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Postby avirox » Mon Nov 17, 2008 1:54 am

Quake-Life:
A fully opensourced QuakeC conversion of Half-Life entities for modern Quake and Quakeworld engines, replacing monsters and weapons with those from quake 1.

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What probability of a resonance cascade?

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Areal assault

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Some train trouble

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Xen revisited

Coming Soon =)
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Postby Baker » Mon Nov 17, 2008 2:02 am

Haha .. nice. Especially the QMB lightning and how the big huge monster == a shambler ;)
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Postby MauveBib » Mon Nov 17, 2008 3:14 am

Been playing around with my half finished external unit scripting system for DiD2. Plasma for the win.

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Postby MeTcHsteekle » Mon Nov 17, 2008 4:27 am

this thread doubles as the "cool picture thread" :D
bah
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Postby Baker » Mon Nov 17, 2008 4:58 am

MauveBib wrote:Been playing around with my half finished external unit scripting system for DiD2. Plasma for the win.


What? No shamblers in the screenshot? Where are the ogres or the rocket launcher?

:P

/end joke
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Postby scar3crow » Mon Nov 17, 2008 5:27 pm

What am I working on right now? Far too much.... Mostly work related, some fun related. In my spare time I've been playing HL2 properly because it is so loved, just to see what I've been missing. Might do a Review As I Go Thread for that... I'm so behind on everything aside from my real life work stuff.
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Postby ajay » Mon Nov 17, 2008 9:31 pm

Torch battery running out and turning off; with battery life remaining displayed. Not very clear in the vid, and is obviously speeded up for the purposes of testing and the video.

http://uk.youtube.com/watch?v=-NoDlx_CWkU
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Postby Spirit » Tue Nov 18, 2008 10:45 am

My usual "play around with stuff and never actually finish anything" (and shout at the shit editor QuArK for breaking maps and being slow).
http://www.quaddicted.com/stuff/koohoo_lightning.avi (Quoth) :D
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby MauveBib » Fri Nov 21, 2008 9:46 am

I haven't done any modelling in a while, so I thought I'd brush up on my skills, and finally get around to learning to UVmap properly. This isn't for any particular project, just getting my hand back in. The hands still need to be textured:

1634 tris.

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Postby ceriux » Fri Nov 21, 2008 2:32 pm

thats pretty nice, wish i was that good....
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Postby DireBetaFiend » Fri Nov 21, 2008 2:39 pm

nice job MauveDib, you should mention that you followed this tutorial though:
http://www.bakaneko.com/howto/computer/3d/character/page01.html
Its common courtesy to give credit where due.
Ceriux, now you too can be that good :)
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Postby MauveBib » Fri Nov 21, 2008 3:39 pm

I didn't really follow the tutorial as such, just grabbed the reference pics and a couple of textures, but credit where due I guess.
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Postby MauveBib » Sun Nov 23, 2008 10:05 am

The M word: Malefic...

998 Tris

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Postby Spirit » Sun Nov 23, 2008 10:18 am

Magnificent no less!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby leileilol » Sun Nov 23, 2008 1:55 pm

That other guy looks like Saul Rubinek
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