Forum

What are you working on?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Re: Metal Cube

Postby ceriux » Sat Jul 31, 2010 6:40 pm

Chip wrote:http://vimeo.com/13672707

Metal effects in ChipQuake. I'm testing all materials I'll ever need in the game, such as metal, glass, paint, concrete and several more.

Looks pretty, but it's ugly up close, so I'll be playing with it for a couple of days.


very cool looking shader effect chip
User avatar
ceriux
 
Posts: 2223
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: Metal Cube

Postby Chip » Sat Jul 31, 2010 7:53 pm

ceriux wrote:
Chip wrote:http://vimeo.com/13672707

Metal effects in ChipQuake. I'm testing all materials I'll ever need in the game, such as metal, glass, paint, concrete and several more.

Looks pretty, but it's ugly up close, so I'll be playing with it for a couple of days.


very cool looking shader effect chip


Thanks, I'm working on it!
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays

Fear not the dark, but what the dark hides.
User avatar
Chip
 
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland

Postby scar3crow » Mon Aug 02, 2010 5:56 pm

I have not been working on anything at all. I play Minecraft some these days, but mostly I am working (50+ hour weeks) and spending my free time with my wife (the free time is very little). Hopefully after these long weeks have ended and work eases up, I can get into gaming some more again, and pay more attention to the very forums which got me this job in the first place.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
User avatar
scar3crow
InsideQC Staff
 
Posts: 1054
Joined: Tue Jan 18, 2005 8:54 pm
Location: Alabama

Postby Dr. Shadowborg » Mon Aug 02, 2010 11:03 pm

Working on and off on a new hellsmash map.

Some WIP screenies:

http://tlb.quakedev.com/hsmash/shots/hse1m2/hse1m2a.jpg
http://tlb.quakedev.com/hsmash/shots/hse1m2/hse1m2b.jpg
http://tlb.quakedev.com/hsmash/shots/hse1m2/hse1m2c.jpg

Note that this isn't going to be exclusively a base map, this is more of a "border world" / Staging Point map and that once you get out of this small enforcer outpost, it goes to a distinctly medieval e1m2-e1m3 style.
User avatar
Dr. Shadowborg
InsideQC Staff
 
Posts: 1110
Joined: Sat Oct 16, 2004 3:34 pm

Postby Sajt » Tue Aug 03, 2010 4:34 am

Ugh! Yes!
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Sajt
 
Posts: 1215
Joined: Sat Oct 16, 2004 3:39 am

Muzzleflash!

Postby Chip » Fri Aug 06, 2010 11:16 pm

I've had this muzzleflash desire for a long time, and after a couple of hours of tweaking, I managed to come up with some cool stuff.

Image

Image

Image

If you look closely, you may notice some random sparks. I've watched some real weapons' muzzleflash videos, and I've documented myself regarding the speed and colour and I can shamelessly say, it looks perfect.

I will have a video pretty soon, I need to get a proper gun first.

/me goes off wondering where's that 3D modeler...
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays

Fear not the dark, but what the dark hides.
User avatar
Chip
 
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland

Postby Junrall » Sat Aug 07, 2010 1:32 am

I bet an alternate version of that could be used for explosions as well.
Nice gun barrel flash, Chip!
Good God! You shot my leg off!
User avatar
Junrall
 
Posts: 191
Joined: Mon Sep 21, 2009 12:27 am
Location: North West Oregon, USA

Postby Chip » Sat Aug 07, 2010 10:11 am

Junrall wrote:I bet an alternate version of that could be used for explosions as well.


Could be, but there's lot of work ahead! I'll keep everyone posted with the progress.
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays

Fear not the dark, but what the dark hides.
User avatar
Chip
 
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland

Postby goldenboy » Sat Aug 07, 2010 11:59 am

DrS, those map shots look good, but one thing that I noticed is the three lights on the weapon model lining up perfectly parallel to the window border. That looks weird, since the weapon is at an angle, I'd expect that the back of it would be angled sllightly away from the player, but it's perfectly parallel. That looks slightly unnatural, but I guess that's just the way Quake does things.

Also, shouldn't the blood be on the sharp side of the blade? :-)
User avatar
goldenboy
 
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel

Postby Dr. Shadowborg » Sat Aug 07, 2010 2:38 pm

goldenboy wrote:DrS, those map shots look good, but one thing that I noticed is the three lights on the weapon model lining up perfectly parallel to the window border. That looks weird, since the weapon is at an angle, I'd expect that the back of it would be angled sllightly away from the player, but it's perfectly parallel. That looks slightly unnatural, but I guess that's just the way Quake does things.

Also, shouldn't the blood be on the sharp side of the blade? :-)


Light / window perspectives are indeed caused by quake. It looks better ingame.

That's not blood actually, more like a bit of rust / paint. :wink:

Ceriux was the one who made the model for me, I just did the indicator lights, muzzleflash, and animations.
User avatar
Dr. Shadowborg
InsideQC Staff
 
Posts: 1110
Joined: Sat Oct 16, 2004 3:34 pm

Postby franqutrass » Sun Aug 08, 2010 12:04 am

I am working on a game made with Qfusion engine.
these are the pictures of my progress:
Image

Image

Image

Image

Image

sorry that some images were exaggerated the effects of brightness to be understood.
hello
User avatar
franqutrass
 
Posts: 69
Joined: Wed Dec 30, 2009 6:29 pm
Location: peru

Postby Sajt » Sun Aug 08, 2010 2:12 pm

That looks pretty cool! (Except for the bloom)
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Sajt
 
Posts: 1215
Joined: Sat Oct 16, 2004 3:39 am

Postby Urre » Mon Aug 09, 2010 6:31 pm

Why is everyone always dissing bloom?

Anyway, looks cool! What's the game about?
I was once a Quake modder
User avatar
Urre
 
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon

Postby Chip » Mon Aug 09, 2010 6:51 pm

Urre wrote:Why is everyone always dissing bloom?

Anyway, looks cool! What's the game about?


Doesn't look OK both with bloom and celshading style. My opinion.
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays

Fear not the dark, but what the dark hides.
User avatar
Chip
 
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland

Postby mh » Mon Aug 09, 2010 7:59 pm

Urre wrote:Why is everyone always dissing bloom?

Mostly because it tends to be overdone, that's all. But those screenshots do look quite neat, seems like a fun game going on there. :D
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
User avatar
mh
 
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest