What are you working on?
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DireBetaFiend wrote:nice job MauveDib, you should mention that you followed this tutorial though:
http://www.bakaneko.com/howto/computer/3d/character/page01.html
Its common courtesy to give credit where due.
Ceriux, now you too can be that good
i read some of that tutorial and when i did it says part of the model isnt connected to the other, when i compiled a mdl with 2 seperate mdl groups in 1 mdl the other groups didnt show , just one. are you guys using a differnt format for your model's in game?
(also i have the same technique for modeling people
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
sorry for double post but...
all the visuals you see are purely for testing purposes.
if you've seen the older video in my other post about this, you will definantly notice a difference. other wise what this shows is that all of the bugs from my mod im working on have been fixed as for whats implemented. the things that are implemented are.... Working menu with selective teams, each with their own spawn points, teams with their own models, and an observer mode.
http://www.youtube.com/watch?v=4nSy9HVgqmY
all the visuals you see are purely for testing purposes.
if you've seen the older video in my other post about this, you will definantly notice a difference. other wise what this shows is that all of the bugs from my mod im working on have been fixed as for whats implemented. the things that are implemented are.... Working menu with selective teams, each with their own spawn points, teams with their own models, and an observer mode.
http://www.youtube.com/watch?v=4nSy9HVgqmY
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Wow, impressive stuff, Chris! I'd love to see that monster animated in Quake! 
Neurotic Conversions - New location: Update your bookmarks!
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
MeTcHsteekle wrote:i think i saw a board with a nail in it, will it be like the 2x4?
http://screwattack.com/Armory/2x4
Yes that is a spiked 2x4!
- Chris
- Posts: 79
- Joined: Sat Aug 05, 2006 5:31 am
cool 
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Ah, I didn't realize this was released during Quake Expo ... maybe because I didn't remember the name of the project.
I just loaded it up. Very nice ideas there.
I had been waiting for this for months just so I could use a key as a weapon!
It took me a minute to realize I needed to hold down shift to move the mouse pointer.
For anyone else reading who hasn't seen this:
1. You hold down shift to move the mouse.
2. You see your inventory by pressing TAB
3. You can drag-drop an inventory item like a key and use it as a weapon.
It says release alpha 0.1 so I can't wait to see more of this.
Download page: http://www.daemonforge.org/feral/
I just loaded it up. Very nice ideas there.
I had been waiting for this for months just so I could use a key as a weapon!
It took me a minute to realize I needed to hold down shift to move the mouse pointer.
For anyone else reading who hasn't seen this:
1. You hold down shift to move the mouse.
2. You see your inventory by pressing TAB
3. You can drag-drop an inventory item like a key and use it as a weapon.
It says release alpha 0.1 so I can't wait to see more of this.
Download page: http://www.daemonforge.org/feral/
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Urre: Premade small chunks of map that can be attached together.
And since its for Feral, it'll be an in game editor.
... now hurry up and release QC physics! :p lol
And since its for Feral, it'll be an in game editor.
... now hurry up and release QC physics! :p lol
- worldspawn
- Posts: 27
- Joined: Tue Dec 02, 2008 11:44 pm
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