Aliens-Quake toatl conversion on telejano engine
Moderator: InsideQC Admins
new video
this is new video from conversion :
http://pl.youtube.com/watch?v=S0NdhLBy1DE
http://pl.youtube.com/watch?v=S0NdhLBy1DE
- fallus666
- Posts: 29
- Joined: Thu Apr 24, 2008 3:16 pm
Well I'm impressed, it looks a lot more atmospheric. My only complaint is using models for the guns muzzleflash; what about using a sprite you can spawn in front of the player? Other players would be able to see it too if you have the QuakeC source that is.
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RenegadeC - Posts: 391
- Joined: Fri Oct 15, 2004 10:19 pm
- Location: The freezing hell; Canada
I've always done muzzle flashes with models... Though they're quite like sprites, recently I've used a cup shape, which can be used in first person and third person.
Have you tried virtualdub to record videos? It's free and can record as long videos as you want. Not limited to 30 seconds. It may be a bit harder to use though.. at least it took me one hour to find out I can't use open gl hardware acceleration to capture videos with it and another hour to set up what I want to capture exactly...
Have you tried virtualdub to record videos? It's free and can record as long videos as you want. Not limited to 30 seconds. It may be a bit harder to use though.. at least it took me one hour to find out I can't use open gl hardware acceleration to capture videos with it and another hour to set up what I want to capture exactly...
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
fallus666 wrote:i have used fraps to record video and virtualdub to compression.
fraps is trial and record only 30 secvirtualdub its good but compression too hard and quality of recording deteriorates
Fraps can be easily cracked.
VirtualDub is good if you know which is best to use:
I tend to use Divx 1 Logical CPU for Video encoding and Mp3 22khz mono 8-bit for sound. Comes out nice.
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RenegadeC - Posts: 391
- Joined: Fri Oct 15, 2004 10:19 pm
- Location: The freezing hell; Canada
RenegadeC wrote:I'm curious as to why it's considered a demo release when it's based off Aliens Quake TC.
From looking at the videos and screens, it doen't appear to be at all.
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
Maps look nice. Can I make a suggestion? (tough, I'm gonna) Remove the left arms from the view weapons. I don't think they add anything apart from looking ugly as hell - just having the gun protruding from the lower-right corner is fine IMHO.
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lth - Posts: 144
- Joined: Thu Nov 11, 2004 1:15 pm
lth wrote:Remove the left arms from the view weapons. I don't think they add anything apart from looking ugly as hell - just having the gun protruding from the lower-right corner is fine IMHO.
They look just fine to me judging from the screenshots, and there's nothing more retarded looking than having a gun that should have a visible arm on it not having one. To say nothing of what happens when you play reloading anims.
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
I disagree. I think that you can either take the view that the player is 'firing from the hip', in which case there should be much less of the gun in the apparent fov anyway, or that the player is holding the gun right up to the chin SWAT-style, in which case the left arm would be considerably more vertical. As it is in these screens, the gun is apparently being held very, very far forwards and to the right in a position that's pretty uncomfortable if you actually try to emulate it.
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lth - Posts: 144
- Joined: Thu Nov 11, 2004 1:15 pm
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