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Postby MasterSplinter » Tue Mar 15, 2011 12:37 pm

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"Words are like bullets, and I let 'em pass right through me."
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Postby GiffE » Tue Mar 15, 2011 5:24 pm

HAHA! Wow Splinter that's spot on!
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Postby Ranger366 » Thu Mar 17, 2011 6:13 pm

http://www.youtube.com/watch?v=PQsxlo7uIgw

Who of you played Age of Empires?
Everyone, yeah.
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Postby Chip » Thu Mar 17, 2011 8:09 pm

Ranger366 wrote:Who of you played Age of Empires?


I still play. Every week, 10-20 matches. 1 on 1, or 2 against computers. Still lots of fun.
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Postby ceriux » Fri Mar 18, 2011 11:26 pm

New character. Possibly for a PSP Title that isnt copying another game. Still very work in progress .. obviously.

after i get his head on him, im going to optimize and possibly add more tri's to important spots after that step.


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Postby Irritant » Sat Mar 19, 2011 3:40 am

Narrow the gap at the crotch, making the thighs a bit thicker the top, and the shins need some more length. Might be a good idea to put up a medical image of a human body next to it to get the proportions more accurate.
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Postby ceriux » Sat Mar 19, 2011 5:46 am

well, he's supposed to be stylized. just not extremely. since he's stylized, should i make his proportions a little more crazy in some areas? (forearms? legs? ) i just thought having him too stylized would look kinda funny in first person.

he's going to be an alien. the concept so far is something cartoonish.

notice he only has 3 fingers instead of 4.

update on his head.

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Postby Irritant » Sat Mar 19, 2011 3:04 pm

Ah ok, knowing it's stylized things make a littler more sense. Might need a *slight* more bit of proportion exaggeration to convey a stylized sense to it though. But kind of hard to say until it's more finished.
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Postby Downsider » Sat Mar 19, 2011 3:39 pm

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IQM on my PSP engine 8)

Thanks again, Irritant. It was some odd PSP-specific memory management quirk.
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Postby leileilol » Sat Mar 19, 2011 3:59 pm

oh god. you've just opened the floodgates of unrealistically ambitious psp kids wanting to stick solid snake's stupid sexy ass in their psp games.


now i need iqm in software quake... i'm certain its possible to kick the polyblob spans in the mouth until it does. HL's software mdl rendering is directly derivative of Quake's after all.
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Postby Downsider » Sat Mar 19, 2011 4:13 pm

leileilol wrote:oh god. you've just opened the floodgates of unrealistically ambitious psp kids wanting to stick solid snake's stupid sexy ass in their psp games.


At least you won't be the ones receiving unlimited amounts of PM's on YouTube and I3D about "your psp engine".
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Postby ceriux » Sat Mar 19, 2011 4:49 pm

lol you should release like most developers downsider. have you even been making anything with your engine?
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Postby leileilol » Sat Mar 19, 2011 5:18 pm

Downsider wrote:At least you won't be the ones receiving unlimited amounts of PM's on YouTube and I3D about "your psp engine".


Well... people wanting darkstalkers in gmod is annoying enough
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Postby Downsider » Sat Mar 19, 2011 5:55 pm

ceriux wrote:lol you should release like most developers downsider. have you even been making anything with your engine?


I'll release when I release a game. In the meantime, I want to focus on my own game, not the needs of other people.
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Postby ceriux » Sat Mar 19, 2011 8:28 pm

lol so are you working on a game? i know drbreadsticks on youtube hasnt updated anything lately.
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