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Postby mh » Sun Dec 14, 2008 2:14 pm

GiffE wrote:That's beautiful, Chris :shock:

Seconded! :shock: :D :shock: :D :shock:

That is exactly what I've wanted for a long long time for when it comes to messing around with lights!
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Postby MeTcHsteekle » Sun Dec 14, 2008 3:31 pm

ya that's looks great, looks a bit easier than having to start the game, observe the lights, and then have to quit quake, change lights, repeat

oh man the thing with the hooks is there too

oh gawd i hate spiders
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Postby Urre » Sun Dec 14, 2008 3:40 pm

MeTcHsteekle: I believe you're misunderstandig it a bit, it's a better front-end for editing DarkPlaces realtime lights, not your regular lightmap lights...

But it looks great! :)

Love the funky monster dance, too
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Postby mh » Sun Dec 14, 2008 10:23 pm

Baker wrote:
Anyway, I think I have an almost complete port now; just a few days of tidying up and restructuring to do, and I'll release it. :D


That is going to be to fun try to out. :D


http://mhquake.blogspot.com/2008/12/sti ... in-it.html 8) :wink:
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Postby GiffE » Mon Dec 15, 2008 2:45 am

My little WIP of the weekend
http://www.youtube.com/watch?v=hI2AU30et2k
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Postby Urre » Mon Dec 15, 2008 2:44 pm

Wicked :)

I'm loving how more and more people are starting to realise the strength of DP as a generic platform for 3D games, than just a Quake engine with realtime lights support or something...
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Postby r00k » Mon Dec 15, 2008 8:19 pm

Urre wrote:Wicked :)

I'm loving how more and more people are starting to realise the strength of DP as a generic platform for 3D games, than just a Quake engine with realtime lights support or something...


That, but the fact also that DP has become more viable since we all have 8000series GeForce cards ;)
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Postby MauveBib » Mon Dec 15, 2008 9:45 pm

Apathy Now!
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Postby Baker » Mon Dec 15, 2008 10:06 pm



Both that and Giffe's tank are some very wild stuff.
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Postby MeTcHsteekle » Mon Dec 15, 2008 10:13 pm

r00k wrote:That, but the fact also that DP has become more viable since we all have 8000series GeForce cards ;)


i wish i did so i could use DP :/
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Postby mh » Tue Dec 16, 2008 12:12 am

XBox 360 controller input code for Q1. :D
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Postby xaGe » Tue Dec 16, 2008 3:57 am

No idea what that is...

All it says is Video Private... /shrugs

Chris wrote:http://www.youtube.com/watch?v=tIihfMM4ll4
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Postby Baker » Tue Dec 16, 2008 9:24 am

OpenGL speedometer; code is essentially engine-ready.

Image

The buildup tutorial complete with the OpenGL code.

That's how bad I want to see some vehicles, dammit.
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Postby Urre » Tue Dec 16, 2008 1:15 pm

Wicked Mauve. Damnit, now I need to get my RTS back on track again...
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Postby jim » Tue Dec 16, 2008 1:18 pm

So you drawed that by coding it? Pretty cool :)
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