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Postby Urre » Sat Aug 21, 2010 5:54 pm

Love to see you up to new stuff :)
I was once a Quake modder
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Postby Sajt » Sat Aug 21, 2010 7:42 pm

gnounc wrote:
leileilol wrote:Well it looks like fail to me, check out those boxy hips, and the inconsistent edgeflow around the hip area and the knee! The butt polys are also too wide, the shin is not defined making a tube foot and the foot's heel also has way too many edgeloops.


...I'm just not seein it


Hey, you're just being polite, but it's more helpful to be constructive... and leileilol knows what he's talkin' 'bout! He's the resident anatomy expert, anyway.
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Postby gnounc » Sun Aug 22, 2010 4:24 am

I don't dare doubt leileloli. Ever.
But I'm not just being polite, I haven't the keenest eye, but it definately doesn't look awful to me.
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Postby SamUK » Sun Aug 22, 2010 11:31 pm

leileilol wrote:Well it looks like fail to me, check out those boxy hips, and the inconsistent edgeflow around the hip area and the knee! The butt polys are also too wide, the shin is not defined making a tube foot and the foot's heel also has way too many edgeloops.


The knee was made like that purposely, trying out different ways to make knees look more exaggerated... Learn from mistakes though right? I generally suck more at modeling butts then anything else, I'll see what I can do next time I attempt a character. Not to sure what you mean by tubefoot I'm afraid :/

Good shout about the heel. I always know where I can get the best criticism ;)
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Postby jim » Tue Aug 24, 2010 6:46 pm

I've just got one monster model skeletonized and uvw wrapped... It's got some basic colours + ao in the texture and some coloured self illumination...

Image

and here's an earlier pic with wireframe: http://koti.mbnet.fi/jeejeeje/wip/spike_monster_04.jpg
zbang!
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Postby ceriux » Tue Aug 24, 2010 7:49 pm

looks pretty cool. do you draw your own concepts?
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Postby Baker » Tue Aug 24, 2010 7:53 pm

Yay! scar3crow deleted the spam.

That's what scar3crow was working on :D :D :D
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Postby jim » Tue Aug 24, 2010 8:44 pm

ceriux wrote:looks pretty cool. do you draw your own concepts?


Yea. It looked like this on paper. It changed a bit during the modelling. This served as some concept/idea for the head spike device: http://en.wikipedia.org/wiki/File:Ptero ... e_edit.jpg and this too http://en.wikipedia.org/wiki/File:Peaco ... peahen.jpg but that's mostly for the idea what the thing is for: attract and intimidate

Image
zbang!
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Postby ceriux » Tue Aug 24, 2010 10:46 pm

cant wait to see it fully textured
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Postby Irritant » Thu Aug 26, 2010 4:15 am

Was playing around in the UT3 map "Eden Inc" and there was this one room that was a burned out city, more or less and thought I should try making an entire map of burned out city. I started out sort of recreating that initial room, and then just expanding on it outward. This is what I have so far, basically two rooms, I'm thinking of connecting these two with some semi-indoor, burned out warehouse stuff.

Image

Image

Image
http://red.planetarena.org - Alien Arena and the CRX engine
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Postby negke » Thu Aug 26, 2010 8:52 am

CocoT: :)

Irritant: Very nice.
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Postby jim » Thu Aug 26, 2010 12:29 pm

The map reminds me of some maps in Day of Defeat. It looks good so far. The orange sign looks a little out of place.
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Postby ceriux » Thu Aug 26, 2010 1:17 pm

Irritant wrote:Was playing around in the UT3 map "Eden Inc" and there was this one room that was a burned out city, more or less and thought I should try making an entire map of burned out city. I started out sort of recreating that initial room, and then just expanding on it outward. This is what I have so far, basically two rooms, I'm thinking of connecting these two with some semi-indoor, burned out warehouse stuff.

Image

Image

Image


can you repost those pics on imageshack? my schools computers block that website.
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Postby Irritant » Thu Aug 26, 2010 1:24 pm

http://red.planetarena.org - Alien Arena and the CRX engine
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Postby ceriux » Thu Aug 26, 2010 9:41 pm

sexy =) reminds me of fallout 3
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