What are you working on?
Moderator: InsideQC Admins
I wasn't thinking about Covert Ops, but maybe will eventually.
Covert Ops was made just to make Quake play like Black Ops. Not to make Quake into Black Ops.
I have a few ideas for player model replacements that I may get started on. Just so that people have choices as to who they want to play as.
Covert Ops was made just to make Quake play like Black Ops. Not to make Quake into Black Ops.
I have a few ideas for player model replacements that I may get started on. Just so that people have choices as to who they want to play as.
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
wtf happened to the Heavy ? :O
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
how's this?
i dont know what you mean by horrible poly distribution?
please explain, if possible draw over my pic. be as blunt as you want leilei. i need crit's to do better.
anyways, concept is alien, male, stylized but not extremely.
no paper concept, all from my head. bad idea i suppose.
i dont know what you mean by horrible poly distribution?
please explain, if possible draw over my pic. be as blunt as you want leilei. i need crit's to do better.
anyways, concept is alien, male, stylized but not extremely.
no paper concept, all from my head. bad idea i suppose.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
i thought the hands looked good? other than the one mess up that i fixed in that pic. idk. neck i could see, i only put one loop there. but his head wont be moving that much. idk, i think im just going to scrap that character anyways... i kind of want to make a super smash bro's like game =)
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
ceriux wrote:i thought the hands looked good? other than the one mess up that i fixed in that pic. idk. neck i could see, i only put one loop there. but his head wont be moving that much. idk, i think im just going to scrap that character anyways... i kind of want to make a super smash bro's like game =)
They look good, but horrible poly distribution is referring to the fact that they're fairly high poly compared to the rest of the model. Frankly I don't care, and I doubt anybody else does, but he does have a point.
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
ceriux wrote:Heavy?
LOL just kidding... nvm
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Trying to get attachments on bones in IQM.
The box is supposed to be attached to the left hand.. Any ideas why this might be happening instead? Seems like the origin of rotation is off..
http://www.youtube.com/watch?v=H-6KDjrR6lE
EDIT:
Dayum, page king for page 100.
The box is supposed to be attached to the left hand.. Any ideas why this might be happening instead? Seems like the origin of rotation is off..
http://www.youtube.com/watch?v=H-6KDjrR6lE
EDIT:
Dayum, page king for page 100.
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
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