What are you working on?
Moderator: InsideQC Admins
leileilol wrote:forget about hl2bsp, i find it inferior to q3bsp anyway. plus there's ugly usage rights plaguing Valve's tools so if you're not using them to make something for their games, you are fucking using them illegally
Im aware of this. The idea of using hl2bsp in quake was just speculative thinking. Are there similar usage rights with hl1 models/maps?
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behind_you - Posts: 237
- Joined: Sat Feb 05, 2011 6:57 am
- Location: Tripoli, Libya
Being that this is such a small mod, I'm going to try to toss up a alpha release per week to try to get some feedback/suggestions. Most things in this are not to be considered final.
The final goal is to have it play like Black Ops for the most part.
USE LATEST DARKPLACES ONLY
http://projects.slipgateconstruct.com/index.php?dir=covert_ops%2Falphas_releases%2F
You can generally reach me in #qc.
The final goal is to have it play like Black Ops for the most part.
http://projects.slipgateconstruct.com/index.php?dir=covert_ops%2Falphas_releases%2F
You can generally reach me in #qc.
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Error - InsideQC Staff
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- Location: VA, USA
read the readme.txt
ammo/reloading isn't implemented yet.
these are alpha releases... so yes, that's normal.
ammo/reloading isn't implemented yet.
these are alpha releases... so yes, that's normal.
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
Have not seen the readme in the archive - abit time trouble, because i had to go to work. Nice to hear that Error messes around with QuakeC
Hmm. I'm always making fun of such noobs on ModDB, I think we have alot in common leilei!
The only problem in sight is that you hate me.
leileilol wrote:how get black opps work pro quake psp
Hmm. I'm always making fun of such noobs on ModDB, I think we have alot in common leilei!
The only problem in sight is that you hate me.
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Ranger366 - Posts: 203
- Joined: Thu Mar 18, 2010 5:51 pm
Ranger366 wrote:Nice to hear that Error messes around with QuakeC
More than most know..... I've created hundreds of mods since 1996... releases... not really. I mainly made them for myself and friends, but didn't see them as release-worthy.
Almost every day since the QC source release I've played Quake, a mod, or modded. (almost sounds... pathetic)
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
behind_you wrote:Are there similar usage rights with hl1 models/maps?
Yup, the very same usage rights problems. THOU SHALT ONLY USE MINE TOOLS FOR MAKING MODS FOR MINE GAME or something like that. Valve have shut down projects in the past.
HL1 BSP is hopeless anyway; about the only things it has going for it are that it's easy enough to implement, each texture has it's own palette and you can use WorldCraft to make maps for it. But it does nothing that hasn't already been modded into the Quake engine and doesn't actually solve any of the problems that really need solving (like MAX_MAP_VERTEXES).
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
www.inside3d.com/showtutorial.php?id=169
Crouch tutorial. Need darkplaces, but i managed to mod it into normal quake by removing the tracebox function. But now when u crouch, enemies don't shoot you. What does the tracebox function do? I want to implement it into source code.
Crouch tutorial. Need darkplaces, but i managed to mod it into normal quake by removing the tracebox function. But now when u crouch, enemies don't shoot you. What does the tracebox function do? I want to implement it into source code.
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behind_you - Posts: 237
- Joined: Sat Feb 05, 2011 6:57 am
- Location: Tripoli, Libya
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