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Re: What are you working on?

Postby Chip » Fri Sep 16, 2011 6:41 am

Nahuel wrote:I am working in detailed q3bsp using the function "place_model" to put mini bsp with details, without loss of performance of Darkplaces :):)


Any details on "place_model" function? Or any documentation?
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Re: What are you working on?

Postby toneddu2000 » Fri Sep 16, 2011 7:04 am

neat function Nahuel!
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Re: What are you working on?

Postby Nahuel » Fri Sep 16, 2011 9:52 am

Chip wrote:
Nahuel wrote:I am working in detailed q3bsp using the function "place_model" to put mini bsp with details, without loss of performance of Darkplaces :):)


Any details on "place_model" function? Or any documentation?

sorry! I have not explained well. This is a similar function to "misc_model" or "wallsprite" (hipnotic). Only instead of using models, I use small compiled bsp. These Bsp are created on the same map in the editor. Then I cut them and I compiled separately. I use quark for this, using the "group" button to know the "center", the reference of the origin of the mini bsp. The process is simple, just use compiled bsp like models.

In the center of the window I call the bsp "archas" with the entity "place_model"
Image
The bsp "archas" is too detailed. The compiler crash! So I use it like a model
Image

Code: Select all
void () place_model = {
precache_model (self.model);
  setmodel (self,self.model);
if (!self.count)
self.count = 1;
self.alpha = self.alpha;   
self.skin = self.skin;   
self.scale = self.count;     
entity fooentitty = world; // I do not know if this line change something in this function :)
};


/////////////////////////////////////////////////////////////////////////////////////////////////////////
ceriux wrote:looks pretty neat.

:D I need re texture and finish my house !
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Re: What are you working on?

Postby Chip » Fri Sep 16, 2011 2:47 pm

Thanks for details. I'll look more into this technique, as I'm using q3bsp, too.
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Re: What are you working on?

Postby Irritant » Sun Sep 18, 2011 3:16 pm

Our press release:

Alien Arena version 7.52 is only a week away from release!

Some of the new general features for this release include:

  • Many new models and textures
  • Four exciting new levels
  • Vegetation shadowmapping
  • Account system for stats
  • Improved stats algorithms
  • Various improved effects
  • Decoupled renderer from client frame code
  • Variety of bug fixes and code cleansing
  • Changes to the bot code and anti-camp

Alien Arena is a free deathmatch game that has been around for some time, and steadily evolved into what we feel is a leader among a crowded fps field. With it's smooth gameplay, balanced weapons, and rich, immersive arenas, Alien Arena is an artisticly cohesive tour de force in the genre. Outlandish claims you say? The visual proof, well that's in the screenshots...the rest...well, you'll just have to download version 7.52 when it comes out and find out for yourself!

Alien Arena 7.52 screenshots:

Image Image
Image Image
Image Image
Image Image

Alien Arena is also finding it's way into horror...yup, the game is featured in a soon to be released horror movie called "The Association" http://www.imdb.com/title/tt1842494/ and is planned to be featured in another upcoming horror flick called "Zombex" http://www.imdb.com/title/tt1916763/ , starring Malcom McDowell and Corey Feldman!

For more information about Alien Arena visit http://red.planetarena.org
http://red.planetarena.org - Alien Arena and the CRX engine
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Re: What are you working on?

Postby toneddu2000 » Mon Sep 19, 2011 7:17 am

great news guys! Your work is constantly more and more amazing! Compliments!

PS: can you post a screeshot about vegetation shadowmapping?
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Re: What are you working on?

Postby mh » Tue Sep 20, 2011 12:08 am

Lightmaps. I've got back the bit of precision that you lose by doing >> 8 for overbrights instead of >> 7 in R_BuildLightmap, have 9 times the dynamic range of GLQuake, and no need to multiply lightmap * texture by 2 in order to get the final result, all in a standard 8/8/8/8 32-bit texture. It's also one shader instruction less.
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Re: What are you working on?

Postby Error » Thu Sep 22, 2011 10:11 am

Little hesitant about showing this already as it's in a very primitive form. This is my current project.

Image
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Re: What are you working on?

Postby Electro » Thu Sep 22, 2011 10:32 am

worms gamemode. CMON :)

awesome
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Re: What are you working on?

Postby Error » Thu Sep 22, 2011 10:47 am

not a bad idea... maybe after I do this, I'll convert it into a worms mod...
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Re: What are you working on?

Postby ceriux » Thu Sep 22, 2011 6:09 pm

lol remember <3 Error, awesome stuff goin on!
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Re: What are you working on?

Postby xaGe » Fri Sep 23, 2011 1:21 am

SWEET! Dig-Dug Quake!?!
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Re: What are you working on?

Postby leileilol » Fri Sep 23, 2011 2:24 am

NO! IT's............. Qiero.
i should not be here
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Re: What are you working on?

Postby gnounc » Fri Sep 23, 2011 4:39 pm

Image

My first charactor model (in the back)

and the one i started directly after finishing that one (fore).

Much more pleased with v2.
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Re: What are you working on?

Postby goldenboy » Fri Sep 23, 2011 4:49 pm

That's evolution.
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