Forum

What are you working on?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Postby Downsider » Tue Oct 26, 2010 11:41 am

If that's a vwep animation, you have to do .weaponframe too.
User avatar
Downsider
 
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

Postby Sajt » Tue Oct 26, 2010 1:51 pm

And you probably don't want to cycle through all the frames instantly.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Sajt
 
Posts: 1215
Joined: Sat Oct 16, 2004 3:39 am

Postby Boss429 » Tue Oct 26, 2010 11:37 pm

na its third person only for simplicity. I think I figured out my problem self.frame value refers to the $frame number not the frame number of the model itself...

Sajt, I put in the self.nextthink so it wouldn't happen instantly, but at 30 fps, am I doing something wrong?
Boss429
 
Posts: 39
Joined: Sun Dec 03, 2006 7:29 pm

Postby GiffE » Wed Oct 27, 2010 3:32 am

Boss429 wrote:na its third person only for simplicity. I think I figured out my problem self.frame value refers to the $frame number not the frame number of the model itself...

Sajt, I put in the self.nextthink so it wouldn't happen instantly, but at 30 fps, am I doing something wrong?


player_reload1 I'm assuming is called once per frame, this is what Sajt means by cycling through them all.
Don't use a while loop, you are going looping through 50 frames of animation all in 1 server frame (so you wont see anything) Change while to if and you'll likely have better results. Also if your setting the frame back to 249 every frame you will go no where. Set the frame to 249 before reload is called, you only want to run that. part of code once.
GiffE
 
Posts: 170
Joined: Sun Oct 08, 2006 3:39 pm
Location: USA, CT

Postby maHinHiN » Fri Oct 29, 2010 3:21 am

am working on my own very first forum...

i'm new to it so i had lot of things to know first before i can finish it..
maHinHiN
 
Posts: 1
Joined: Fri Oct 29, 2010 2:04 am

Postby Irritant » Fri Nov 05, 2010 4:28 pm

Brand new map for Alien Arena 2011....

Image

Image

Image

Image
http://red.planetarena.org - Alien Arena and the CRX engine
Irritant
 
Posts: 250
Joined: Mon May 19, 2008 2:54 pm
Location: Maryland

Postby Chip » Fri Nov 05, 2010 10:02 pm

They look awesome! But, they do look a bit artificial. The lighting doesn't fit the setting.

Anyway, great job!
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays

Fear not the dark, but what the dark hides.
User avatar
Chip
 
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland

Postby ceriux » Sun Nov 07, 2010 3:55 am

Image
User avatar
ceriux
 
Posts: 2223
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Postby Sajt » Sun Nov 07, 2010 5:01 pm

Cool, does it glow when goblinz are near?
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Sajt
 
Posts: 1215
Joined: Sat Oct 16, 2004 3:39 am

Postby Irritant » Sun Nov 07, 2010 5:23 pm

Chip wrote:They look awesome! But, they do look a bit artificial. The lighting doesn't fit the setting.

Anyway, great job!


I guess I should have mentioned it's a large, underwater structure with a glass dome letting sunlight in.
http://red.planetarena.org - Alien Arena and the CRX engine
Irritant
 
Posts: 250
Joined: Mon May 19, 2008 2:54 pm
Location: Maryland

Postby Chip » Sun Nov 07, 2010 9:48 pm

Irritant wrote:
Chip wrote:They look awesome! But, they do look a bit artificial. The lighting doesn't fit the setting.

Anyway, great job!


I guess I should have mentioned it's a large, underwater structure with a glass dome letting sunlight in.


That would explain the lighting. It looked a bit like Riven or Myst, those awesomely rendered games years ago.
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays

Fear not the dark, but what the dark hides.
User avatar
Chip
 
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland

Postby Irritant » Mon Nov 08, 2010 5:52 am

Chip wrote:
Irritant wrote:
Chip wrote:They look awesome! But, they do look a bit artificial. The lighting doesn't fit the setting.

Anyway, great job!


I guess I should have mentioned it's a large, underwater structure with a glass dome letting sunlight in.


That would explain the lighting. It looked a bit like Riven or Myst, those awesomely rendered games years ago.


Yeah, it's a little more apparent in the game, as there are shaders creating rising bubbles on the sides of the glass dome.
http://red.planetarena.org - Alien Arena and the CRX engine
Irritant
 
Posts: 250
Joined: Mon May 19, 2008 2:54 pm
Location: Maryland

Postby Irritant » Fri Nov 12, 2010 7:30 pm

http://red.planetarena.org - Alien Arena and the CRX engine
Irritant
 
Posts: 250
Joined: Mon May 19, 2008 2:54 pm
Location: Maryland

Postby qbism » Fri Nov 12, 2010 11:49 pm

Irritant wrote:Remixed our trailer :)

Watched your trailer. The new map and effects are gorgeous. Is that ragdoll... watched it again.

This kicks the butt of the commercial Nexuiz video.
User avatar
qbism
 
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am

Postby frag.machine » Sat Nov 13, 2010 12:46 am

Irritant wrote:Remixed our trailer :)

http://www.youtube.com/watch?v=YNvep_oWFbs


kickass!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2090
Joined: Sat Nov 25, 2006 1:49 pm

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest