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Postby mh » Mon Dec 06, 2010 1:14 pm

looks nice MH. Does it help performance any?

Not even a little bit. Fillrate is the bottleneck in particles, not vertexes, so I always suspected that there was nothing to be gained here, but it's nice to confirm all the same.
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Postby Spike » Mon Dec 06, 2010 1:47 pm

my particle concerns relate primarily to them overlapping, and their z/draw order.
on a card capable of (playable) rt lighting, fill rate really isn't a problem. :)
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Postby Sajt » Mon Dec 06, 2010 3:08 pm

mh wrote:
looks nice MH. Does it help performance any?

Not even a little bit. Fillrate is the bottleneck in particles, not vertexes, so I always suspected that there was nothing to be gained here, but it's nice to confirm all the same.


Clearly you need to add a few zeroes to how many particles are on screen, in the distance...
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Postby Urre » Wed Dec 08, 2010 9:51 pm

Here are some houses I made in Maya this week, placed quickerly in a UDK map.

Image
Image

In essence horribly unrelated to Quake, but seeing as my inspiration was Quake related, and this is the only forum I "frequent", I really wanted some other place than facebook to show off some stuff I'm quite proud of, so there! I intend to finish this so it makes more sense where I got the inspiration from, perhaps even attempt to export to a DarkPlaces friendly format.
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Postby scar3crow » Wed Dec 08, 2010 10:35 pm

SPLITTER!

Looks nice though.
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Postby mh » Wed Dec 08, 2010 10:51 pm

scar3crow wrote:SPLITTER!

Image
Yeah, splitter!
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Postby ceriux » Thu Dec 09, 2010 2:42 am

pretty sexy houses, i love medieval stuff.

here's another part of my model.

Image


------------

low poly version that matches the body mesh...

Image
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Postby goldenboy » Thu Dec 09, 2010 11:36 am

Very cool Urre.

Bullerby!
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Postby leileilol » Thu Dec 09, 2010 3:03 pm

continuing the trend of unreal-based technology used in screenshots...
Image
i should not be here
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Postby goldenboy » Thu Dec 09, 2010 3:08 pm

awesome, I like the knees.
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Postby MasterSplinter » Thu Dec 09, 2010 8:41 pm

leileilol wrote:continuing the trend of unreal-based technology used in screenshots...


That character looks familiar.

Is that character superimposed to look like a player model? If so, why Unreal?
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Postby dreadlorde » Fri Dec 10, 2010 3:42 am

The furries now have flak cannons?

Urre: Those looks great. They looks like buildings from world of warcraft, not that that is bad. :P
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Postby ajay » Fri Dec 10, 2010 10:17 am

The following video didn't turn out how I imagined it, but I've no time to make it better / do it again from scratch. Anyhow, "enjoy":
http://www.youtube.com/watch?v=8vRFj60eBck
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Postby MasterSplinter » Fri Dec 10, 2010 1:17 pm

dreadlorde wrote:The furries now have flak cannons?



They can Rocket Jump too!


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Postby ceriux » Sun Dec 12, 2010 6:50 am

Image

Image
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