What are you working on?
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I made a little cli program to generate code for animation frame calls in player.qc. imput starting, and ending frame and it gives you everything in between. even generates nextthinks to deal with the fps. Saved me from typing about a hundred lines of code already 
- Boss429
- Posts: 39
- Joined: Sun Dec 03, 2006 7:29 pm
Junrall wrote:That's very sharp, Chip!
What software are you using?
3DS Max
QuakeWiki
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Roo Holidays
Fear not the dark, but what the dark hides.
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
-

Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
Boss429 wrote:I made a little cli program to generate code for animation frame calls in player.qc. imput starting, and ending frame and it gives you everything in between. even generates nextthinks to deal with the fps. Saved me from typing about a hundred lines of code already
Wow, Really? That is pretty cool!
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Mexicouger - Posts: 514
- Joined: Sat May 01, 2010 10:12 pm
Somewhat Quake related...
Just purchased a wide format printer (54") for a future business...
Found some Quake screen-shots and printed them on a removable sticky-back vinyl... makes a nice laptop protector!
After some practice I'll use a special vinyl and completely wrap my laptop in a Quake theme. It will almost look like it was painted on.

Just purchased a wide format printer (54") for a future business...
Found some Quake screen-shots and printed them on a removable sticky-back vinyl... makes a nice laptop protector!
After some practice I'll use a special vinyl and completely wrap my laptop in a Quake theme. It will almost look like it was painted on.
Good God! You shot my leg off!
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Junrall - Posts: 191
- Joined: Mon Sep 21, 2009 12:27 am
- Location: North West Oregon, USA
Downsider wrote:Wonder how long it'll take until you start regretting that
Hopefully never!
What would your concerns be? Good to know before I get to crazy with this idea.
The only concern I may have is overheating issues.
I certainly wouldn't completely wrap a hot-rod laptop or desktop.
Should be fine on those low to mid range laptops that are encased in a hard plastic.
Heat is generally dissipated through the bottom and side vents, so no placing graphics on the bottom and vented areas... which is fine as these aren't seen and/or do not have enough surface area for placing a graphic anyways.
I'm thinking of just the back of the laptop monitor and the surface area around the keyboard.
The material I use is made to conform around complex curves and is designed to be easily removed... so, removing the graphics is not an issue either.
Who knows... I may be back here whining about how my laptop went up in flames!
Good God! You shot my leg off!
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Junrall - Posts: 191
- Joined: Mon Sep 21, 2009 12:27 am
- Location: North West Oregon, USA
That would make a kickass effect if you could trigger it from QC/map. 
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Huh.. Alien Swarm ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Feared wrote:frag.machine wrote:Huh.. Alien Swarm ?
Ugh, it isn't quake related, my fault.
Well it will be soon enough.
Oh, I was about to post my minecraft cave
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Downsider wrote:Or you could just increment .frame and .weaponframe instead of using those annoying macros, but whatever.
are you serious? I hate these things!
tried this and quake didn't like it:
- Code: Select all
void() player_reload1 =
{
self.frame = 249;
while (self.frame < 289)
{
self.frame = self.frame + 1;
self.nextthink = time + .033;
}
player_walk();
}
- Boss429
- Posts: 39
- Joined: Sun Dec 03, 2006 7:29 pm
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