What are you working on?
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GiffE wrote:That's beautiful, Chris
Seconded!
That is exactly what I've wanted for a long long time for when it comes to messing around with lights!
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
ya that's looks great, looks a bit easier than having to start the game, observe the lights, and then have to quit quake, change lights, repeat
oh man the thing with the hooks is there too
oh gawd i hate spiders
http://www.youtube.com/watch?v=9fskW5rc ... re=channel
oh man the thing with the hooks is there too
oh gawd i hate spiders
http://www.youtube.com/watch?v=9fskW5rc ... re=channel
bah
- MeTcHsteekle
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
MeTcHsteekle: I believe you're misunderstandig it a bit, it's a better front-end for editing DarkPlaces realtime lights, not your regular lightmap lights...
But it looks great!
Love the funky monster dance, too
But it looks great!
Love the funky monster dance, too
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
Baker wrote:Anyway, I think I have an almost complete port now; just a few days of tidying up and restructuring to do, and I'll release it.
That is going to be to fun try to out.![]()
http://mhquake.blogspot.com/2008/12/sti ... in-it.html
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
-

mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
Urre wrote:Wicked
I'm loving how more and more people are starting to realise the strength of DP as a generic platform for 3D games, than just a Quake engine with realtime lights support or something...
That, but the fact also that DP has become more viable since we all have 8000series GeForce cards
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
MauveBib wrote:http://uk.youtube.com/watch?v=oxEciVuJ7IQ
Both that and Giffe's tank are some very wild stuff.
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
r00k wrote:That, but the fact also that DP has become more viable since we all have 8000series GeForce cards
i wish i did so i could use DP :/
bah
- MeTcHsteekle
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
OpenGL speedometer; code is essentially engine-ready.
The buildup tutorial complete with the OpenGL code.
That's how bad I want to see some vehicles, dammit.
The buildup tutorial complete with the OpenGL code.
That's how bad I want to see some vehicles, dammit.
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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