What are you working on?
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horrorporn wrote:irritant: That's p. boss. How suitable would that be for darkplaces?
Well DP has ODE implemented, as well as the IQM model format, so I suppose that some of our code would work for it. However I read something that Divverent had mentioned before that any kind of ragdolls or animation blending would not be practical for multiplayer gaming because DP has it tied into QC.
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
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ceriux wrote:porn like your guy so far. his coat and helmet how ever i feel is just a bit too bright of a green.
Nah, I blame QME plastic-looking lightning. It makes an ogre skin shine.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Sure that's qME? Looks kind of like blender.
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
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dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
yeah, blender with texture filtering turned off. I intend to have gl_nearest on so I can have tiny textures that don't look muddy.
as for the soldier, I think I need to change his proportions to make the gorilla arms more plausible, which will mean a new and better UV layout and a new and better texture.
as for the soldier, I think I need to change his proportions to make the gorilla arms more plausible, which will mean a new and better UV layout and a new and better texture.
- horrorporn
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ajay - Posts: 559
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the gorrilla arms are indeed intentional, my problem is kneading the verticies so I can make all the important parts of the model bigger without things looking silly, and maybe redoing the shoulders.
- horrorporn
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The models are great, but looking more closely I think those shoes kinda don't fit in a WW2 soldier outfit. Maybe boots would be better ?
Also, are you going to make the Axis counterpart ?
Also, are you going to make the Axis counterpart ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
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There definitely is interest!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
I agree, boots would be nicer on the soldier. The pants, socks, shoes look more like some medieval/renaissance guy. I think both the stock and the front handle/grip should be longer on the thompson.
I started working on a new monster. It will shoot acid from the tubes. Currently at 2496 polygons.

I started working on a new monster. It will shoot acid from the tubes. Currently at 2496 polygons.
zbang!
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jim - Posts: 599
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Offtopic, I know
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Chip - Posts: 575
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