What are you working on?
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Ranger366 wrote:Who of you played Age of Empires?
I still play. Every week, 10-20 matches. 1 on 1, or 2 against computers. Still lots of fun.
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Roo Holidays
Fear not the dark, but what the dark hides.
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
New character. Possibly for a PSP Title that isnt copying another game. Still very work in progress .. obviously.
after i get his head on him, im going to optimize and possibly add more tri's to important spots after that step.

after i get his head on him, im going to optimize and possibly add more tri's to important spots after that step.

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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Narrow the gap at the crotch, making the thighs a bit thicker the top, and the shins need some more length. Might be a good idea to put up a medical image of a human body next to it to get the proportions more accurate.
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
well, he's supposed to be stylized. just not extremely. since he's stylized, should i make his proportions a little more crazy in some areas? (forearms? legs? ) i just thought having him too stylized would look kinda funny in first person.
he's going to be an alien. the concept so far is something cartoonish.
notice he only has 3 fingers instead of 4.
update on his head.

he's going to be an alien. the concept so far is something cartoonish.
notice he only has 3 fingers instead of 4.
update on his head.

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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Ah ok, knowing it's stylized things make a littler more sense. Might need a *slight* more bit of proportion exaggeration to convey a stylized sense to it though. But kind of hard to say until it's more finished.
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
oh god. you've just opened the floodgates of unrealistically ambitious psp kids wanting to stick solid snake's stupid sexy ass in their psp games.
now i need iqm in software quake... i'm certain its possible to kick the polyblob spans in the mouth until it does. HL's software mdl rendering is directly derivative of Quake's after all.
now i need iqm in software quake... i'm certain its possible to kick the polyblob spans in the mouth until it does. HL's software mdl rendering is directly derivative of Quake's after all.
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
leileilol wrote:oh god. you've just opened the floodgates of unrealistically ambitious psp kids wanting to stick solid snake's stupid sexy ass in their psp games.
At least you won't be the ones receiving unlimited amounts of PM's on YouTube and I3D about "your psp engine".
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
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