Forum

What are you working on?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Postby Boss429 » Fri Oct 22, 2010 4:05 am

I made a little cli program to generate code for animation frame calls in player.qc. imput starting, and ending frame and it gives you everything in between. even generates nextthinks to deal with the fps. Saved me from typing about a hundred lines of code already :P
Boss429
 
Posts: 39
Joined: Sun Dec 03, 2006 7:29 pm

Postby Chip » Fri Oct 22, 2010 10:47 am

Junrall wrote:That's very sharp, Chip!
What software are you using?


3DS Max
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays

Fear not the dark, but what the dark hides.
User avatar
Chip
 
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland

Postby Mexicouger » Fri Oct 22, 2010 9:16 pm

Boss429 wrote:I made a little cli program to generate code for animation frame calls in player.qc. imput starting, and ending frame and it gives you everything in between. even generates nextthinks to deal with the fps. Saved me from typing about a hundred lines of code already :P


Wow, Really? That is pretty cool!
User avatar
Mexicouger
 
Posts: 514
Joined: Sat May 01, 2010 10:12 pm

Postby Downsider » Fri Oct 22, 2010 9:41 pm

Or you could just increment .frame and .weaponframe instead of using those annoying macros, but whatever.
User avatar
Downsider
 
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

Postby Junrall » Sat Oct 23, 2010 4:22 am

Downsider wrote:Or you could just increment .frame and .weaponframe instead of using those annoying macros, but whatever.

I agree... the macros are to busy and bulky to look at.
Good God! You shot my leg off!
User avatar
Junrall
 
Posts: 191
Joined: Mon Sep 21, 2009 12:27 am
Location: North West Oregon, USA

Postby Junrall » Sun Oct 24, 2010 3:34 am

Somewhat Quake related...

Just purchased a wide format printer (54") for a future business...
Found some Quake screen-shots and printed them on a removable sticky-back vinyl... makes a nice laptop protector!
After some practice I'll use a special vinyl and completely wrap my laptop in a Quake theme. It will almost look like it was painted on.

Image
Image
Good God! You shot my leg off!
User avatar
Junrall
 
Posts: 191
Joined: Mon Sep 21, 2009 12:27 am
Location: North West Oregon, USA

Postby Downsider » Sun Oct 24, 2010 2:28 pm

Wonder how long it'll take until you start regretting that :P
User avatar
Downsider
 
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

Postby Junrall » Sun Oct 24, 2010 4:57 pm

Downsider wrote:Wonder how long it'll take until you start regretting that :P

Hopefully never! :)

What would your concerns be? Good to know before I get to crazy with this idea.

The only concern I may have is overheating issues.

I certainly wouldn't completely wrap a hot-rod laptop or desktop.:wink:

Should be fine on those low to mid range laptops that are encased in a hard plastic.

Heat is generally dissipated through the bottom and side vents, so no placing graphics on the bottom and vented areas... which is fine as these aren't seen and/or do not have enough surface area for placing a graphic anyways.
I'm thinking of just the back of the laptop monitor and the surface area around the keyboard.

The material I use is made to conform around complex curves and is designed to be easily removed... so, removing the graphics is not an issue either.

Who knows... I may be back here whining about how my laptop went up in flames! :lol:
Good God! You shot my leg off!
User avatar
Junrall
 
Posts: 191
Joined: Mon Sep 21, 2009 12:27 am
Location: North West Oregon, USA

Postby leileilol » Mon Oct 25, 2010 2:16 pm

this is what happens when i mess with the software renderer
Image
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Postby Spirit » Mon Oct 25, 2010 3:23 pm

That would make a kickass effect if you could trigger it from QC/map. :D
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Spirit
 
Posts: 1031
Joined: Sat Nov 20, 2004 9:00 pm

Postby Feared » Mon Oct 25, 2010 3:48 pm

Image

Image

Image
User avatar
Feared
 
Posts: 95
Joined: Fri Jun 11, 2010 11:58 pm
Location: Wylie, TX

Postby frag.machine » Mon Oct 25, 2010 4:55 pm

Huh.. Alien Swarm ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2090
Joined: Sat Nov 25, 2006 1:49 pm

Postby Feared » Mon Oct 25, 2010 6:25 pm

frag.machine wrote:Huh.. Alien Swarm ?


Ugh, it isn't quake related, my fault.
Well it will be soon enough.
User avatar
Feared
 
Posts: 95
Joined: Fri Jun 11, 2010 11:58 pm
Location: Wylie, TX

Postby frag.machine » Mon Oct 25, 2010 7:09 pm

Feared wrote:
frag.machine wrote:Huh.. Alien Swarm ?


Ugh, it isn't quake related, my fault.
Well it will be soon enough.


Oh, I was about to post my minecraft cave :D
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2090
Joined: Sat Nov 25, 2006 1:49 pm

Postby Boss429 » Tue Oct 26, 2010 8:29 am

Downsider wrote:Or you could just increment .frame and .weaponframe instead of using those annoying macros, but whatever.

are you serious? I hate these things! :x Thats why i made this dumb program. Show me your ways, o great one.
tried this and quake didn't like it:
Code: Select all
void() player_reload1 =
{
   self.frame = 249;

   while (self.frame < 289)
   {
      self.frame = self.frame + 1;
      self.nextthink = time + .033;
   }
   player_walk();
}
compiled fine, just didn't play my animation.
Boss429
 
Posts: 39
Joined: Sun Dec 03, 2006 7:29 pm

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest