mon Oct 10, 2011 4:31 am

this is my project, its name is Dust Sparks:
http://www.moddb.com/games/dust-sparks
here are 3 pictures:
Image

Image

Image

you can find more pictures and info in the link that i put above.
hello
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Re: What are you working on?

Postby Chip » Tue Oct 11, 2011 7:51 am

That's some nice level design you got there. Is that helicopter going down in flames?
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Re: What are you working on?

Postby leileilol » Tue Oct 11, 2011 8:47 pm

This doesn't sound right.
i should not be here
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Re: What are you working on?

Postby franqutrass » Wed Oct 12, 2011 12:07 am

yes, this is a helicopter going down in flames...
hello
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Re: What are you working on?

Postby Seven » Tue Nov 22, 2011 3:38 am

Hello,

I am not a good coder, but I love to work with Quake and I am impressed by peoples knowledge here.
First I didnt want to post this here at inside3d, because I thought it is nothing special.
But it took me several month to achive it, so maybe it is interesting for some of you.
Maybe even some of you will take the idea into your own mods.

I had a dream some time ago about new post-death animations in Quake.
In the end I made 3 of them.

1.) Inspired by Heretic
This animation has no impact on the player and is used by all monsters:
http://www.youtube.com/watch?v=Cr1FqAJNxhc

2.) Horror-like animation
This one can hurt the player if he stays too near. Every monster has its own (some have 2):
http://www.youtube.com/watch?v=knjODEQukfQ

3.) A little fantasy-like
This one can hurt the player if he stays too near (2 versions). Every monster has its own (due to used corpse):
But clip shows only the grunt
http://www.youtube.com/watch?v=2U7gJRObrwM


I can upload the source if someone is interested of course.
The models are not done by myself. I paid attention that it is allowed to freely use them (in authors readme).

Kind regards,
Seven
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Re: What are you working on?

Postby frag.machine » Wed Nov 23, 2011 12:40 am

My start.bsp replacement (WIP):
Image
Image
Image
Image
Image
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby frag.machine » Wed Nov 23, 2011 12:48 am

Seven wrote:Hello,

I am not a good coder, but I love to work with Quake and I am impressed by peoples knowledge here.
First I didnt want to post this here at inside3d, because I thought it is nothing special.
But it took me several month to achive it, so maybe it is interesting for some of you.
Maybe even some of you will take the idea into your own mods.

I had a dream some time ago about new post-death animations in Quake.
In the end I made 3 of them.

1.) Inspired by Heretic
This animation has no impact on the player and is used by all monsters:
http://www.youtube.com/watch?v=Cr1FqAJNxhc

2.) Horror-like animation
This one can hurt the player if he stays too near. Every monster has its own (some have 2):
http://www.youtube.com/watch?v=knjODEQukfQ

3.) A little fantasy-like
This one can hurt the player if he stays too near (2 versions). Every monster has its own (due to used corpse):
But clip shows only the grunt
http://www.youtube.com/watch?v=2U7gJRObrwM


I can upload the source if someone is interested of course.
The models are not done by myself. I paid attention that it is allowed to freely use them (in authors readme).


Yeah, please. Great ideas! I only suggest making the effects random (and not very frequent) or they'll get old fast.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby Chip » Wed Nov 23, 2011 5:02 pm

frag.machine wrote:My start.bsp replacement (WIP):


They look cool. What are they for? Some new project?
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Re: What are you working on?

Postby Seven » Wed Nov 23, 2011 9:17 pm

frag.machine wrote:
Seven wrote:Hello,

I am not a good coder, but I love to work with Quake and I am impressed by peoples knowledge here.
First I didnt want to post this here at inside3d, because I thought it is nothing special.
But it took me several month to achive it, so maybe it is interesting for some of you.
Maybe even some of you will take the idea into your own mods.

I had a dream some time ago about new post-death animations in Quake.
In the end I made 3 of them.

1.) Inspired by Heretic
This animation has no impact on the player and is used by all monsters:
http://www.youtube.com/watch?v=Cr1FqAJNxhc

2.) Horror-like animation
This one can hurt the player if he stays too near. Every monster has its own (some have 2):
http://www.youtube.com/watch?v=knjODEQukfQ

3.) A little fantasy-like
This one can hurt the player if he stays too near (2 versions). Every monster has its own (due to used corpse):
But clip shows only the grunt
http://www.youtube.com/watch?v=2U7gJRObrwM


I can upload the source if someone is interested of course.
The models are not done by myself. I paid attention that it is allowed to freely use them (in authors readme).


Yeah, please. Great ideas! I only suggest making the effects random (and not very frequent) or they'll get old fast.


Hello frag.machine,

I am sorry for the long quote.

Here is the pack with the 3 animations (including QC source, effectinfo effects, models, skins, sound files and readme´s)
I heavily commented the code so that it is easier to read it.
https://rapidshare.com/files/697345766/3_new_death_animations_for_Quake.zip

I also like the screenshots of your start map. I guess you inlcuded all necessary triggers, to be able to simply replace the "old" map.
Is your "nightmare" skill entrance also a secret ? :) Please release it, once you feel to.

Best wishes,
Seven
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Re: What are you working on?

Postby frag.machine » Wed Nov 23, 2011 11:54 pm

@Chip: No, just a "how would look like my version of this ?" moment. :)

@Seven: yeah, once finished it's intended to be a fully functional replacement. I haven't created all the episode gates yet (TBH I am not happy with that teleporter).
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby mankrip » Thu Nov 24, 2011 1:25 am

Just trying to get a replacement shotgun model done.
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Re: What are you working on?

Postby leileilol » Tue Nov 29, 2011 12:52 pm

i should not be here
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