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na its third person only for simplicity. I think I figured out my problem self.frame value refers to the $frame number not the frame number of the model itself...
Sajt, I put in the self.nextthink so it wouldn't happen instantly, but at 30 fps, am I doing something wrong?
Sajt, I put in the self.nextthink so it wouldn't happen instantly, but at 30 fps, am I doing something wrong?
- Boss429
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Boss429 wrote:na its third person only for simplicity. I think I figured out my problem self.frame value refers to the $frame number not the frame number of the model itself...
Sajt, I put in the self.nextthink so it wouldn't happen instantly, but at 30 fps, am I doing something wrong?
player_reload1 I'm assuming is called once per frame, this is what Sajt means by cycling through them all.
Don't use a while loop, you are going looping through 50 frames of animation all in 1 server frame (so you wont see anything) Change while to if and you'll likely have better results. Also if your setting the frame back to 249 every frame you will go no where. Set the frame to 249 before reload is called, you only want to run that. part of code once.
- GiffE
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They look awesome! But, they do look a bit artificial. The lighting doesn't fit the setting.
Anyway, great job!
Anyway, great job!
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Chip - Posts: 575
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Chip wrote:They look awesome! But, they do look a bit artificial. The lighting doesn't fit the setting.
Anyway, great job!
I guess I should have mentioned it's a large, underwater structure with a glass dome letting sunlight in.
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- Irritant
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Irritant wrote:Chip wrote:They look awesome! But, they do look a bit artificial. The lighting doesn't fit the setting.
Anyway, great job!
I guess I should have mentioned it's a large, underwater structure with a glass dome letting sunlight in.
That would explain the lighting. It looked a bit like Riven or Myst, those awesomely rendered games years ago.
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Chip - Posts: 575
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Chip wrote:Irritant wrote:Chip wrote:They look awesome! But, they do look a bit artificial. The lighting doesn't fit the setting.
Anyway, great job!
I guess I should have mentioned it's a large, underwater structure with a glass dome letting sunlight in.
That would explain the lighting. It looked a bit like Riven or Myst, those awesomely rendered games years ago.
Yeah, it's a little more apparent in the game, as there are shaders creating rising bubbles on the sides of the glass dome.
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
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http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
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frag.machine - Posts: 2090
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