What are you working on?
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Re: What are you working on?
Very cool frag.machine! One thing I didn't understand: casting spell costs mana-like ammo? Because, in the video is not clear. Can player cast invisibility as many time as he likes?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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Re: What are you working on?
Yes, there are 4 mana varieties, replacing regular Quake ammo. In the video the default HUD was disabled because I intend to remake it in CSQC, otherwise you'd see the mana reduction. Every spell has a mana cost, but since gameplay is stealth-based I made the mantle of shadows fairly cheap and requiring only blue mana, so it can be reasonably abused (I guess this expression probably makes no sense in english, but oh well... You get what I mean ).toneddu2000 wrote:Very cool frag.machine! One thing I didn't understand: casting spell costs mana-like ammo? Because, in the video is not clear. Can player cast invisibility as many time as he likes?
There will be another video in the next weekend where I'll show most of the working spells at full force (you acquire or upgrade spells retrieving specific Ancient Tomes, that replaces regular weapons). Prepare for a more action-oriented footage.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
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Re: What are you working on?
Ok, cool.frag.machine wrote:Yes, there are 4 mana varieties, replacing regular Quake ammo.
That makes perfectly sense in italian, too!frag.machine wrote:I made the mantle of shadows fairly cheap and requiring only blue mana, so it can be reasonably abused (I guess this expression probably makes no sense in english, but oh well... You get what I mean ).
Wowfrag.machine wrote:Prepare for a more action-oriented footage.
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
animated normalmaps for water surfaces
https://www.youtube.com/watch?v=sE0HrjSkVi0
https://www.youtube.com/watch?v=sE0HrjSkVi0
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Re: What are you working on?
Very cool effect Barnes! You're doing a great work on your engine!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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Re: What are you working on?
Created a 3d scene with CSQC and GLSL without any external asset: 3d entities, textures and map scene is generated procedurally. It also shows how to use GLSL for post-processing effects
Video
FTEQW GLSL Showreel Project showcase + mini-tutorial
Mouse 1 to enable GLSL post-processing, Mouse 2 to enable depth field, Mouse wheel to scroll post-processing effects
Video
FTEQW GLSL Showreel Project showcase + mini-tutorial
Mouse 1 to enable GLSL post-processing, Mouse 2 to enable depth field, Mouse wheel to scroll post-processing effects
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
old style film filter
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Re: What are you working on?
really really cool! GLSL?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
yes glsl
Re: What are you working on?
Perspective correction for hi-FOV values
fov 130, no correction
with correction
fov 130, no correction
with correction
Re: What are you working on?
update cin filter effect (download video for hi quality, google disk make low quality preview)
https://drive.google.com/file/d/0B49RlX ... HFfX2ctSXM
https://drive.google.com/file/d/0B49RlX ... HFfX2ctSXM
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Re: What are you working on?
Really really good effect, compliments Barnes! I like the idea that, in addition to the usual "old movie stuff", you add a color correction pass, which adds a personal look, very stylish
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
remaking wizard from halo...
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Re: What are you working on?
It seems very similar! Are you creating your own version or will it be identical as possible to original?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
Identicle as possible.. I have a reference photo with a grid from birds eye view. It wont be 100% but id say like around 90% accurate. Theme wise im just trying to make it medieval-ish.
Ive actually about finished ill post another screen asap.
Ive actually about finished ill post another screen asap.