What are you working on?
Moderator: InsideQC Admins
Make the gibs come back to life and chase the player around and jump at 'em
Nothing like a Dead monster head bittin your arse!
It always gives me the creeps when I shoot a monster and it turns into 10 little creepy crawlies... hmm what game was that?
It always gives me the creeps when I shoot a monster and it turns into 10 little creepy crawlies... hmm what game was that?
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
Better yet, make an Arch-Vile type monster that is relatively weak normally, but turns corpses / gibs into projectiles to attack the player with.
/me imagines killing all the monsters in a room, then suddenly the GibMaster teleports in giving the player just enough time to go "oh shit!" and then gets killed by a dozen gibs all converging on his position from different locations at the same time
And / or he casts some spell that sucks in gibs and corpses into a swirling mass right above his head and then he chucks the giant fleshball at you.
Could probably even make him a semi-boss monster by sticking him in a room with gib fountains or something.
/me imagines killing all the monsters in a room, then suddenly the GibMaster teleports in giving the player just enough time to go "oh shit!" and then gets killed by a dozen gibs all converging on his position from different locations at the same time
And / or he casts some spell that sucks in gibs and corpses into a swirling mass right above his head and then he chucks the giant fleshball at you.
Could probably even make him a semi-boss monster by sticking him in a room with gib fountains or something.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Dr. Shadowborg wrote:Better yet, make an Arch-Vile type monster that is relatively weak normally, but turns corpses / gibs into projectiles to attack the player with.
/me imagines killing all the monsters in a room, then suddenly the GibMaster teleports in giving the player just enough time to go "oh shit!" and then gets killed by a dozen gibs all converging on his position from different locations at the same time
And / or he casts some spell that sucks in gibs and corpses into a swirling mass right above his head and then he chucks the giant fleshball at you.
Could probably even make him a semi-boss monster by sticking him in a room with gib fountains or something.
Heh, my monster pack released in one of the QExpos had an archvile-healer monster (don't remember the name I used to it, uses the trog.mdl). Feel free to scavenger the included source code, it was a real SOB to defeat.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Have successfully broken earthQuake compatibility with everything but Darkplaces, there may well be skin/coding solutions to drag it back to FitzQuake, I'm keeping a log of all the problem stuff. May fix later.
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
Bit of an update on my DSTrek side project:
http://tlb.slipgateconstruct.com/PICS/m ... S_Test.png
Yes it's not finished yet. But this is a screenshot taken while using an emulator.
Note I've made some sprites for Vor'cha, Bird of Prey, D-13, Prometheus, Intrepid, and Akira.
I tried to do the Sovereign, but that thing is too damn long for me to make one that actually looks right within the constraints of 16x16 pixels, so I decided not to use it. Besides, a little fanship tweaking of the Prometheus into a non-multi vector attack mode PMV variant should be more than enough to cover what the Sov would offer anyway... (i.e. just give it a Sovereign style undersaucer torpedo turret and put something like the "All Good Things" Galaxy Dreadnought Heavy Phaser Cannon where the original pulse-fire QT launcher is and it should be good to go for the "balanced" type Super Cruiser upgrade)
I must admit, I'm having a blast making sprites and learning what works with this little project.
http://tlb.slipgateconstruct.com/PICS/m ... S_Test.png
Yes it's not finished yet. But this is a screenshot taken while using an emulator.
Note I've made some sprites for Vor'cha, Bird of Prey, D-13, Prometheus, Intrepid, and Akira.
I tried to do the Sovereign, but that thing is too damn long for me to make one that actually looks right within the constraints of 16x16 pixels, so I decided not to use it. Besides, a little fanship tweaking of the Prometheus into a non-multi vector attack mode PMV variant should be more than enough to cover what the Sov would offer anyway... (i.e. just give it a Sovereign style undersaucer torpedo turret and put something like the "All Good Things" Galaxy Dreadnought Heavy Phaser Cannon where the original pulse-fire QT launcher is and it should be good to go for the "balanced" type Super Cruiser upgrade)
I must admit, I'm having a blast making sprites and learning what works with this little project.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Urre wrote:http://www.youtube.com/watch?v=4HCD97njZxw
Where is that music from? It's quite good, I wonder if I can get my hands on that
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
Entar wrote:Urre wrote:http://www.youtube.com/watch?v=4HCD97njZxw
Where is that music from? It's quite good, I wonder if I can get my hands on that
Sounds similar to http://youtu.be/jyyJ2EbZvaY and change voice bite to "This isn't piracy, it's archeology!"
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Not quake related! Honing my old school 2d skills, working pretty much perfectly.
http://www.youtube.com/watch?v=lNjPf_UIIno
http://www.youtube.com/watch?v=lNjPf_UIIno
- c0burn
- Posts: 208
- Joined: Fri Nov 05, 2004 12:48 pm
- Location: Liverpool, England
siska.robert wrote:http://www.moddb.com/mods/quake-portal-gun/videos/pellet-demonstration
Now you need sentries and a maniac onipotent computer.
Oh, and a girl model, too.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Baker wrote:Lardarse wrote:make monsters use coffee_move()
???
It is a navigation routine of the tutor bot by coffee, hence coffee_move.
http://www.quakewiki.net/archives/aicafe/tutor.htm
- silverjoel
- Posts: 51
- Joined: Thu Sep 30, 2010 6:46 am
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