What are you working on?
Moderator: InsideQC Admins
Quake-Life:
A fully opensourced QuakeC conversion of Half-Life entities for modern Quake and Quakeworld engines, replacing monsters and weapons with those from quake 1.
What probability of a resonance cascade?
Areal assault
Some train trouble
Xen revisited
Coming Soon =)
A fully opensourced QuakeC conversion of Half-Life entities for modern Quake and Quakeworld engines, replacing monsters and weapons with those from quake 1.
What probability of a resonance cascade?
Areal assault
Some train trouble
Xen revisited
Coming Soon =)
- avirox
- Posts: 137
- Joined: Wed Aug 16, 2006 3:25 pm
What am I working on right now? Far too much.... Mostly work related, some fun related. In my spare time I've been playing HL2 properly because it is so loved, just to see what I've been missing. Might do a Review As I Go Thread for that... I'm so behind on everything aside from my real life work stuff.
-

scar3crow - InsideQC Staff
- Posts: 1054
- Joined: Tue Jan 18, 2005 8:54 pm
- Location: Alabama
Torch battery running out and turning off; with battery life remaining displayed. Not very clear in the vid, and is obviously speeded up for the purposes of testing and the video.
http://uk.youtube.com/watch?v=-NoDlx_CWkU
http://uk.youtube.com/watch?v=-NoDlx_CWkU
-

ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
My usual "play around with stuff and never actually finish anything" (and shout at the shit editor QuArK for breaking maps and being slow).
http://www.quaddicted.com/stuff/koohoo_lightning.avi (Quoth)
http://www.quaddicted.com/stuff/koohoo_lightning.avi (Quoth)
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
I haven't done any modelling in a while, so I thought I'd brush up on my skills, and finally get around to learning to UVmap properly. This isn't for any particular project, just getting my hand back in. The hands still need to be textured:
1634 tris.

1634 tris.

Apathy Now!
-

MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
nice job MauveDib, you should mention that you followed this tutorial though:
http://www.bakaneko.com/howto/computer/3d/character/page01.html
Its common courtesy to give credit where due.
Ceriux, now you too can be that good
http://www.bakaneko.com/howto/computer/3d/character/page01.html
Its common courtesy to give credit where due.
Ceriux, now you too can be that good
- DireBetaFiend
- Posts: 10
- Joined: Mon Aug 18, 2008 3:46 am
Magnificent no less!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Who is online
Users browsing this forum: No registered users and 2 guests



