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Postby Downsider » Sat Mar 19, 2011 9:57 pm

Yeah, I am working on something right now. Just trying to break the habit of a YouTube video for every little milestone is all.
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Postby ceriux » Sat Mar 19, 2011 10:05 pm

lol alrighty. should hit me up if you need any help with modeling. iv been practicing a lot lately. i havnt any real projects as of yet. mainly ideas -.- . so im looking for more practice. right now im best at prop and weapons.
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Postby ajay » Sat Mar 19, 2011 10:20 pm

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Postby gnounc » Sun Mar 20, 2011 1:08 am

that was good shit.
It did bug me that the molatov cocktail didnt break on impact though.
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Postby ajay » Sun Mar 20, 2011 2:47 pm

I did contemplate having it do that, but I also like the bouncing. Bouncing has won for now...
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Postby Downsider » Sun Mar 20, 2011 5:57 pm

ajay wrote:Trailer 2
http://vimeo.com/21239886


Says you deleted it. What a tease! :(
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Postby ajay » Sun Mar 20, 2011 5:59 pm

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Postby Biodude » Sun Mar 20, 2011 6:52 pm

Downsider wrote:Image

IQM on my PSP engine 8)

Thanks again, Irritant. It was some odd PSP-specific memory management quirk.


awesome job downsider!
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Postby c0burn » Sun Mar 20, 2011 9:53 pm

http://www.youtube.com/watch?v=zF_73f6mCew

New conchars I made, and still meddling with menuQC
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Postby frag.machine » Tue Mar 22, 2011 12:44 am

My main computer still FUBAR'd (mobo and/or CPU died, not sure yet), and also I was off for a week visiting my family, so unfortunately hadn't worked in any HUD stuff :(. Since I'm restricted to my old and impaired notebook, I hammered QME and QuArK and got this:


Image
Image
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Error » Tue Mar 22, 2011 12:48 am

That looks really good frag.machine. Are you planning on adding arms? I think it'd be cool if people made their own player models to use.
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Postby frag.machine » Tue Mar 22, 2011 1:34 am

Actually, the first version used to have arms...
Image
But a 2000 polygon .mdl isn't exactly engine friendly. :)
(the problem actually was the excessive number of spheres, but when I restarted the model I wanted to make something different, then I chopped the arms off).
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Downsider » Tue Mar 22, 2011 1:37 am

That's really cool :P
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Postby Error » Tue Mar 22, 2011 1:57 am

I'm gonna start on my player model tonight I think.

It shouldn't be to hard to knock 1000 polygons off that model...
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Postby horrorporn » Tue Mar 22, 2011 4:34 pm

if this is for covert ops and you need a reference for a more realisticly proportioned quakeguy then you should take this..

Image

it's old and unfinished but it might be useful.
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