What are you working on?
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Re: What are you working on?
Nahuel wrote:I am working in detailed q3bsp using the function "place_model" to put mini bsp with details, without loss of performance of Darkplaces:)
Any details on "place_model" function? Or any documentation?
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Roo Holidays
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Fear not the dark, but what the dark hides.
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Chip - Posts: 575
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- Location: Dublin, Ireland
Re: What are you working on?
neat function Nahuel!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
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Re: What are you working on?
Chip wrote:Nahuel wrote:I am working in detailed q3bsp using the function "place_model" to put mini bsp with details, without loss of performance of Darkplaces:)
Any details on "place_model" function? Or any documentation?
sorry! I have not explained well. This is a similar function to "misc_model" or "wallsprite" (hipnotic). Only instead of using models, I use small compiled bsp. These Bsp are created on the same map in the editor. Then I cut them and I compiled separately. I use quark for this, using the "group" button to know the "center", the reference of the origin of the mini bsp. The process is simple, just use compiled bsp like models.
In the center of the window I call the bsp "archas" with the entity "place_model"

The bsp "archas" is too detailed. The compiler crash! So I use it like a model

- Code: Select all
void () place_model = {
precache_model (self.model);
setmodel (self,self.model);
if (!self.count)
self.count = 1;
self.alpha = self.alpha;
self.skin = self.skin;
self.scale = self.count;
entity fooentitty = world; // I do not know if this line change something in this function :)
};
/////////////////////////////////////////////////////////////////////////////////////////////////////////
ceriux wrote:looks pretty neat.
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
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Re: What are you working on?
Thanks for details. I'll look more into this technique, as I'm using q3bsp, too.
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
Re: What are you working on?
Our press release:
Alien Arena version 7.52 is only a week away from release!
Some of the new general features for this release include:
Alien Arena is a free deathmatch game that has been around for some time, and steadily evolved into what we feel is a leader among a crowded fps field. With it's smooth gameplay, balanced weapons, and rich, immersive arenas, Alien Arena is an artisticly cohesive tour de force in the genre. Outlandish claims you say? The visual proof, well that's in the screenshots...the rest...well, you'll just have to download version 7.52 when it comes out and find out for yourself!
Alien Arena 7.52 screenshots:




Alien Arena is also finding it's way into horror...yup, the game is featured in a soon to be released horror movie called "The Association" http://www.imdb.com/title/tt1842494/ and is planned to be featured in another upcoming horror flick called "Zombex" http://www.imdb.com/title/tt1916763/ , starring Malcom McDowell and Corey Feldman!
For more information about Alien Arena visit http://red.planetarena.org
Alien Arena version 7.52 is only a week away from release!
Some of the new general features for this release include:
- Many new models and textures
- Four exciting new levels
- Vegetation shadowmapping
- Account system for stats
- Improved stats algorithms
- Various improved effects
- Decoupled renderer from client frame code
- Variety of bug fixes and code cleansing
- Changes to the bot code and anti-camp
Alien Arena is a free deathmatch game that has been around for some time, and steadily evolved into what we feel is a leader among a crowded fps field. With it's smooth gameplay, balanced weapons, and rich, immersive arenas, Alien Arena is an artisticly cohesive tour de force in the genre. Outlandish claims you say? The visual proof, well that's in the screenshots...the rest...well, you'll just have to download version 7.52 when it comes out and find out for yourself!
Alien Arena 7.52 screenshots:
Alien Arena is also finding it's way into horror...yup, the game is featured in a soon to be released horror movie called "The Association" http://www.imdb.com/title/tt1842494/ and is planned to be featured in another upcoming horror flick called "Zombex" http://www.imdb.com/title/tt1916763/ , starring Malcom McDowell and Corey Feldman!
For more information about Alien Arena visit http://red.planetarena.org
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
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- Location: Maryland
Re: What are you working on?
great news guys! Your work is constantly more and more amazing! Compliments!
PS: can you post a screeshot about vegetation shadowmapping?
PS: can you post a screeshot about vegetation shadowmapping?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
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Re: What are you working on?
Lightmaps. I've got back the bit of precision that you lose by doing >> 8 for overbrights instead of >> 7 in R_BuildLightmap, have 9 times the dynamic range of GLQuake, and no need to multiply lightmap * texture by 2 in order to get the final result, all in a standard 8/8/8/8 32-bit texture. It's also one shader instruction less.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
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Re: What are you working on?
Little hesitant about showing this already as it's in a very primitive form. This is my current project.


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Error - InsideQC Staff
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- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
Re: What are you working on?
worms gamemode. CMON 
awesome
awesome
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
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Re: What are you working on?
not a bad idea... maybe after I do this, I'll convert it into a worms mod...
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Error - InsideQC Staff
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Re: What are you working on?
lol remember <3 Error, awesome stuff goin on!
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ceriux - Posts: 2223
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- Location: Indiana, USA
Re: What are you working on?
SWEET! Dig-Dug Quake!?!
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xaGe - Posts: 461
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- Location: Upstate, New York
Re: What are you working on?

My first charactor model (in the back)
and the one i started directly after finishing that one (fore).
Much more pleased with v2.
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gnounc - Posts: 424
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