Forum

What are you working on?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Postby leileilol » Sun Jan 23, 2011 1:54 pm

Blender 2.49b (i find 2.5 evil and lacking at the moment)

Ditch milkshape out of all pipelines where possible. Using milkshape is like using a long ruler to make a clay sculpture

tab, e, g, r, s, w and enter are your friends

Tutorials out there are terrible though, and focus too much on subsurface modeling. Just watch. (this is really old and fast...but notice THAT I AM NOT MASHING PRIMITIVES TOGETHER LIKE CARDBOARD TUBE PROJECTS to make a model like most do in milkshape)
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

okay thanks

Postby Mad John » Sun Jan 23, 2011 1:57 pm

Well i am gonna learn how to make a low poly model for quake thanks leileilol!
Mad John
 
Posts: 14
Joined: Fri Jan 21, 2011 2:16 pm

Postby Junrall » Sun Jan 23, 2011 9:12 pm

Haha!

leileilol, your video makes it look easy! Though, I think its because you've been doing this for awhile. :)
I've always looked at creating my own models as a daunting task to learn... Ha! maybe you have just inspired me to give it a try in the near future!
Good God! You shot my leg off!
User avatar
Junrall
 
Posts: 191
Joined: Mon Sep 21, 2009 12:27 am
Location: North West Oregon, USA

Postby ceriux » Sun Jan 23, 2011 9:58 pm

nice video leilei. i wonder if there's a plugin for max that lets you paint on the model with in the renderer as well.
User avatar
ceriux
 
Posts: 2223
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Postby Junrall » Mon Jan 24, 2011 8:39 am

Well, I ran in to a bit of a twist with QCPad. Turns out that Window's "undo" and "redo" do not play nice with my syntax highlighter.
So, I decided to see how hard it would be to create my own "undo\redo" functionality. It turned out to be easier than I thought it was going to be!

The "twist" wasn't the actual problem itself... it was the positive gain of not only solving the problem but gaining an additional functionality from solving the problem!
With the new home-brewed "undo\redo" QCPad can now have a drop-down list for both "undo" and "redo"! You'll be able to undo\redo several consecutive actions with one click!

The funny thing is that I always thought it would be neat to have this functionality but didn't want to implement it. I thought it was going to be to much of a pain to do. And then... WHAM! Out of necessity it becomes easily possible!

You could say that I had an unexpected breakthrough! :)
Good God! You shot my leg off!
User avatar
Junrall
 
Posts: 191
Joined: Mon Sep 21, 2009 12:27 am
Location: North West Oregon, USA

Postby ceriux » Mon Jan 24, 2011 9:15 am

cool stuff Junrall =D
User avatar
ceriux
 
Posts: 2223
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Postby ceriux » Tue Jan 25, 2011 6:49 am

Image
User avatar
ceriux
 
Posts: 2223
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Postby Irritant » Wed Jan 26, 2011 7:22 pm

@Ceriux - nice start :)

Been working on a revamp of a map I made in 2008:

Image

Image

Image

Image
http://red.planetarena.org - Alien Arena and the CRX engine
Irritant
 
Posts: 250
Joined: Mon May 19, 2008 2:54 pm
Location: Maryland

Postby CocoT » Wed Jan 26, 2011 8:25 pm

Looks gorgeous, Irritant! :)
Neurotic Conversions - New location: Update your bookmarks!
User avatar
CocoT
 
Posts: 695
Joined: Tue Dec 14, 2004 5:39 pm
Location: Belly-Gum

Postby MasterSplinter » Wed Jan 26, 2011 11:51 pm

ceriux wrote:Image


very cute! ^___^
User avatar
MasterSplinter
 
Posts: 54
Joined: Tue Dec 07, 2010 8:00 pm

Postby ceriux » Fri Jan 28, 2011 3:44 am

i'v decided to make prefabs of structures and what not to make mapping easier on me for my project. after i have a good amount of prefabs available. im going to start really mapping.


here's a shack... lol..
Image


-update-

Image
User avatar
ceriux
 
Posts: 2223
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Blender.....

Postby Mad John » Sat Jan 29, 2011 3:29 pm

hey does anyone know where to get quake mdl,md2,md3 export plugin? can't seem to find one on google
Mad John
 
Posts: 14
Joined: Fri Jan 21, 2011 2:16 pm

Postby gnounc » Sat Jan 29, 2011 7:07 pm

User avatar
gnounc
 
Posts: 424
Joined: Mon Apr 06, 2009 6:26 am

Postby gnounc » Sat Jan 29, 2011 7:09 pm

Also awesome work ceriux.

Is godzilla going to smash down a shack?
User avatar
gnounc
 
Posts: 424
Joined: Mon Apr 06, 2009 6:26 am

Postby ceriux » Sat Jan 29, 2011 7:15 pm

lol no making that ORPG i been talking bout since i got here.
User avatar
ceriux
 
Posts: 2223
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest