What are you working on?
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Re: Nice hands!
UrbanKid wrote:That is some awesome hands! hey is there a tutorial on how to make hands....all the time i been making are blockish ones
yeah Ben Mathis has some good tips on modeling hands in one of his videos:
http://www.poopinmymouth.com/tutorial/tutorial.htm
(don't be scared off by the url I assure you its not 2 girls 1 cup related
- Boss429
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He's too fat on the side. Obviously your rouge archer works for the burger king. Not very rouge is he with this allegiance fat?
i made him to match the dimensions of the quake guy -.-
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
ceriux wrote:
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He's too fat on the side. Obviously your rouge archer works for the burger king. Not very rouge is he with this allegiance fat?
i made him to match the dimensions of the quake guy -.-
Didn't you know the Quake Guy works for Burger King?
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
Downsider wrote:ceriux wrote:
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He's too fat on the side. Obviously your rouge archer works for the burger king. Not very rouge is he with this allegiance fat?
i made him to match the dimensions of the quake guy -.-
Didn't you know the Quake Guy works for Burger King?
Yeah, flipping fiend burgers all day.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Schöpfer. I wish I had more time to work on it.
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
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dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
Well I never did figure out how to model according to "deformability" (especially shoulders) so I can't help you there, but...
There should be a depression between the shoulder blades (on the back)... also the shoulder blades look in the wrong place anyway. Not sure what it is though. (Unless this is a mounting point for his superhero cape??)
Also his butt looks like that of a Gulag inmate...
Anyway, the truth is, perfecting the mesh really doesn't matter at all. It doesn't have to be perfect, and nobody will notice these details anyway. It just needs a good rough silhouette and good deformability, that is, the animations will make or break the model. I would recommend not spending too much time worrying about the mesh.
There should be a depression between the shoulder blades (on the back)... also the shoulder blades look in the wrong place anyway. Not sure what it is though. (Unless this is a mounting point for his superhero cape??)
Also his butt looks like that of a Gulag inmate...
Anyway, the truth is, perfecting the mesh really doesn't matter at all. It doesn't have to be perfect, and nobody will notice these details anyway. It just needs a good rough silhouette and good deformability, that is, the animations will make or break the model. I would recommend not spending too much time worrying about the mesh.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
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