What are you working on?
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Roo Holidays
Fear not the dark, but what the dark hides.
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Roo Holidays
Fear not the dark, but what the dark hides.
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
Quake Dog playing in the grass. Just screwing around with the q3map_fur, I would like to know a more realistic way of making the grass. (I don't need a whole lot of it, just needs be tall enough and efficient enough to fill in your average indoor room size)
The q3map_fur while it does have an impact, its not terrible when its in a smaller room.
The q3map_fur while it does have an impact, its not terrible when its in a smaller room.
- GiffE
- Posts: 170
- Joined: Sun Oct 08, 2006 3:39 pm
- Location: USA, CT
Downsider wrote:http://http.developer.nvidia.com/GPUGems/gpugems_ch07.html
^ Grass rendering
Yea I wish I could get an in engine foliage rendering using glsl like the gpu gems article, but I don't have much ability in making engine edits to DP.
- GiffE
- Posts: 170
- Joined: Sun Oct 08, 2006 3:39 pm
- Location: USA, CT
GiffE wrote:Downsider wrote:http://http.developer.nvidia.com/GPUGems/gpugems_ch07.html
^ Grass rendering
Yea I wish I could get an in engine foliage rendering using glsl like the gpu gems article, but I don't have much ability in making engine edits to DP.
You could do it in CSQC with models, though. Just arrange the grass in the format the article suggests. Then you can make it less dense further out via CSQC to reduce stress.
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
Well, I'm still slowly plugging away at QCPad... and when I say slowly, I mean sssllooooooowly! I have a few outdoor home projects that are huge and taking up most of all my time.
Some of the time that I do have at night I put into QCPad... which is usually about four hours a week...
Anyways...
I've been looking through the code and know that there are things I could have and/or want to do different/cleaner. Also, am not entirely happy with the layout. This version of QCPad is what I've considered "exploratory"... to see how difficult it would be to create.
I'm at a point that I'm getting ready to start fresh again and use some of the old QCPad code base as my "stepping stone" towards a cleaner version.
Just curious...
Who here uses this "exploratory" type of programming?
Some of the time that I do have at night I put into QCPad... which is usually about four hours a week...
Anyways...
I've been looking through the code and know that there are things I could have and/or want to do different/cleaner. Also, am not entirely happy with the layout. This version of QCPad is what I've considered "exploratory"... to see how difficult it would be to create.
I'm at a point that I'm getting ready to start fresh again and use some of the old QCPad code base as my "stepping stone" towards a cleaner version.
Just curious...
Who here uses this "exploratory" type of programming?
Good God! You shot my leg off!
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Junrall - Posts: 191
- Joined: Mon Sep 21, 2009 12:27 am
- Location: North West Oregon, USA
Junrall wrote:Just curious...
Who here uses this "exploratory" type of programming?
Sometimes when I don't know how to do something in PHP or even QuakeC recently, I do this "exploratory" type of programming. When I reach my goal, I rewrite everything and optimize my code and that's it.
I may revisit it a while later to see it with fresh eyes and optimize it even more.
This was offtopic.
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Roo Holidays
Fear not the dark, but what the dark hides.
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Roo Holidays
Fear not the dark, but what the dark hides.
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
Metal Cube
http://vimeo.com/13672707
Metal effects in ChipQuake. I'm testing all materials I'll ever need in the game, such as metal, glass, paint, concrete and several more.
Looks pretty, but it's ugly up close, so I'll be playing with it for a couple of days.
Metal effects in ChipQuake. I'm testing all materials I'll ever need in the game, such as metal, glass, paint, concrete and several more.
Looks pretty, but it's ugly up close, so I'll be playing with it for a couple of days.
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
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Chip - Posts: 575
- Joined: Wed Jan 21, 2009 9:12 am
- Location: Dublin, Ireland
Version 7.45 released...
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
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