What are you working on?
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gnounc wrote:leileilol wrote:Well it looks like fail to me, check out those boxy hips, and the inconsistent edgeflow around the hip area and the knee! The butt polys are also too wide, the shin is not defined making a tube foot and the foot's heel also has way too many edgeloops.
...I'm just not seein it
Hey, you're just being polite, but it's more helpful to be constructive... and leileilol knows what he's talkin' 'bout! He's the resident anatomy expert, anyway.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
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leileilol wrote:Well it looks like fail to me, check out those boxy hips, and the inconsistent edgeflow around the hip area and the knee! The butt polys are also too wide, the shin is not defined making a tube foot and the foot's heel also has way too many edgeloops.
The knee was made like that purposely, trying out different ways to make knees look more exaggerated... Learn from mistakes though right? I generally suck more at modeling butts then anything else, I'll see what I can do next time I attempt a character. Not to sure what you mean by tubefoot I'm afraid :/
Good shout about the heel. I always know where I can get the best criticism
Working on Solitude
- SamUK
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I've just got one monster model skeletonized and uvw wrapped... It's got some basic colours + ao in the texture and some coloured self illumination...
and here's an earlier pic with wireframe: http://koti.mbnet.fi/jeejeeje/wip/spike_monster_04.jpg
and here's an earlier pic with wireframe: http://koti.mbnet.fi/jeejeeje/wip/spike_monster_04.jpg
zbang!
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jim - Posts: 599
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ceriux wrote:looks pretty cool. do you draw your own concepts?
Yea. It looked like this on paper. It changed a bit during the modelling. This served as some concept/idea for the head spike device: http://en.wikipedia.org/wiki/File:Ptero ... e_edit.jpg and this too http://en.wikipedia.org/wiki/File:Peaco ... peahen.jpg but that's mostly for the idea what the thing is for: attract and intimidate

zbang!
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jim - Posts: 599
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- Location: In The Sun
Was playing around in the UT3 map "Eden Inc" and there was this one room that was a burned out city, more or less and thought I should try making an entire map of burned out city. I started out sort of recreating that initial room, and then just expanding on it outward. This is what I have so far, basically two rooms, I'm thinking of connecting these two with some semi-indoor, burned out warehouse stuff.


http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
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Irritant wrote:Was playing around in the UT3 map "Eden Inc" and there was this one room that was a burned out city, more or less and thought I should try making an entire map of burned out city. I started out sort of recreating that initial room, and then just expanding on it outward. This is what I have so far, basically two rooms, I'm thinking of connecting these two with some semi-indoor, burned out warehouse stuff.
can you repost those pics on imageshack? my schools computers block that website.
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ceriux - Posts: 2223
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Ceruix - try here http://www.moddb.com/games/alien-arena- ... rst-region
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
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