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Postby MauveBib » Sun Nov 23, 2008 2:13 pm

Personally I think he's closer to Odo...
Apathy Now!
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Postby ceriux » Sun Nov 23, 2008 7:24 pm

DireBetaFiend wrote:nice job MauveDib, you should mention that you followed this tutorial though:
http://www.bakaneko.com/howto/computer/3d/character/page01.html
Its common courtesy to give credit where due.
Ceriux, now you too can be that good :)


i read some of that tutorial and when i did it says part of the model isnt connected to the other, when i compiled a mdl with 2 seperate mdl groups in 1 mdl the other groups didnt show , just one. are you guys using a differnt format for your model's in game?

(also i have the same technique for modeling people :D i just seem to have a really big issue with mesh flow supposedly... :( )
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Postby ceriux » Sun Nov 30, 2008 6:57 am

sorry for double post but...

all the visuals you see are purely for testing purposes.

if you've seen the older video in my other post about this, you will definantly notice a difference. other wise what this shows is that all of the bugs from my mod im working on have been fixed as for whats implemented. the things that are implemented are.... Working menu with selective teams, each with their own spawn points, teams with their own models, and an observer mode.


http://www.youtube.com/watch?v=4nSy9HVgqmY
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Postby Chris » Tue Dec 02, 2008 1:28 am

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Postby CocoT » Tue Dec 02, 2008 1:51 am

Wow, impressive stuff, Chris! I'd love to see that monster animated in Quake! :)
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Postby MeTcHsteekle » Tue Dec 02, 2008 2:42 am

i think i saw a board with a nail in it, will it be like the 2x4?

http://screwattack.com/Armory/2x4
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Postby Chris » Tue Dec 02, 2008 5:48 am

MeTcHsteekle wrote:i think i saw a board with a nail in it, will it be like the 2x4?

http://screwattack.com/Armory/2x4


Yes that is a spiked 2x4! :)
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Postby Electro » Tue Dec 02, 2008 6:40 am

cool :)
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Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby Urre » Tue Dec 02, 2008 9:30 am

The brute is ace!
I was once a Quake modder
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Postby worldspawn » Wed Dec 03, 2008 12:01 am

Modular terrain for Feral.

Image
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Postby ceriux » Wed Dec 03, 2008 12:06 am

i thought daemon was the one working on feral?
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Postby worldspawn » Wed Dec 03, 2008 1:34 am

src was included in the release
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Postby Baker » Wed Dec 03, 2008 2:24 am

Ah, I didn't realize this was released during Quake Expo ... maybe because I didn't remember the name of the project.

I just loaded it up. Very nice ideas there.

I had been waiting for this for months just so I could use a key as a weapon!

It took me a minute to realize I needed to hold down shift to move the mouse pointer.

For anyone else reading who hasn't seen this:

1. You hold down shift to move the mouse.
2. You see your inventory by pressing TAB
3. You can drag-drop an inventory item like a key and use it as a weapon.

It says release alpha 0.1 so I can't wait to see more of this.

Download page: http://www.daemonforge.org/feral/
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Postby Urre » Wed Dec 03, 2008 11:01 am

worldspawn: Looking nice, but what's modular anyway?
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Postby worldspawn » Wed Dec 03, 2008 7:44 pm

Urre: Premade small chunks of map that can be attached together.

And since its for Feral, it'll be an in game editor.


... now hurry up and release QC physics! :p lol
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