Aliens-Quake toatl conversion on telejano engine
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Re: Aliens Quake is not dead...yet:)
fallus666 wrote:Conversion is still rebulding for darkplaces engine. I was have no time for this;)
Website was updated. Soon more information.
here is last version for telejano engine:
http://www.filefront.com/15574897/alien.rar
Heh, you came back. I'm downloading the new version right now. Great job on turning to DarkPlaces. I'm sure Telejano has a bunch of features, but it's not updated anymore.
Good luck on keeping the mod alive and updating it frequently.
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Chip - Posts: 575
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- Location: Dublin, Ireland
darkplaces special version:
http://www.youtube.com/watch?v=5Mj16oU5ESk
http://www.youtube.com/watch?v=5Mj16oU5ESk
- fallus666
- Posts: 29
- Joined: Thu Apr 24, 2008 3:16 pm
fallus666 wrote:darkplaces special version:
http://www.youtube.com/watch?v=5Mj16oU5ESk
Looks really nice:). Waiting for demo!
- remas_lex
- Posts: 4
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fallus666 wrote:darkplaces special version:
http://www.youtube.com/watch?v=5Mj16oU5ESk
Really nice.
PROS: Nice atmospheric lighting, clean textures, dynamic lighting on the fan, rotating fan.
CONS: I don't like the particles, too big, not "shiny"enough. Aliens exploding when dying, I'd rather see them collapse on the floor and twitching a bit. Sounds: original jumping sound not that pretty
All in all, a great demo of Darkplaces features. What happened in the end? Did the character died?
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Chip - Posts: 575
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- Location: Dublin, Ireland
That is by FAR the best example of Darkplaces I've seen! Wow, that really is amazing, well done 
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
The ambience in it is pretty good, yeah :)
I agree that the particles are seem wrong (particuarly in that the gibs seem to give off smoke).
not sure, but was it my imagination that the gibs only have a yaw avelocity and not pitch/roll? Looked like they span axially.
hud needs changing. :)
good use of engine features.
I agree that the particles are seem wrong (particuarly in that the gibs seem to give off smoke).
not sure, but was it my imagination that the gibs only have a yaw avelocity and not pitch/roll? Looked like they span axially.
hud needs changing. :)
good use of engine features.
- Spike
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- Location: UK
..It certainly is very RED! lol. Looks good though, glad you haven't given up on it Fallus.
..Chip I agree with you on the sounds & particles and btw FYI when the face hugger clamps on to you it is a for certain death.
..Also agree the huds could use some changing as I have mentioned before to Fallus in previous releases.
..Chip I agree with you on the sounds & particles and btw FYI when the face hugger clamps on to you it is a for certain death.
..Also agree the huds could use some changing as I have mentioned before to Fallus in previous releases.
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xaGe - Posts: 461
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- Location: Upstate, New York
Very well done. Like others have say, It works a example of what Darkplaces can do. A big improvement.
What I don't like is how the aliens gib, and the small gibs have a smooth trail and bounce. Bouncing gibs are something too "gamey", maybe It don't fit the realism setting I feel you are aiming to.
What I don't like is how the aliens gib, and the small gibs have a smooth trail and bounce. Bouncing gibs are something too "gamey", maybe It don't fit the realism setting I feel you are aiming to.
- Teiman
- Posts: 309
- Joined: Sun Jun 03, 2007 9:39 am
demo for darkplaces
here is demo download (66 mb)
http://www.filefront.com/16860161/aliens.rar
http://www.filefront.com/16860161/aliens.rar
- fallus666
- Posts: 29
- Joined: Thu Apr 24, 2008 3:16 pm
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