Forum ↓↓↓ FAQ Register Login X Print view Board index ‹ InsideQC ‹ General Discussion What are you working on? Discuss anything not covered by any of the other categories. Moderator: InsideQC Admins Post a reply 3853 posts • Page 106 of 257 • 1 ... 103, 104, 105, 106, 107, 108, 109 ... 257 Reply with quote by ceriux » Sun Jun 26, 2011 11:53 pm cool, defiantly work on mapping lol . ceriux Posts: 2223Joined: Sat Sep 06, 2008 3:30 pmLocation: Indiana, USA Top Reply with quote by Mexicouger » Thu Jul 21, 2011 12:24 am Started working on special Zombies. Texture is by Jason. Mexicouger Posts: 514Joined: Sat May 01, 2010 10:12 pm YIM Top Reply with quote by goldenboy » Sat Jul 30, 2011 5:52 am gb's blog goldenboy Posts: 924Joined: Fri Sep 05, 2008 11:04 pmLocation: Kiel Website Top Reply with quote by ceriux » Sat Jul 30, 2011 7:59 pm is that just a wall paper or something? ceriux Posts: 2223Joined: Sat Sep 06, 2008 3:30 pmLocation: Indiana, USA Top Reply with quote by goldenboy » Sun Jul 31, 2011 2:52 am No, that's a little setpiece in a map. gb's blog goldenboy Posts: 924Joined: Fri Sep 05, 2008 11:04 pmLocation: Kiel Website Top Reply with quote by ceriux » Sun Jul 31, 2011 3:39 am so the bodies will be levitating? ceriux Posts: 2223Joined: Sat Sep 06, 2008 3:30 pmLocation: Indiana, USA Top Reply with quote by ooppee » Sun Jul 31, 2011 5:52 am I think sucked out. Starry background - so my guess outer space with a part blown in the hull of the ship. ooppee Posts: 70Joined: Thu Oct 28, 2010 2:57 am Top Reply with quote by ceriux » Sun Jul 31, 2011 5:58 am well, yeah, but wouldnt he need to code a scripted sequence for all of that? hmm ... could be interesting =) ceriux Posts: 2223Joined: Sat Sep 06, 2008 3:30 pmLocation: Indiana, USA Top Reply with quote by goldenboy » Sun Jul 31, 2011 6:10 am It's *teleport, not space. gb's blog goldenboy Posts: 924Joined: Fri Sep 05, 2008 11:04 pmLocation: Kiel Website Top Reply with quote by ceriux » Sun Jul 31, 2011 6:19 am lol either way, to have all of that destruction and have all of those guys die in specific ways would take scripted sequences. ceriux Posts: 2223Joined: Sat Sep 06, 2008 3:30 pmLocation: Indiana, USA Top Reply with quote by r00k » Sun Jul 31, 2011 8:04 am Hmm, are those player models IQM'd? They look contorted a bit... r00k Posts: 1110Joined: Sat Nov 13, 2004 10:39 pm Top Reply with quote by goldenboy » Sun Jul 31, 2011 8:24 am nah, MDL. Doesn't make sense to use IQM there, they're only one frame. gb's blog goldenboy Posts: 924Joined: Fri Sep 05, 2008 11:04 pmLocation: Kiel Website Top Reply with quote by revelator » Sun Jul 31, 2011 8:28 am hmm reminds me a little of prey in the bar when they all get sucked up to the big mothership allthough theres also elements of doom 3. looks interresting revelator Posts: 2567Joined: Thu Jan 24, 2008 12:04 pmLocation: inside tha debugger Top Reply with quote by Team Xlink » Wed Aug 03, 2011 7:10 pm goldenboy wrote: That looks amazing! Team Xlink Posts: 368Joined: Thu Jun 25, 2009 4:45 amLocation: Michigan Top Reply with quote by Yingchun » Sat Aug 06, 2011 7:48 am I love coffee_move, the simplicity is grand, "they're essentially blind, so treat them like the blind, make handrails".What am I working on?I'm working full time testing cell phone games, it... pays the bills. Yingchun Posts: 3Joined: Sat Aug 06, 2011 7:14 am Top PreviousNext Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Post a reply 3853 posts • Page 106 of 257 • 1 ... 103, 104, 105, 106, 107, 108, 109 ... 257 Return to General Discussion Jump to: Select a forum ------------------ InsideQC News & Announcements General Discussion Quake Events Project Showcase Mapping Modeling Gameplay & Design Tutorial Help Programming General Programming QuakeC Programming CSQC Programming OpenGL Programming Engine Programming Artificial Intelligence Programming Tutorials Who is online Users browsing this forum: No registered users and 1 guest