What are you working on?
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Re: What are you working on?
very nice leilei what does the texture look like in quakes palette?
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
Working on basic log in stuff for my game, o far i have succesfully added libmysql lib to nzp. Alo i got semi working log in screen in but it is currently doing anything.
- Jukki
- Posts: 214
- Joined: Wed Apr 07, 2010 4:59 am
Re: What are you working on?
Have made a decision re earthquake. I'm really loathe to restrict the map, the story I've planned out for the mod would have to be cut too and it would just be, well, ruined. Anyway I'm going to archive away the map as is, and do two things. Firstly, work on other components of what the map needs (sewers, buildings etc) in the (vain) hope that one day some kind and talented person could make the tools/engine capable of running it. Secondly, I'm going to make a condensed version of the map for 2 purposes: a) a zombie survival mod, that I promised my son I'd do for the full map, it will be released, but won't be quake related, b) turn it into a deathmatch map, that will just be private use only and not released.
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
Re: What are you working on?
lol neat leilei
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: What are you working on?
tweaking her more

the expression she makes when injured, she's tired of this crap

the expression she makes when injured, she's tired of this crap
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: What are you working on?
cool 
Well done getting her rigged and in-game, I know how painful the valve "tools" and pipeline can be.
Well done getting her rigged and in-game, I know how painful the valve "tools" and pipeline can be.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Re: What are you working on?
I know. It's a freaking overrated joke.
however i'll say this - more engines need jigglebones and other forms of secondary animation
however i'll say this - more engines need jigglebones and other forms of secondary animation
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: What are you working on?

I am working in detailed q3bsp using the function "place_model" to put mini bsp with details, without loss of performance of Darkplaces
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Re: What are you working on?
looks pretty neat.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
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