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Postby ceriux » Sun Jun 26, 2011 11:53 pm

cool, defiantly work on mapping lol .
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Postby Mexicouger » Thu Jul 21, 2011 12:24 am

Started working on special Zombies. Texture is by Jason.

Image

Image

Image
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Postby goldenboy » Sat Jul 30, 2011 5:52 am

Image
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Postby ceriux » Sat Jul 30, 2011 7:59 pm

is that just a wall paper or something?
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Postby goldenboy » Sun Jul 31, 2011 2:52 am

No, that's a little setpiece in a map.
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Postby ceriux » Sun Jul 31, 2011 3:39 am

so the bodies will be levitating?
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Postby ooppee » Sun Jul 31, 2011 5:52 am

I think sucked out. Starry background - so my guess outer space with a part blown in the hull of the ship.
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Postby ceriux » Sun Jul 31, 2011 5:58 am

well, yeah, but wouldnt he need to code a scripted sequence for all of that? hmm ... could be interesting =)
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Postby goldenboy » Sun Jul 31, 2011 6:10 am

It's *teleport, not space.
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Postby ceriux » Sun Jul 31, 2011 6:19 am

lol either way, to have all of that destruction and have all of those guys die in specific ways would take scripted sequences.
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Postby r00k » Sun Jul 31, 2011 8:04 am

Hmm, are those player models IQM'd? They look contorted a bit...
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Postby goldenboy » Sun Jul 31, 2011 8:24 am

nah, MDL. Doesn't make sense to use IQM there, they're only one frame.
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Postby revelator » Sun Jul 31, 2011 8:28 am

hmm reminds me a little of prey in the bar when they all get sucked up to the big mothership :)

allthough theres also elements of doom 3.

looks interresting :)
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Postby Team Xlink » Wed Aug 03, 2011 7:10 pm

goldenboy wrote:Image


That looks amazing!
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Postby Yingchun » Sat Aug 06, 2011 7:48 am

I love coffee_move, the simplicity is grand, "they're essentially blind, so treat them like the blind, make handrails".

What am I working on?
I'm working full time testing cell phone games, it... pays the bills.
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