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Re: What are you working on?

Postby Barnes » Sun Oct 29, 2017 9:17 am

oh yes, shells looked not good, i'm know....
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Re: What are you working on?

Postby Spirit » Sun Oct 29, 2017 6:25 pm

Julius wrote:Would it be ok to add a FTEQW specific sub-section? I think that engine really needs a place to document all the nice features, but without a proper website or a github we are pretty much stuck with this forum and other scattered sources here and there.


Go crazy. The wiki can only get better, whatever people actively contribute to it will improve it. :)
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: What are you working on?

Postby Julius » Mon Oct 30, 2017 4:52 pm

Spirit wrote:
Julius wrote:Would it be ok to add a FTEQW specific sub-section? I think that engine really needs a place to document all the nice features, but without a proper website or a github we are pretty much stuck with this forum and other scattered sources here and there.


Go crazy. The wiki can only get better, whatever people actively contribute to it will improve it. :)


Ok cool. But how can you add a section to the side menu? It seems to be not possible to edit that as a user.
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Re: What are you working on?

Postby Julius » Fri Nov 03, 2017 3:23 pm

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Re: What are you working on?

Postby Domus » Tue Nov 14, 2017 10:51 am

A noob model (mess in progress), which would eventually and hopefully end up as something usable in Quake. Figured my first should be a female. Maybe I should have started out with a gun.

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Re: What are you working on?

Postby toneddu2000 » Wed Nov 15, 2017 2:46 pm

I like her suit. It reminds a little MDK game. Player face is also cute! Proportions seem ok, good work! How many tris?
Plus a female player would be too cool in Quake! :)
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Re: What are you working on?

Postby Domus » Wed Nov 15, 2017 5:50 pm

toneddu2000 wrote:I like her suit. It reminds a little MDK game. Player face is also cute! Proportions seem ok, good work! How many tris?
Plus a female player would be too cool in Quake! :)

Thanks, I was half expecting a negative or no response. :D 736 tris total, so I will have to optimize it a bit, before it approaches propper territory. I'm still not completely sure what I'm doing, frankly. For example, is this kind of deformation possible with Vanilla Quake?
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Re: What are you working on?

Postby ceriux » Thu Nov 16, 2017 8:56 am

Everything should be possible mdl doesn't have bones. Animation blending would/will be hard though.
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Re: What are you working on?

Postby frag.machine » Thu Nov 16, 2017 10:25 am

@Domus: great model, is it already in .mdl format ? 736 tris is alright for current Quake engines and hardware, but of course, if you manage to shave a couple vertices without screwing animations it won't hurt. Do you intend to create a new monster/enemy or a female player model ? Both are welcome additions, Quake always was severely in need of more variated models.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby Domus » Thu Nov 16, 2017 12:41 pm

ceriux wrote:Everything should be possible mdl doesn't have bones. Animation blending would/will be hard though.

Thanks for the heads up. Can I pm you to ask some questions?
frag.machine wrote:@Domus: great model, is it already in .mdl format ? 736 tris is alright for current Quake engines and hardware, but of course, if you manage to shave a couple vertices without screwing animations it won't hurt. Do you intend to create a new monster/enemy or a female player model ? Both are welcome additions, Quake always was severely in need of more variated models.

Thanks. It isn't yet, still studying the format and various constraints, before I dare venture into that. The model is intended to be a monster, but can be reworked. I'm just starting out, so it's made with learning as a goal. Can I pm you as well?
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Re: What are you working on?

Postby frag.machine » Thu Nov 16, 2017 12:44 pm

Sure, I'll be glad to help.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby ceriux » Sat Nov 18, 2017 5:13 am

@domus yeah i work 7 days a week currently so i might not be able to reply quickly
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Re: What are you working on?

Postby Barnes » Mon Nov 27, 2017 3:41 pm

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Re: What are you working on?

Postby toneddu2000 » Mon Nov 27, 2017 3:51 pm

very good Barnes!
On side note: usual mail notification from this forum this time arrived in spam folder. Anyone happened the same?
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Re: What are you working on?

Postby Barnes » Mon Nov 27, 2017 5:07 pm

I do not know...
I just go to the forum 1-2 times a day
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